Movember.
Printable View
Movember.
You're gonna stop shaving your head?
Who knows? jht can be decitful enough to be pretending do be bald while being as hairy as, say, The Beatles.
I'm hairier than all the Beatles, and nearly as handsome as Ringo.
I found this gem while rereading a signups thread:You still ask for it, pizzaboy.Quote:
Originally Posted by Askthepizzaguy
That's the goal to have the game and role PMs finished. At that point I rand it and inform everyone that the game is set to begin, it will then become illegal to talk about the game except within the rules I lay out, and I will PM everyone their role PMs and I will expect everyone to PM me back with confirmation they have received the role PM and are ready to begin.
As soon as all 50+ players PM me confirmation, the zombies will be unleashed and your starting coordinates will be given. You will then be given a longer than usual phase to get your first orders in.
If I am slightly behind I will give myself a slight extension to finish up, but without an announced deadline I'm liable to procrastinate.
Oh my. Brand new person, eh?
Hmm. Hmm. Hmm.
Well, I got my 50 VIPs, therefore...... I could risk it.
I still need to give you the "Are you sure you know what you're getting into?" speech privately and have you answer the five questions (Three questions, sir!) three questions.
To cross the city of death you must answer me these questions three.
PLAYER LIST
- Makrell (from TWC)- APPROVED
- Zack (from CFC)- APPROVED
- BSmith (from CFC)- APPROVED
- Tiaexz (from the Org)- APPROVED
- Ironside (from the Org)- APPROVED
- Jarema (from CFC)- APPROVED
- Darth Feather (from the Org)- APPROVED
- Ferret (from the Org)- APPROVED
- Ishmael (from the Org)- APPROVED
- Choxorn (from CFC)- APPROVED
- Autolycus (from CFC)- APPROVED
- El Barto (Takhisis from CFC)- APPROVED
- Gaius Scribonius Curio (from the Org)- APPROVED
- issaikhaan (from the Org)- APPROVED
- White_Eyes:D (from the Org) - APPROVED
- TheLastDays (from the Org)- APPROVED
- Double A (from TWC)- APPROVED
- Montmorency (from the Org)- APPROVED
- johnhughthom (from the Org)- APPROVED
- Backwards Logic (from CFC)- APPROVED
- Jolt (from the Org)- APPROVED
- Seon (from CFC)- APPROVED
- UncleDynamite (from 2+2)- APPROVED
- Visorslash (from TWC)- APPROVED
- Frozen in ice (from CFC)- APPROVED
- Stuck in Pi (from CFC)- APPROVED
- Stildawn (from TWC)- APPROVED
- Andres (from the Org)- APPROVED
- Naut (Psychonaut from the Org)- APPROVED
- AntiDamascus (from the Org)- APPROVED
- Ibn-Khaldun (from the Org)- APPROVED
- gnarlycharlie (from Giraffe boards)- APPROVED
- Zain (from the Org)- APPROVED
- JRodd (Hustylez from 2+2)- APPROVED
- Major Robert Dump (from the Org)- APPROVED
- Beefy187 (from the Org)- APPROVED
- TheFlax (from the Org)- APPPROVED
- Gregoshi (from the Org)- APPROVED
- ihcjay (from 2+2)- APPROVED
- Nick Royale (from 2+2) APPROVED
- Diana Abnoba (from the Org) APPROVED
- Pokedel (from the Org) APPROVED
- TMLeafs1967 (from 2+2)- APPROVED
- The Moocher (from 2+2)- APPROVED
- crys (from Giraffe)- APPROVED
- CHarry (from 2+2)- APPROVED
- metsandfinsfan (from 2+2)- APPROVED
- Winston Hughes (from CFC)- APPROVED
- edse (from TWC)- APPROVED
- Amsel (Catharsis from CFC)- APPROVED
- Flying Squid with Goggles (from Giraffe)- APPROVED
- Chief Pappy (from the Org)- PENDING
- Yo, Pizza... just speaking purely as a friend, don't you think you've had enough?
- Hey hey hey hey hey. Hey! I'll tell YOU when I've had enough.
