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Thread: Oct 2013- Resident Evil 2 Pregame discussion

  1. #391
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    This is so X-COM, baby.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
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  2. #392
    Eating Babies since 1983 Member Sprig's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    This is so X-COM, baby.
    Bad.

  3. #393
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  4. #394
    winston 4 champs Member Zack's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by El Barto View Post
    And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
    Everyone should make sure to end their turn in full cover and overwatch.

  5. #395
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Remember, guys: Noscopes give you x3 kill points.

  6. #396
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    To all-

    I apologize for missing the original release date, month-long sickness will do that. I underestimated the amount of work remaining- 13 days wasn't going to be enough. I do, however, see the light at the end of the tunnel within the next 4 days. Hopefully sooner, but with 2 missed release dates I don't want to make further promises.

    Hope this helps.
    #Winstontoostrong
    #Montytoostronger

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  7. #397
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    I think we all realise you can't rush a dealie like this. We're ready when you're ready, Pizza dude.

  8. #398
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    I don't care precisely when you start it, as long as you're ready when you do.

  9. #399
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Well, I'm ready when the nearest zombie is on the other side of the town, I am near the exit ready to go and have the most powerful weapons in the game in my inventory... But for some reason I doubt this will ever happen.. So, I'm ready when you are ready, ATPG.

  10. #400
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Later is better than sooner for me, pizzaman, this is the end of term and I have a lot to do. Nothing stands in the way of forum games but having the full experience is better.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  11. #401

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Thanks ATPG, can't rush perfection.

  12. #402

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    ATPG GOAT

  13. #403
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by ihcjay View Post
    ATPG GOAT
    Soon. Soon.

    Right now I could be accused of being the delayingest of all time.
    #Winstontoostrong
    #Montytoostronger

  14. #404
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by ihcjay View Post
    ATPG GOAT
    Gah?

  15. #405

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    take yo time pizzaguy, want the perfect RE exp, if you smell what the rock is cookin!!!

    if i miss start date please PM me on 2+2 been super busy not even playing WW so a heads up would ge goot :)

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  16. #406
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    This is all I'm doing these next 3 days off.

    As a matter of fact, I'm rested, I have zero to do right now. I'm home without any distractions.

    This is the golden moment. I bet you dollars I could get all 52 role PMs done minus the background/objectives portion which I can then come back and fill in.

    And I bet I can do it before noon today.

    Don't believe me jus' watch.
    #Winstontoostrong
    #Montytoostronger

  17. #407

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    DAY OFF WITH NOTHING TO DO FOR ME = VODKA AND PRON....priorities bro....priorities

  18. #408

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    off to play battlefield 4 for a some period of unspecified time, see ya laterz!

  19. #409
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by tmleafs1967 View Post
    DAY OFF WITH NOTHING TO DO FOR ME = VODKA AND PRON....priorities bro....priorities
    I don't drink, and I prefer the company of human beings. Nothing against prawns, but I find them to be terrible conversationalists.
    #Winstontoostrong
    #Montytoostronger

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  20. #410

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    It doesn't help that they slide down one's gullet so easily.

  21. #411
    Not Andres Member Makrell's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    We need differing avatars.
    But i wouldnt do prawns and alcohol, much better use of a day off to do even more work.

  22. #412
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Mechanics Addendum:

    Terms you should understand:

    Normal items
    Rare items
    Ultra-rare items
    Search Stat
    Luck Stat
    Botany Skill
    Regular tile
    Rare tile
    Ultra-rare tile


    Normally, your Search stat determines the rate at which you find items.
    1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.

    Search Stat mechanics:

    1- 40%
    2- 45%
    3- 50%
    4- 55%
    5- 60%
    6- 65%
    7- 70%
    8- 80%
    9- 90%
    10- 100%

    Your Luck stat cannot be modified
    and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.

    Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.

    1- 20%
    2- 25%
    3- 30%
    4- 35%
    5- 40%
    6- 45%

    7- 50%
    8- 65%
    9- 80%
    10- 90%

    Botany skill- regardless of your search stat, you have a 50% chance of finding healing or stat-boosting herbs as long as you are on a regular or rare playing tile. If you do not find an herb, you find an item as if you did not have the Botany skill, at a rate determined by your Search stat.

    Rare tiles are tiles which yield a rare item regardless of your Luck stat, as long as you successfully Search that tile.

    Ultra-rare playing tiles yield an item regardless of whether or not you have even performed a Search, as long as you land on that playing tile.

    Some tiles in the game are the location of unique items you REQUIRE to win the game, therefore simply move to that location to obtain it.

