Re: MTW Pocket Mod: Units, Buildings and Unit Stats
If removing ships will help out the AI and balance trade, then I fully support doing it. :yes: I admit I'll miss them a little, but not so much that I won't sacrifice them to improve gameplay.
Quote:
Originally Posted by
Asai Nagamasa
Naples to Epirus will be needed as well as Ireland to Wales/Scotland. Apart from that no more will be needed.
I'm still not sure about the Cordoba to Fes landbridge. It's existence allows for an isolated Granada which is useful and historical (plus there's the fact that we may have a one province faction there in the late era). It may be better to remove the Granada to Fes land bridge, and keep Granada as a defensible province. This way the Castilians could expand as far as Fes but would not need to march through Granada to get there. This will be something to consider for crusades also. Having what will end up as a line of provinces between Castile and Tunisia will mean that any crusade will have to pass through every province in succession in order to reach it's goal.
What about a land bridge between Britain and Norway/Denmark? Bad idea?
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Connecting Britain to Scandinavia is pushing it a bit. You would then end up with the English surging into that region far too early on.
This is how I see the province and landbridge situation so far:
1) The Flanders/Wessex landbridge restored.
2) Granada to Fes landbridge removed.
3) Ireland to Britain (Wales and/or Scotland?) landridge introduced.
4) Sardinia and Corsica either removed altogether or merged to a single province. If merged then where should the landbridge be to Italy be (Tuscany or Genoa?)?
5) Crete removed or merged to become part of Morea, not too historical but at least it has some pseudo representation. At present it's a useless province, where the Byzantine can become stranded.
6) Cyprus removed or connected to the mainland. Antioch would be the best point of connection perhaps? Connecting Cyprus gives us an additional province in the Levant "crusading region". At present it's totally useless.
7) Siciliy will remain as is - connected to Naples.
In addition to improving connectivity in places, this approach could potentially free up more provinces for use in more important areas (potentially another four provinces could be freed up).
Once this is complete the next region of the map I will be working on will depend partially on what people want? Suggestions for provinces are now welcome. (I need to have a look and see how many free provinces I have left at the moment).
:bow:
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Quote:
Originally Posted by
Asai Nagamasa
1) The Flanders/Wessex landbridge restored.
Why not Normandy/Wessex? It make sense for early period: Anglo-Norman realm.
Quote:
Originally Posted by
Asai Nagamasa
2) Granada to Fes landbridge removed.
Ok, the sites where Almoravids/Almohads/Marinids disembarked their troops are located in MTW Cordoba region: Algeciras, Tarifa. Although it is also true these cities were in hands of the Nasrids of Granada -and occasionally of the Marinids- during the late middle ages until its capture by the Castilians. But this is only a historical note, I agree about the removal of the Granada/Fes landbridge.
Quote:
Originally Posted by
Asai Nagamasa
3) Ireland to Britain (Wales and/or Scotland?) landridge introduced.
I personally vote to connect Ireland with both regions.
Quote:
Originally Posted by
Asai Nagamasa
4) Sardinia and Corsica either removed altogether or merged to a single province. If merged then where should the landbridge be to Italy be (Tuscany or Genoa?)?
Landbridge with both regions, Genoese and Pisans disputed the control of these islands during long time.
Quote:
Originally Posted by
Asai Nagamasa
5) Crete removed or merged to become part of Morea, not too historical but at least it has some pseudo representation. At present it's a useless province, where the Byzantine can become stranded.
Alternatively, Crete could be connected with Morea.
Quote:
Originally Posted by
Asai Nagamasa
6) Cyprus removed or connected to the mainland. Antioch would be the best point of connection perhaps? Connecting Cyprus gives us an additional province in the Levant "crusading region". At present it's totally useless.
7) Siciliy will remain as is - connected to Naples.
Ok
Quote:
Originally Posted by
Asai Nagamasa
In addition to improving connectivity in places, this approach could potentially free up more provinces for use in more important areas (potentially another four provinces could be freed up).
Once this is complete the next region of the map I will be working on will depend partially on what people want? Suggestions for provinces are now welcome. (I need to have a look and see how many free provinces I have left at the moment).
I think new provinces could be added in Poland (Lesser Poland, Great Poland), Lithuania (Samogitia, Lithuania proper) or Hungary (Upper Hungary, Transdanubia). But gameplay is the main factor to decide where more provinces are needed.
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Quote:
Originally Posted by
Belisario
Why not Normandy/Wessex? It make sense for early period: Anglo-Norman realm.
Yes I've considered that one as well. It also means that the French don't just storm into Britain taking out the English faction's best province and capital in the process. It might be the best approach.