- Sorry, I'm cutting you off. 55 is the limit.
- HEY! YOU DON'T CUT ME OFF!!! I CUT YOU OFF!!!! COME HERE, I'LL CUT YOU!!!!
RESERVES
- Sprig (from CFC)- RESERVE PLAYER
- Rikand (Telcontar from 2+2)- RESERVE PLAYER
- Clockwork Jackal (from Giraffe)- RESERVE PLAYER
- Ekolite (from CFC)- RESERVE PLAYER
- Lightfoot (From Giraffe)-Need a decision, my friend.
All Together Now was The Farm, not The Beatles.
Really? I could have sworn it was McCartney's... learn something new every day!
Do not use the Z word!
OMG, i swear thats Beefy187 :kiss2:
More Blood Less Talk ;)
will be mostly gone till november 13.
Don't really want to do this, but I can't see myself having too much spare time in the near future. Going to have to out.
PLAYER LIST
- Makrell (from TWC)- APPROVED
- Zack (from CFC)- APPROVED
- BSmith (from CFC)- APPROVED
- Tiaexz (from the Org)- APPROVED
- Ironside (from the Org)- APPROVED
- Jarema (from CFC)- APPROVED
- Darth Feather (from the Org)- APPROVED
- Ferret (from the Org)- APPROVED
- Ishmael (from the Org)- APPROVED
- Choxorn (from CFC)- APPROVED
- Autolycus (from CFC)- APPROVED
- El Barto (Takhisis from CFC)- APPROVED
- Gaius Scribonius Curio (from the Org)- APPROVED
- White_Eyes:D (from the Org) - APPROVED
- TheLastDays (from the Org)- APPROVED
- Double A (from TWC)- APPROVED
- Montmorency (from the Org)- APPROVED
- johnhughthom (from the Org)- APPROVED
- Backwards Logic (from CFC)- APPROVED
- Jolt (from the Org)- APPROVED
- Seon (from CFC)- APPROVED
- UncleDynamite (from 2+2)- APPROVED
- Frozen in ice (from CFC)- APPROVED
- Stuck in Pi (from CFC)- APPROVED
- Stildawn (from TWC)- APPROVED
- Andres (from the Org)- APPROVED
- Naut (Psychonaut from the Org)- APPROVED
- AntiDamascus (from the Org)- APPROVED
- Ibn-Khaldun (from the Org)- APPROVED
- gnarlycharlie (from Giraffe boards)- APPROVED
- Zain (from the Org)- APPROVED
- JRodd (Hustylez from 2+2)- APPROVED
- Major Robert Dump (from the Org)- APPROVED
- Beefy187 (from the Org)- APPROVED
- TheFlax (from the Org)- APPPROVED
- Gregoshi (from the Org)- APPROVED
- ihcjay (from 2+2)- APPROVED
- Nick Royale (from 2+2) APPROVED
- Diana Abnoba (from the Org) APPROVED
- Pokedel (from the Org) APPROVED
- TMLeafs1967 (from 2+2)- APPROVED
- The Moocher (from 2+2)- APPROVED
- crys (from Giraffe)- APPROVED
- CHarry (from 2+2)- APPROVED
- metsandfinsfan (from 2+2)- APPROVED
- Winston Hughes (from CFC)- APPROVED
- edse (from TWC)- APPROVED
- Amsel (Catharsis from CFC)- APPROVED
- Flying Squid with Goggles (from Giraffe)- APPROVED
- Chief Pappy (from the Org)- APPROVED
RESERVES
- Sprig (from CFC)- RESERVE PLAYER
- Rikand (Telcontar from 2+2)- RESERVE PLAYER
- Clockwork Jackal (from Giraffe)- RESERVE PLAYER
- Ekolite (from CFC)- RESERVE PLAYER
I'm sorry, Pizza, but as much as I looked forward to this, I'm going to have to cancel on you.
Luckyly you can just put some oil on it, then it will heal.
it is magic.
I thought it'd be yeast that healed him.