    Some items in the game are not just unique, there are only a certain maximum number of those items allowed to be collected from that location.

    Some items are so rare that there is only one of them in the entire game, to be replaced only if the person who found it died and no one was there to pick it up. The replaced item can be found at the location it was originally found.
    #Winstontoostrong
    #Montytoostronger

  23. #413

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    so u don't do anything with a %proof, but u didn't decline pron....ok I see how U roll pizza!!!!!!!!

    hehehe

  24. #414
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    This is how pizza rolls.
    #Winstontoostrong
    #Montytoostronger

  25. #415
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Sample role PM for you all to ooh and ahh at:









    Player Name
    Character Name

    Town Combatant




    Strength: 4
    Combat: 7
    Vitality: 4
    Stealth: 4
    Search: 4
    ----------
    Luck: 6

    Average 4 per stat, MINIMUM 7 for Combat.
    You cannot modify your Luck Stat.
    You can only add points to your Combat stat, you cannot take points from it.


    Town/Survivor Team

    Background information:


    You are a Player in the Resident Evil game. Information about your character's personal history and background goes here.

    Mission information:

    Your mission is to get yourself and your fellow town survivors out of Southgate alive. The more of you are alive and successfully escape at end of game, the better you all score.

    Mission Objectives:

    Primary Objectives

    • You must "free" yourself.
    • Get yourself and as many other town survivors out of Southgate as possible.

    Secondary Objectives

    • Unlock as many key buildings and landmarks as possible.
    • Find as many key items and rare items as possible.
    • Personally defeat as many zombies as possible.

    Tertiary Objectives

    • Umbrella Agent destroyed
    • Umbrella Mercenaries destroyed
    • SynTech Agent destroyed
    • SynTech Mercenaries destroyed
    • El Gigante destroyed
    • Slay any other inhuman creatures


    Some of these will be different for different players. For example, Botanists want to find as many Herbs as possible. Doctors want to heal as many different people as possible. Your goals are custom-suited to your specific character and team!



    Special Abilities:


    • You have no special abilities, however, your high combat makes you a decent fighter, and an especially good melee fighter (if you have high Strength).


    Known Allies:

    You don't know anyone else in town personally.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind. Technically, all the town survivors in the game are your allies, but some of them are hostile to other townsfolk.

    Important Links:

    Inventory:

    Items

    Weapons

    Miscellaneous
    #Winstontoostrong
    #Montytoostronger

  26. #416
    winston 4 champs Member Zack's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    I don't drink, and I prefer the company of human beings. Nothing against prawns, but I find them to be terrible conversationalists.
    Damn you, I was going to make the prawn joke!

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  27. #417

    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Your Luck stat cannot be modified
    Well, that's my whole game plan ruined.

  28. #418
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Zack View Post
    Damn you, I was going to make the prawn joke!
    Prawn stars!
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  29. #419
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    Quote Originally Posted by Askthepizzaguy View Post
    Your Luck stat cannot be modified[/U] and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
    Does that mean that if I'm aiming for a crazy team tag with a botanist and hope for vit boost herbs, I'll get 9 luck for my 1 vitality? Or can I only get 6 luck as a town regular?

    What mechanics does helmets and armour use? Luck boost for combat only?

    Quote Originally Posted by Askthepizzaguy View Post
    Botany skill- regardless of your search stat, you have a 50% chance of finding healing or stat-boosting herbs as long as you are on a regular or rare playing tile. If you do not find an herb, you find an item as if you did not have the Botany skill, at a rate determined by your Search stat.
    Are there rare herbs, and how do they interact with the Botany skill?

    Edit:

    You can search both in the movement round and the interactive round. Does that give 2 search occurences during a single total round? One before you can see how it looks like at your ending place and one when you can see where you ended up?
    Last edited by Ironside; 11-18-2013 at 21:23.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  30. #420
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Oct 2013- Resident Evil 2 Pregame discussion

    STATS, HOW DO THEY WORK?

    More mechanics-related info.

    Strength:

    1-3 = no bonus for melee, no unarmed damage.
    4-6 = +1 damage per combat round with melee weapon, 1 damage unarmed
    7-9 = +2 damage per combat round with melee weapon, 2 damage unarmed
    10-12 (yes its possible to boost your stats above 10) = +3 damage per combat round with melee weapon, 3 damage unarmed
    13-15 = +4 damage per combat round with melee weapon, 4 damage unarmed
    15-17 = +5 damage per combat round with melee weapon, 5 damage unarmed

    In case you're wondering why anyone would bother with melee, this is the reason.

