This is so X-COM, baby.
This is so X-COM, baby.
good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
Hindsight is 20/20 Askthepizzaguy, 10/07/2013
And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
Hindsight is 20/20 Askthepizzaguy, 10/07/2013
Remember, guys: Noscopes give you x3 kill points.
To all-
I apologize for missing the original release date, month-long sickness will do that. I underestimated the amount of work remaining- 13 days wasn't going to be enough. I do, however, see the light at the end of the tunnel within the next 4 days. Hopefully sooner, but with 2 missed release dates I don't want to make further promises.
Hope this helps.
#Winstontoostrong
#Montytoostronger
I think we all realise you can't rush a dealie like this. We're ready when you're ready, Pizza dude.
I don't care precisely when you start it, as long as you're ready when you do.
Well, I'm ready when the nearest zombie is on the other side of the town, I am near the exit ready to go and have the most powerful weapons in the game in my inventory... But for some reason I doubt this will ever happen.. So, I'm ready when you are ready, ATPG.
Later is better than sooner for me, pizzaman, this is the end of term and I have a lot to do. Nothing stands in the way of forum games but having the full experience is better.
good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
Hindsight is 20/20 Askthepizzaguy, 10/07/2013
Thanks ATPG, can't rush perfection.
ATPG GOAT
take yo time pizzaguy, want the perfect RE exp, if you smell what the rock is cookin!!!
if i miss start date please PM me on 2+2 been super busy not even playing WW so a heads up would ge goot :)
This is all I'm doing these next 3 days off.
As a matter of fact, I'm rested, I have zero to do right now. I'm home without any distractions.
This is the golden moment. I bet you dollars I could get all 52 role PMs done minus the background/objectives portion which I can then come back and fill in.
And I bet I can do it before noon today.
Don't believe me jus' watch.
#Winstontoostrong
#Montytoostronger
DAY OFF WITH NOTHING TO DO FOR ME = VODKA AND PRON....priorities bro....priorities
off to play battlefield 4 for a some period of unspecified time, see ya laterz!
#Winstontoostrong
#Montytoostronger
It doesn't help that they slide down one's gullet so easily.
We need differing avatars.
But i wouldnt do prawns and alcohol, much better use of a day off to do even more work.
Mechanics Addendum:
Terms you should understand:
Normal items
Rare items
Ultra-rare items
Search Stat
Luck Stat
Botany Skill
Regular tile
Rare tile
Ultra-rare tile
Normally, your Search stat determines the rate at which you find items.
1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.
Search Stat mechanics:
1- 40%
2- 45%
3- 50%
4- 55%
5- 60%
6- 65%
7- 70%
8- 80%
9- 90%
10- 100%
Your Luck stat cannot be modified and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.
1- 20%
2- 25%
3- 30%
4- 35%
5- 40%
6- 45%
7- 50%
8- 65%
9- 80%
10- 90%
Botany skill- regardless of your search stat, you have a 50% chance of finding healing or stat-boosting herbs as long as you are on a regular or rare playing tile. If you do not find an herb, you find an item as if you did not have the Botany skill, at a rate determined by your Search stat.
Rare tiles are tiles which yield a rare item regardless of your Luck stat, as long as you successfully Search that tile.
Ultra-rare playing tiles yield an item regardless of whether or not you have even performed a Search, as long as you land on that playing tile.
Some tiles in the game are the location of unique items you REQUIRE to win the game, therefore simply move to that location to obtain it.
Some items in the game are not just unique, there are only a certain maximum number of those items allowed to be collected from that location.
Some items are so rare that there is only one of them in the entire game, to be replaced only if the person who found it died and no one was there to pick it up. The replaced item can be found at the location it was originally found.
#Winstontoostrong
#Montytoostronger
so u don't do anything with a %proof, but u didn't decline pron....ok I see how U roll pizza!!!!!!!!
hehehe
This is how pizza rolls.
#Winstontoostrong
#Montytoostronger
Sample role PM for you all to ooh and ahh at:
Player Name
Character Name
Town Combatant
Strength: 4
Combat: 7
Vitality: 4
Stealth: 4
Search: 4
----------
Luck: 6
Average 4 per stat, MINIMUM 7 for Combat.
You cannot modify your Luck Stat.
You can only add points to your Combat stat, you cannot take points from it.
Town/Survivor Team
Background information:
You are a Player in the Resident Evil game. Information about your character's personal history and background goes here.
Mission information:
Your mission is to get yourself and your fellow town survivors out of Southgate alive. The more of you are alive and successfully escape at end of game, the better you all score.
Mission Objectives:
Primary Objectives
- You must "free" yourself.
- Get yourself and as many other town survivors out of Southgate as possible.
Secondary Objectives
- Unlock as many key buildings and landmarks as possible.
- Find as many key items and rare items as possible.
- Personally defeat as many zombies as possible.
Tertiary Objectives
- Umbrella Agent destroyed
- Umbrella Mercenaries destroyed
- SynTech Agent destroyed
- SynTech Mercenaries destroyed
- El Gigante destroyed
- Slay any other inhuman creatures
Some of these will be different for different players. For example, Botanists want to find as many Herbs as possible. Doctors want to heal as many different people as possible. Your goals are custom-suited to your specific character and team!
Special Abilities:
- You have no special abilities, however, your high combat makes you a decent fighter, and an especially good melee fighter (if you have high Strength).
Known Allies:
You don't know anyone else in town personally.
Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind. Technically, all the town survivors in the game are your allies, but some of them are hostile to other townsfolk.