If the game were not to start until saturday, I believe I could hop back in. Otherwise, I believe I'll simply miss much of the early action.
I'd be happy send in your orders for the early rounds, until you're able to play khaan. Assuming it was possible with faction alignment etc.
So the start date is scheduled?
I'm still a little behind in the role PM generation, and there's no way to work on it today. Therefore it's quite likely I'll delay the opening just long enough for khaan to slip back in slash hurry the heck up with my missed deadline game creation scramble.
Sounds like a ploy to let khaan play. To which there is only one appropriate response.
There was a release date announced? Sooooo looking forward to this game.
PLAYER LIST
- Makrell (from TWC)- APPROVED
- Zack (from CFC)- APPROVED
- BSmith (from CFC)- APPROVED
- Tiaexz (from the Org)- APPROVED
- Ironside (from the Org)- APPROVED
- Jarema (from CFC)- APPROVED
- Darth Feather (from the Org)- APPROVED
- Ferret (from the Org)- APPROVED
- Ishmael (from the Org)- APPROVED
- Choxorn (from CFC)- APPROVED
- Autolycus (from CFC)- APPROVED
- El Barto (Takhisis from CFC)- APPROVED
- Gaius Scribonius Curio (from the Org)- APPROVED
- White_Eyes:D (from the Org) - APPROVED
- TheLastDays (from the Org)- APPROVED
- Double A (from TWC)- APPROVED
- Montmorency (from the Org)- APPROVED
- johnhughthom (from the Org)- APPROVED
- Backwards Logic (from CFC)- APPROVED
- Jolt (from the Org)- APPROVED
- Seon (from CFC)- APPROVED
- UncleDynamite (from 2+2)- APPROVED
- Frozen in ice (from CFC)- APPROVED
- Stuck in Pi (from CFC)- APPROVED
- Stildawn (from TWC)- APPROVED
- Andres (from the Org)- APPROVED
- Naut (Psychonaut from the Org)- APPROVED
- AntiDamascus (from the Org)- APPROVED
- Ibn-Khaldun (from the Org)- APPROVED
- gnarlycharlie (from Giraffe boards)- APPROVED
- Zain (from the Org)- APPROVED
- JRodd (Hustylez from 2+2)- APPROVED
- Major Robert Dump (from the Org)- APPROVED
- Beefy187 (from the Org)- APPROVED
- TheFlax (from the Org)- APPPROVED
- Gregoshi (from the Org)- APPROVED
- ihcjay (from 2+2)- APPROVED
- Nick Royale (from 2+2) APPROVED
- Diana Abnoba (from the Org) APPROVED
- Pokedel (from the Org) APPROVED
- TMLeafs1967 (from 2+2)- APPROVED
- The Moocher (from 2+2)- APPROVED
- crys (from Giraffe)- APPROVED
- CHarry (from 2+2)- APPROVED
- metsandfinsfan (from 2+2)- APPROVED
- Winston Hughes (from CFC)- APPROVED
- edse (from TWC)- APPROVED
- Amsel (Catharsis from CFC)- APPROVED
- Flying Squid with Goggles (from Giraffe)- APPROVED
- Chief Pappy (from the Org)- APPROVED
- Sprig (from CFC)- APPROVED
- issaikhaan (from the Org) because I won't start without him. :smug:
RESERVES
- Rikand (Telcontar from 2+2)- RESERVE PLAYER
- Clockwork Jackal (from Giraffe)- RESERVE PLAYER
- Ekolite (from CFC)- RESERVE PLAYER
- Visorslash (From TWC)- RESERVE PLAYER
ROLES THAT NEEDED TO BE RANDOMIZED HAVE BEEN
IT IS NOW INAPPROPRIATE TO DISCUSS STRATEGY IN THIS OR ANY OTHER THREAD UNLESS SPECIFIED BY ME PERSONALLY.
What happens next:
I am still writing role PMs, it is a time consuming process.
I will, however, begin contacting people privately to inform them if they have received a special role which is a different experience from an ordinary town survivor, such as being a member of a smaller team like the umbrella or syntech teams of the previous game, to confirm they are ok to play those roles.