    Would you like an axe to the head taking off like 5 damage per combat round? That's like half your maximum possible starting health per.... second.

    It's also why El Gigante is such a freakishly powerful menace even though he's unarmed.

    Vitality:

    Each point is another point of damage you can sustain before you have to make a saving throw.
    When you reach zero vitality you have to make a saving throw, 50/50 chance of death except for the first time it happens. No one dies on the first hit no matter how much damage they sustain. If you win the toss, you survive with 1 vitality remaining. If you lose, you're dead.

    You can recover lost vitality by being healed by a doctor, finding a healing item, or using a powerful mixture of rare herbs to give yourself auto-regeneration power.

    Search:

    Normally, your Search stat determines the rate at which you find items.
    1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.

    Search Stat mechanics:

    1- 40%
    2- 45%
    3- 50%
    4- 55%
    5- 60%
    6- 65%
    7- 70%
    8- 80%
    9- 90%
    10- 100%

    Your Luck stat cannot be modified
    and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.

    Luck:

    Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.

    1- 20%
    2- 25%
    3- 30%
    4- 35%
    5- 40%
    6- 45%

    7- 50%
    8- 65%
    9- 80%
    10- 90%


    Combat:

    Improves your to-hit percentage or reduces your opponent's to-hit percentage, depending on who is attacking whom.

    Combat V Combat
    Your combat versus their combat

    1 versus 10= 5% chance of hit, opponent has 95% chance of hitting you
    2 versus 9= 15% chance of hit, opponent has 85% chance of hitting you
    3 versus 8= 25% chance of hit, opponent has 75% chance of hitting you
    4 versus 7= 35% chance of hit, opponent has 65% chance of hitting you
    5 versus 6= 45% chance of hit, opponent has 55% chance of hitting you
    5 versus 5= 50% chance of hit, opponent has 50% chance of hitting you
    6 versus 5= 55% chance of hit, opponent has 45% chance of hitting you
    7 versus 4= 65% chance of hit, opponent has 35% chance of hitting you
    8 versus 3= 75% chance of hit, opponent has 25% chance of hitting you
    9 versus 2= 85% chance of hit, opponent has 15% chance of hitting you
    10 versus 1= 95% chance of hit, opponent has 5% chance of hitting you

    In short:
    Each point you have over your opponent reduces their odds of hitting you by 5% and improves your odds of hitting them by 5%

    Stealth

    Stealth allows you to hide or ambush. Hide is successful if you beat your opponent's search check.

    Stealth versus Search

    1 versus 10= 5% chance of remaining hidden, opponent has 95% chance of finding you
    2 versus 9= 15% chance of remaining hidden, opponent has 85% chance of finding you
    3 versus 8= 25% chance of remaining hidden, opponent has 75% chance of finding you
    4 versus 7= 35% chance of remaining hidden, opponent has 65% chance of finding you
    5 versus 6= 45% chance of remaining hidden, opponent has 55% chance of finding you
    5 versus 5= 50% chance of remaining hidden, opponent has 50% chance of finding you
    6 versus 5= 55% chance of remaining hidden, opponent has 45% chance of finding you
    7 versus 4= 65% chance of remaining hidden, opponent has 35% chance of finding you
    8 versus 3= 75% chance of remaining hidden, opponent has 25% chance of finding you
    9 versus 2= 85% chance of remaining hidden, opponent has 15% chance of finding you
    10 versus 1= 95% chance of remaining hidden, opponent has 5% chance of finding you

    Stealth versus someone not even searching

    1 versus 10= 25% chance of remaining hidden, opponent has 75% chance of finding you
    2 versus 9= 30% chance of remaining hidden, opponent has 70% chance of finding you
    3 versus 8= 40% chance of remaining hidden, opponent has 60% chance of finding you
    4 versus 7= 50% chance of remaining hidden, opponent has 50% chance of finding you
    5 versus 6= 60% chance of remaining hidden, opponent has 40% chance of finding you
    5 versus 5= 75% chance of remaining hidden, opponent has 25% chance of finding you
    6 versus 5= 80% chance of remaining hidden, opponent has 20% chance of finding you
    7 versus 4= 90% chance of remaining hidden, opponent has 10% chance of finding you
    8 versus 3= 100% chance of remaining hidden, opponent has 0% chance of finding you
    9 versus 2= 100% chance of remaining hidden, opponent has 0% chance of finding you
    10 versus 1= 100% chance of remaining hidden, opponent has 0% chance of finding you
    Last edited by Askthepizzaguy; 11-18-2013 at 21:35.
    #Winstontoostrong
    #Montytoostronger

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