Important Links:
Inventory:
Items
Weapons
Miscellaneous
#Winstontoostrong
#Montytoostronger
good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
Hindsight is 20/20 Askthepizzaguy, 10/07/2013
Does that mean that if I'm aiming for a crazy team tag with a botanist and hope for vit boost herbs, I'll get 9 luck for my 1 vitality? Or can I only get 6 luck as a town regular?
What mechanics does helmets and armour use? Luck boost for combat only?
Are there rare herbs, and how do they interact with the Botany skill?
Edit:
You can search both in the movement round and the interactive round. Does that give 2 search occurences during a single total round? One before you can see how it looks like at your ending place and one when you can see where you ended up?
Last edited by Ironside; 11-18-2013 at 21:23.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
STATS, HOW DO THEY WORK?
More mechanics-related info.
Strength:
1-3 = no bonus for melee, no unarmed damage.
4-6 = +1 damage per combat round with melee weapon, 1 damage unarmed
7-9 = +2 damage per combat round with melee weapon, 2 damage unarmed
10-12 (yes its possible to boost your stats above 10) = +3 damage per combat round with melee weapon, 3 damage unarmed
13-15 = +4 damage per combat round with melee weapon, 4 damage unarmed
15-17 = +5 damage per combat round with melee weapon, 5 damage unarmed
In case you're wondering why anyone would bother with melee, this is the reason.
Would you like an axe to the head taking off like 5 damage per combat round? That's like half your maximum possible starting health per.... second.
It's also why El Gigante is such a freakishly powerful menace even though he's unarmed.
Vitality:
Each point is another point of damage you can sustain before you have to make a saving throw.
When you reach zero vitality you have to make a saving throw, 50/50 chance of death except for the first time it happens. No one dies on the first hit no matter how much damage they sustain. If you win the toss, you survive with 1 vitality remaining. If you lose, you're dead.
You can recover lost vitality by being healed by a doctor, finding a healing item, or using a powerful mixture of rare herbs to give yourself auto-regeneration power.
Search:
Normally, your Search stat determines the rate at which you find items.
1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.
Search Stat mechanics:
1- 40%
2- 45%
3- 50%
4- 55%
5- 60%
6- 65%
7- 70%
8- 80%
9- 90%
10- 100%
Your Luck stat cannot be modified and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
Luck:
Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.
1- 20%
2- 25%
3- 30%
4- 35%
5- 40%
6- 45%
7- 50%
8- 65%
9- 80%
10- 90%
Combat:
Improves your to-hit percentage or reduces your opponent's to-hit percentage, depending on who is attacking whom.
Combat V Combat
Your combat versus their combat
1 versus 10= 5% chance of hit, opponent has 95% chance of hitting you
2 versus 9= 15% chance of hit, opponent has 85% chance of hitting you
3 versus 8= 25% chance of hit, opponent has 75% chance of hitting you
4 versus 7= 35% chance of hit, opponent has 65% chance of hitting you
5 versus 6= 45% chance of hit, opponent has 55% chance of hitting you
5 versus 5= 50% chance of hit, opponent has 50% chance of hitting you
6 versus 5= 55% chance of hit, opponent has 45% chance of hitting you
7 versus 4= 65% chance of hit, opponent has 35% chance of hitting you
8 versus 3= 75% chance of hit, opponent has 25% chance of hitting you
9 versus 2= 85% chance of hit, opponent has 15% chance of hitting you
10 versus 1= 95% chance of hit, opponent has 5% chance of hitting you
In short:
Each point you have over your opponent reduces their odds of hitting you by 5% and improves your odds of hitting them by 5%
Stealth
Stealth allows you to hide or ambush. Hide is successful if you beat your opponent's search check.
Stealth versus Search
1 versus 10= 5% chance of remaining hidden, opponent has 95% chance of finding you
2 versus 9= 15% chance of remaining hidden, opponent has 85% chance of finding you
3 versus 8= 25% chance of remaining hidden, opponent has 75% chance of finding you
4 versus 7= 35% chance of remaining hidden, opponent has 65% chance of finding you
5 versus 6= 45% chance of remaining hidden, opponent has 55% chance of finding you
5 versus 5= 50% chance of remaining hidden, opponent has 50% chance of finding you
6 versus 5= 55% chance of remaining hidden, opponent has 45% chance of finding you
7 versus 4= 65% chance of remaining hidden, opponent has 35% chance of finding you
8 versus 3= 75% chance of remaining hidden, opponent has 25% chance of finding you
9 versus 2= 85% chance of remaining hidden, opponent has 15% chance of finding you
10 versus 1= 95% chance of remaining hidden, opponent has 5% chance of finding you
Stealth versus someone not even searching
1 versus 10= 25% chance of remaining hidden, opponent has 75% chance of finding you
2 versus 9= 30% chance of remaining hidden, opponent has 70% chance of finding you
3 versus 8= 40% chance of remaining hidden, opponent has 60% chance of finding you
4 versus 7= 50% chance of remaining hidden, opponent has 50% chance of finding you
5 versus 6= 60% chance of remaining hidden, opponent has 40% chance of finding you
5 versus 5= 75% chance of remaining hidden, opponent has 25% chance of finding you
6 versus 5= 80% chance of remaining hidden, opponent has 20% chance of finding you
7 versus 4= 90% chance of remaining hidden, opponent has 10% chance of finding you
8 versus 3= 100% chance of remaining hidden, opponent has 0% chance of finding you
9 versus 2= 100% chance of remaining hidden, opponent has 0% chance of finding you
10 versus 1= 100% chance of remaining hidden, opponent has 0% chance of finding you
Last edited by Askthepizzaguy; 11-18-2013 at 21:35.
#Winstontoostrong
#Montytoostronger
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