Last minute switches may occur if people demonstrate no response to my inquiry or for other valid reasons. Smaller teams suffer from inactivity more, so they absolutely must be active.
I should be able to go as a reserve, if you need me Pizza.
Full game rules and game mechanics should be published within 24 hours in rough unedited Pizza style. Cracking that whip on myself.
Will edit it down and make it look nicer, hopefully with help from my lovely assistants.
What the hell, those're zombies.
Don't worry, these rules will be reposted in a better location when the game begins.
OFFICIAL GAME RULES
1. Observe all the Gameroom rules as posted in the Gameroom subforum. They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.
Please do not grumble about the outcome of the game, or any delays that may occur. Be a good sport!
2. PRIVATE COMMUNICATION outside the thread about the game, and PUBLIC discussion about the game is not allowed unless specified exactly by the game host.
No seriously, this is the biggest rule of them all. Most of you cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions.
If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.
ENFORCEMENT:
This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from this and possibly future games.
3. Screenshots or quoting/full revealing your "Role PM" and any other message from the game host is banned.
However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)
4. When you die
You can continue play as a zombie, provided you be a good sport. This is your best chance of scoring well if you die. The participation points and opportunities to score are quite real, and you can still have a wonderful time. If you don't want to be a zombie when you die let me know.
5. PUBLIC DISCUSSION:
I will allow for there being a public thread for commenting. However, the following is strictly enforced:
You are not to discuss any of the following-
1) Who you are in the game
2) Where you are in the game
3) What you plan on doing in the game
4) Reveal any game-related information that you have obtained during the game
What can you do?
A) Comment on how awesome the writeups are
B) Comment on how lousy the writeups are
C) Prod the game host to "GET ON WITH IT"
D) Ask a question to the game hosts which does not reveal private information.
E) Want to say something else? Get permission first, please.
6. Other rules
If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.
However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.
7. Phase length
The reality of this game is that my real life schedule will greatly impact when new rounds begin.
You will have a minimum of 3 days (72 hours) to send in Movement Phase orders.
You will have a minimum of 2 days (48 hours) to send in Interactive Phase orders.
You may attempt to send in missing orders after this deadline for an additional 24 hours, and I will attempt to carry out your wishes as best I can, however, if my hosting duties have already progressed too far to fully accept them, your orders will essentially be to either stand still and waste a turn, or arrive too late to your destination to do anything the following phase, depending on the severity of how your late orders would affect the outcome. That's why it behooves you to get your orders in on time.
Please note it may sometimes (or often) take longer than 24 hours to resolve your orders. Be patient, this game is more work than hosting 10 large complicated mafia games at once, or hosting 3 huge sized mish-mash games for you 2+2 types. I have a co-host and a backup co-host and this will still be more work than I can always handle within a 24 hour period.
I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.
Frequently Asked Questions from the last game that still apply to this one: (ignore the numbers)
1. Am I allowed to talk to you outside the thread about the game? (referring to the game host)
A: Yes of course, and you may also talk to anyone in your square, in an adjacent square, or if you have a communications device and so does your friend. Think: Two-way radio. The instant you are out of contact, however.... you move too far away.... you can't talk to them anymore. Not without that radio device.
2. How do you find out if anyone is there?
A: You have a certain amount of line of sight which allows you to see people a few tiles away, and you can communicate with and know the name of the players in your "zone of control" which is the 8 tiles surrounding your tile.
By "see", I mean I'll tell you they are there.
NEW: You are also allowed to climb on top of a building or structure at your location during the "Interactive Phase" and listen and observe carefully. Using this course of action will allow you to determine which direction noises are coming from, which will give you a rough approximation of where everyone else in the game is. You just won't know if they are friendly, hostile, human, or zombie. You also won't know precisely their locations or exactly how far.Example: "There are at least a dozen people northwest of your location, fewer people to the south."
6. Can you attack some one without them attacking back?
A: Yes. A first strike will cause damage without retaliation on the first round of combat. Then if their orders are to escape from combat, they will flee immediately, if they're still alive.