Quote:
Originally Posted by
Belisario
Ok, the sites where Almoravids/Almohads/Marinids disembarked their troops are located in MTW Cordoba region: Algeciras, Tarifa. Although it is also true these cities were in hands of the Nasrids of Granada -and occasionally of the Marinids- during the late middle ages until its capture by the Castilians. But this is only a historical note, I agree about the removal of the Granada/Fes landbridge.
From a gameplay perspective it's better to have Granada more isolated in order that could operate as a base for a possible single province faction in the late era. Also it breaks the linearity of Cordoba/Murcia -> Granada -> Fes.
Quote:
Originally Posted by
Belisario
I personally vote to connect Ireland with both regions.
I also think this would be the best approach. Otherwise it would be necessary to take Scotland in order to invade Ireland, which would be rather silly.
Quote:
Originally Posted by
Belisario
Landbridge with both regions, Genoese and Pisans disputed the control of these islands during long time.
I need to look further into this. Though I would favour either making one province of them or removing them altogether. The landbridge triangle between Genoa, Tuscany and Corsica/Sardinia seems like a good idea from a gameplay perspective. Having Sardinia as separate province though would be a blind alley with no advantages.
Quote:
Originally Posted by
Belisario
Alternatively, Crete could be connected with Morea.
This would give us another province of little value, out on a limb.
Quote:
Originally Posted by
Belisario
I think new provinces could be added in Poland (Lesser Poland, Great Poland), Lithuania (Samogitia, Lithuania proper) or Hungary (Upper Hungary, Transdanubia). But gameplay is the main factor to decide where more provinces are needed.
I've looked at the Poland/Lithuania/Volhynia region in the past and it's a very difficult area to work with. If someone can provide an historical map showing how this should be divided up I will seriously consider at least splitting poland, though I don't mind resizing and moving neighbouring provinces also to get it looking it's best and of course connecting properly. I've not looked into Hungary much, though this is also a possibility if some maps can be shown as to how it should look.
:bow:
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Quote:
Originally Posted by
Asai Nagamasa
I've looked at the Poland/Lithuania/Volhynia region in the past and it's a very difficult area to work with. If someone can provide an historical map showing how this should be divided up I will seriously consider at least splitting poland, though I don't mind resizing and moving neighbouring provinces also to get it looking it's best and of course connecting properly. I've not looked into Hungary much, though this is also a possibility if some maps can be shown as to how it should look.
The best maps I ever saw are the maps from the Euratlas of Christos Nussli, and I think you know them. However if you compare the size and neighbours of a region from the MTW map with the same region in the Euratlas map, you can observe notable differences in some cases. So a certain degree of abstraction is needed to avoid getting frustrating while you draw the new borders in these regions.
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Well Euratlas is very good, though for the most parts it shows territory rather than individual provinces within a region.
-Edit: Four unused provinces remain.
With the removal of Crete and the merger of Sardninia and Corsica that will give us six provinces for areas such as Poland (Mazovia, Lesser Poland and Greater Poland) and any other provinces that are needed.
What about in the alpine regions or in Italy itself?
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Italy? Rename Milan Lombardia.
And split the Papal States in two, plus give the top of Naples to it. So you have Tuscany (Toscana-Modena-Pisa) opposite the Papal States (Ferrara). And Roma opposite Ancona-Spoleto.
A more gameplay option would be to split Genoa, Milan and Venice into four provinces. Maybe Genoa to the West, Lombardia to the North-East of Genoa, Venice to the East and Verona to the North-West of Venice.
Re: MTW Pocket Mod: Units, Buildings and Unit Stats
Hmmm... I'll look into that thanks. Do you know of any maps that would show me visually what you're referring to?
:bow:
Re: MTW Pocket Mod: Summary, Download and Bug Reports
Ok I've finally sat down to do some changes and debugging today.
The issue with agents travelling has been resolved. The western med region was not connected to the atlantic. That's one solved.
I got as far a Turks campaign and gave up near to the High Era. Far too easy so far.
Re: MTW Pocket Mod: Summary, Download and Bug Reports
It may be because the Turks have vital space now and do grow with time without having to fight for space against teh Byz or Egypts. Perhaps adding factions or calibrating incomes in the area can change that.
:bow:
Re: MTW Pocket Mod: Summary, Download and Bug Reports
Well I'm moving around the starting provinces at the moment and have made the probolem worse for now. But I plan to add another faction or two to that region anyway. I now have the "shipless operation", I'm just trying to decide what to do with provinces such as Crete, Sardinia and Corsica.