8. Can different factions work together / not automatically attack each other?
A: Yes.
9. What about zombies, can I work with the zombies? Or other, non-zombie monsters?
A: Zombies are different, they cannot cooperate with you. They are part of the zombie horde and have limitations on what they can do.
Other monsters may be intelligent, but I won't reveal whether or not they're hostile.
10. Are we able to make noise? Our awarness is limited but sound travels a long way.
A: Well, that's good thinking, but it goes against the limitations of what I designed the game to do. Let's pretend if you were to do something like that, the entire zombie horde comes after you, and that's the reason why you can't. However, there is something in the game, the flare gun, which if you fire it into the air, everyone on the map can see it and know precisely where it was fired. You can use that to rally people to your location... or lure them into a trap.
11. Do we start with 0 points on everything? When choosing what to add points to, Is there a limit to the amount of points I can assign to any one attribute ?
A: Most of you start with all your points evenly distributed. You can choose to take away points from one category and add it to the other. So if you don't assign your points, all your skill sets will have an average number of points. And yes, your maximum points in a category at the start of the game is 10.
Other roles in the game have restrictions, minimums, maximums, or completely locked stats, for game balance purposes. Most ordinary townsfolk can customize their stats, however.
12. If I'm attacked does the attack take a fixed amount of my vitality or does it vary? Could I die in one strike (with no chance to fight back or run away), or would it take many?
A: Some weapons will cause more than one point of damage if you are hit successfully. Yes, you can die in one strike with certain weapons. For example: If you get blasted by the rocket-propelled grenade, you can possibly die instantly (especially if your luck fails). If you get hit repeatedly by an automatic weapon (several shots fired in one combat round) you can lose enough vitality to die that round. Also, some players will have the strength, speed, and skill to cause severe damage with melee weapons.
However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.
13. Can this save throw be used multiple times? Seems like you could survive a long time if you get lucky.
Yes. Every time your final vitality point is taken away, you have a 50/50 chance at life or death.
This means someone can shoot at you with a machine pistol 4 times in a combat round, and have you miraculously survive each bullet. Or you could die on the first one.
16. Can you have more then two weapons? Eg, can you have a sniper rifle and a sub machine gun at the same time?
Yes. You can carry an unlimited number of weapons and items and gear.
17. Also, a related point: During any given combat round can you use more than one weapon, perhaps one in each hand fired simultaneously?
You can use a different weapon on a different combat round, but not two different ones in the same round. The one exception is if you're using two guns that come as a pair. For example there's a pair of machine pistols that come as a pair and effectively count as one weapon. In all other cases, there are no exceptions.
18. Can you combine two similar pistols and treat them as a pair?
No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.
19. Do I need to know anything about Resident Evil?
Nope, you don't need to know anything about Resident evil. For people who aren't fans of the series:
1. The dead people in this game turn into zombies and keep playing. They can be killed with weapons, or you can outrun them.
2. There are non-human creatures that are much bigger and stronger than you. Especially the crowd-busting creature that I will be sending after you. He's about 20 feet tall.
3. Herbs can be mixed together to make heath items or attribute-boosting items.
4. There will be almost no one from the Resident Evil games in this game. 98% of you are all new characters. Yes, you have images that look like RE characters, but that's because I'm not about to make 52 brand-new images. These are new characters, with the rare exception.
5. Some of your fellow townsfolk may simply wish to kill you and take your weapons and items, to increase their chance of survival. Others want you eliminated anyway because they aren't ordinary townsfolk.
20. Can I go into the river?
There may be zombie fish which will um.... eat you.
Like piranhas, except they are undead and super, super strong and extra bloodthirsty.
STAY OUT OF THE WATER!!!
21. Does the river have sharks?
I would have sharks, but this particular mountain river doesn't have any.
24. As a Botanist, does it mean that i have a 50% chance of finding herbs (during search mode) regardless of search value?
50% during search mode regardless. You find herbs 50% of the time on average regardless of how bad your search value is.
25. If i increase my search stat, would this chance increase with it?
Nope, just your chance of finding OTHER items and weapons.
26. the combined herbs that give +1 or +2 vitality; that essentially means getting more stats points right?
All of your stats can increase depending on which herbs you find. Some herbs heal you. The really good herbs are rare.
27. Is there a limit to the number of items we can carry?
Nope
28. combat is good for guns but not so for melee yes?
Combat is important in all forms of... combat. Strength just enhances the damage you do in melee. But think of combat as your TO-HIT-YOUR-OPPONENT percentage no matter what.
29. What's the difference between strength and combat?
Combat is your To-hit-your-opponent percentage. Strength, as it pertains to combat, relates only to melee, and it increases the damage of your physical attack weapon, not your guns, if any.
31. Can people inside a group have different commands? For example, one guy is in Search mode, while the other is guarding in Defense mode and the third is in Stealth mode?
People inside a group can have different commands, absolutely!
32. Can players give other players gifts or exchange equipment?
Yes, players can gift or exchange equipment. Both parties inform the host of their intent, and they must be in the same square or adjacent squares.
You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently, my farinaceous host informs me that that can't be done. Can you remind me what I sign up for? Honestly, throw me a bone here. What do we have?
(bold mine) Not really. Firing two pistols at once effectively only happens in video games. It's impossible to fire both accurately when you hold them like that, and the recoil would be much worse when you're holding each gun with one hand. It's difficult enough for the average person to be accurate and competent holding just one pistol.Quote:
18. Can you combine two similar pistols and treat them as a pair?
No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.
But we're supposed to be highly competent folks who suddenly take a level in badas..
I assumed we were just random normal people, but I might be wrong.
Firing a gun is not as easy as it looks. Movies/TV/games also don't really portray the recoil that weapons have - for example, shooting a shotgun can be painful, especially if you're not properly instructed on how to hold it, or if you fire a lot of shots in a short amount of time.
What do you think those zombie piranhas uses to be extra deadly? ~;)
Technically, it would be simple enough by adding an aiming penalty. I can understand why ATPG avoids it though, too much potential damage and the strongest guns were pretty nasty already.
So - no room left for the gumball-machine arm? Bummer. I guess I'll find someone else who wants their arms replaced...
::kicks small rock on dejected way back down the street::
Don't worry, these mechanics will be reposted in a better location when the game begins.
Game Mechanics
Movement Round
Free actions:
1) Communicate with people in same or adjacent tiles
Elective options:
Player Movement Choice:
- A) Walk (4) Max 2 diagonal, 1 straight ; Max 4 straight
- B) Run (6) Max 4 diagonal ; Max 6 straight
- C) Sprint (8) Max 5 diagonal, 1 straight ; Max 8 straight
- D) Ambush (0) - Only applies to those who have already prepared an Ambush. Successful Ambush allows FIRST STRIKE
Walk = +1 combat due to extra caution
Diagonal = 1.4 movement points
Straight = 1 movement point
Player Action Choice:
- 1) Defend (+1 combat)
- 2) Hide (Stealth mode) = Allows you to Ambush those who have failed to spot you in the next Interactive Phase.
- 3) Search
Player Combat Choice:
- X) Escape (Flee Combat Immediately)
- Y) Non-Lethal (Fight until sustain X amount of damage, then Flee)
- Z) Lethal
Player Target Choice:
- 1) Attack All
- 2) Attack Strangers
- 3) Attack Non-Humans only
- 4) Attack Zombies only
- 5) Self-defense only
- 6) Attack X (specific known target)
Interactive Round
Free actions:
1) Communicate with people in same or adjacent tiles
2) Trade items with people in same or adjacent tiles
3) Interact with the game environment (see: interactions)
- Break into building using Strength, then Search or Barricade (If you did not just Sprint)
- Break into building using an Item (such as a key) then Search or Barricade (If you did not just Sprint)
- Climb on top of the building using the Fire Escape, then Barricade
- Barricade oneself (open buildings only)
- Use the Subway
- Use the Elevated Train
- Obtain Gasoline
- Attempt to commandeer vehicle
- Attempt to use Ferry
- Sabotage equipment
- Other options, location specific
Barricade inside / Top of building = Negates the ability to escape during combat.
Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.
Elective options:
- Ambush target (Only if you're already hiding) Successful Ambush allows FIRST STRIKE
- Hide/Prepare an Ambush (Allows you to attack targets crossing your zone of control in the next Movement Phase instead of moving)
- Search and Destroy (look for items and attack hidden targets)
- Normal Search (look for items)
- Pursue (follow a specific player in your zone of control = guarantees ending up in same tile, follow a specific player in visual range = no guarantee)
- Attack Target (Choose which specific targets to attack before they move)
- Do nothing (reduces risk of being attacked by hidden monsters)
- Defend (Same as Do nothing, but with +1 combat)
Sprinting removes Ambush, Hide/Prepare, Search, Search and Destroy, and Defend as viable options.
Combat Mechanics:
Zone of Control: the 8 tiles surrounding your location, plus the tile you are standing on.
Ambush: Allows you to attack targets of your choosing (who pass into or through your Zone of Control) instead of moving.
Types of weapons:
Melee Weapons: No penalty to same-tile targets.
- Adjacent-tile targets get First Strike when attacking or defending (with a ranged weapon only).
- The Melee weapon holder must close the distance to attack, after all.
- The Melee weapon holder has the advantage against a Sniper Weapon even in an adjacent tile, because Sniper weapons are difficult to use against close targets on the move.
Melee weapons are typically very dangerous, especially in the hands of someone with high Strength in addition to Combat.
Ranged Weapons: No penalty to adjacent-tile targets.
- Same-tile targets get First Strike when attacking (with a melee weapon only).
- The Melee weapon holder has already closed distance and has an advantage in close-quarters.
Ranged weapons are typically dangerous in the hands of someone with high Combat, especially when they have the First Strike.
Sniper Weapons: Same-tile targets get First Strike when attacking or defending.
- Allows you to target anyone within 3 tiles with one shot, anyone outside your zone of control cannot return fire unless they have a Sniper weapon. Otherwise there is only one round of combat, as the target will take cover if they cannot return fire.
- If the target can return fire, normal combat rules apply.
- If the Sniper is attacked, the Sniper can only squeeze off one shot before being forced into melee or normal ranged combat.
- If the Sniper hits the target, the target becomes aware of the Sniper's location.
- Sniper weapons are treated as Ranged weapons in other situations, except against a Melee weapon, which gets first strike if the Melee weapon user is attacking the Sniper.
Sniper weapons are typically the least dangerous in prolonged combat, but useful to gain attacks on targets which cannot return fire.
Combat Rounds:
Order of operations:
First Strike Rounds
1) Ambush-related First Strikes (simultaneous with one another), then
2) Saving Throws (if necessary)
3) All other First Strikes (simultaneous with one another), then
4) Saving Throws (if necessary)
Normal First Combat Round
5) Attackers strike all their targets. (simultaneous) Then,
6) Targets now flee if they elected to Flee Combat Immediately. Then,
7) Whether the target(s) is(are) slain or not, the target(s) has(have) the opportunity to return fire. (simultaneous) Then,
8) All Targets and Attackers now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
9) Saving Throws (if necessary)
10) Next Normal Combat Round begins. However, everyone is now considered an "Attacker".
Normal Second (etc) Combat Round
11) Attackers strike all their targets. (simultaneous) Then,
12) Targets now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
13) Saving Throws (if necessary)
14) Next Normal Combat Round begins. Repeat this round until all attackers and targets have either fled the battle, or been slain, or are victorious.
UPDATE ON PROGRESS:
- Waiting on responses to pre-game PMs I sent out.
- Generating Role PMs in the meanwhile.
- Final touches on the Map and distributing the locations of everything in the game.
There will also be a Prologue Phase, which will occur after everyone has obtained their Role PM and Confirmation PM.
During the Prologue phase I will answer all your questions until there are no more questions, and I await public or private confirmation that everyone has done the following:
1) Read the rules of the game (Will be linked to in the confirmation PM)
2) Read the Mechanics of the game (Will be linked to in the confirmation PM)
3) Understands where to find the Game Discussion Thread (Will be linked to in the confirmation PM)
4) Understands where to find the Story Thread (Will be linked to in the confirmation PM)
5) Has read their Role PM and understands their objectives.
Those who have a host-sanctioned quicktopic will be able to discuss game-related things during the Prologue Phase, and thereafter.
So massive buff for zombies in particular I see?
I mean, how do you kill a 10+ zombie horde? Good position+ranged weapon?
"Las plagas" are getting the same buff, but that's less obscene for them.
Note that almost all zombies will effectively be melee-only, therefore they will typically have to close the distance to attack you unless you're right on top of them.
This is not a buff, but really, a weakness of the zombies against ranged weapons, which are standard, numerous, and fairly easy to find.
How to kill a horde that is too tough to kill?
Maybe do what the survivors of zombie apocalypse stories do, make like King Arthur and RUN AWAY!!!!
Just a thought...
I take it you can still choose what weapon to use vs what enemy? Choosing melee means that "Leon and his boxers" dies by default if any large enough zombie horde enters the zone of control. Ranged (and melee) only has to worry if they hit the same square.
The problem with zombie hordes are that they can reach critical mass, which means that after certain size, they kill any group if they get first/equal opportunity strike, no matter weapons/skill. Last game was overly strong vs zombies, but had zombies+omegas as a more balanced danger.
I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.
Also wonders what those unusual ranged zombies are...
Yes.
NPC Zombies can walk or run, but cannot sprint.Quote:
I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.
Awareness radius will look like the standard / average bubble from the previous game. No one is blind or super far-sighted. However, I'm contemplating making it so that those on the rooftops of buildings gain an extra 2 tiles line of sight.
Mwahaha.Quote:
Also wonders what those unusual ranged zombies are...
You may not be seeing any right away, but evil is bottomless, endless, and eternal.
As for concerns about balance, horde versus players-
Trust in Pizza to provide for you a meaty mass of mindless moaning mooks that is much more than a nuisance but far from indestructible.
Note also that the game will begin on easy difficulty and progress to become more difficult as the story progresses and time elapses, and especially if the zombies take a punishing amount of damage or the players make significant unchallenged progress.
So, the zombies awareness radius is of the same size as typical human one?
I can assume, then, if I can see zombie (not from rooftop), it can see me?
If you look into the zombies, the zombies are looking into you :boxedin:
I think you'd better compile a small .pdf rulebook, pizzascum.
or make youtube instruction in interpretive dance.
BTW i only read handcrafted calligrafi.
Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.
Just doesn't make sense not to add this rule, thought I already had done so.
Does it make you more visible? Because I kinda feel like it shouldn't, if you're laying down like anyone trying to not die would do. Maybe other people on buildings can spot you easier, but certainly not people on the ground.
It does not make you more visible than if you were on the ground.
Other people on rooftops get their sight range bonus and can spot into your tile regardless of where in the tile you are (ground floor / roof).
It doesn't affect your stealth rating either. So no obvious penalties other than you can't flee from battle if one takes place.
This is so X-COM, baby.
And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
Remember, guys: Noscopes give you x3 kill points.
To all-
I apologize for missing the original release date, month-long sickness will do that. I underestimated the amount of work remaining- 13 days wasn't going to be enough. I do, however, see the light at the end of the tunnel within the next 4 days. Hopefully sooner, but with 2 missed release dates I don't want to make further promises.
Hope this helps.
I think we all realise you can't rush a dealie like this. We're ready when you're ready, Pizza dude.
I don't care precisely when you start it, as long as you're ready when you do.
Well, I'm ready when the nearest zombie is on the other side of the town, I am near the exit ready to go and have the most powerful weapons in the game in my inventory... But for some reason I doubt this will ever happen.. So, I'm ready when you are ready, ATPG.
Later is better than sooner for me, pizzaman, this is the end of term and I have a lot to do. Nothing stands in the way of forum games but having the full experience is better.