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Surprisingly bad units
This is the opposite to the other thread (which is again mirrored on TWC). This is dedicated to expensive, rare and supposedly "elite" units which are actually a waste of mnai. Or even more regular ones that are supposed to be good, but simply aren't. Overpriced, underpowered, and generally not worthy of their salt.
They're not elite, but Roman equites are rubbish.
https://www.europabarbarorum.com/i/u...an_eqvites.gif https://www.europabarbarorum.com/i/u...an_eqvites.gif
Not that I have an issue with it, Roman cavalry wasn't very good historically. But they're not fast, don't have good stamina, and aren't really very good in melee either. Which makes them no good at any battlefield role, really.
I'm starting to think Thessalian Heavy Cavalry aren't worth the money either, they tire ridiculously fast and they're no good if they get caught in a melee, even with all that armour.
https://www.europabarbarorum.com/i/u...hessalikoi.gif
I get more bang for buck from medium or even light cavalry. Even on the shock charge at which they supposedly excel.
While I've had a better time with them recently using them in their proper role, Thureophoroi are quite weak considering their stats.
https://www.europabarbarorum.com/i/u...ureophoroi.gif
As flankers they're alright, but they can't hold a line. I use them because they were used historically, rather than them being a unit of choice. Though they always seem to recover a lot of their injuries after a battle.
I've heard that the Pheraspidai/Peltastai Makedonikai are supposedly elite, but aren't.
https://www.europabarbarorum.com/i/u...heraspidai.gif
Not experienced them myself to be able to say one way or the other.
What else is there that's poor value for money?
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AW: Surprisingly bad units
Quote:
Originally Posted by
QuintusSertorius
I don't what you use these guys for, but they are meant to storm towns, kill KH family members, protect the king's bodyguard from spearmen and the like nasty swordfighters tasks. They are not meant to hold the line against cavalry, due to missing spears, and not against phalanx due to their small numbers. They are best used in a pitched fight where they can't be outmanouvered or larger enemy units cannot use their superior numbers to flank them. That would be first of all cleaning the way from the breach to the town's center. Have ever you seen what they do regular Peltasts in a situation like that?
Here are some that did not impress me very much:
https://www.europabarbarorum.com/i/u...uirodusios.gifhttps://www.europabarbarorum.com/i/u...i_drapanai.gif
Both might have their use when closing in on the enemy - but that would require a battlefield free of any missle units, including javelins.
https://www.europabarbarorum.com/i/u...s_hoplitai.gifhttps://www.europabarbarorum.com/i/u...i_hoplitai.gif
Useful with long pikes and phalanx ability; without it absolutly pathetic. Always hire classical Hoplites or real Thorakitai instead.
https://www.europabarbarorum.com/i/u...boz_ridanz.gif
Way to weak for their price.
https://www.europabarbarorum.com/i/u...n_early_bg.gif
The best looking mounted bodyguard ingame, but no match for their Parthian or Saka counterparts.
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Re: AW: Surprisingly bad units
Quote:
Originally Posted by
konny
I don't what you use these guys for, but they are meant to storm towns, kill KH family members, protect the king's bodyguard from spearmen and the like nasty swordfighters tasks. They are not meant to hold the line against cavalry, due to missing spears, and not against phalanx due to their small numbers. They are best used in a pitched fight where they can't be outmanouvered or larger enemy units cannot use their superior numbers to flank them. That would be first of all cleaning the way from the breach to the town's center. Have ever you seen what they do regular Peltasts in a situation like that?
I've never used them, so I'm not sure what people were doing with them to say that.
I did see the AI use them to force a bridge crossing (all good so far), but then charge my front line of spearmen (dumb).
I agree with you on Drapanai - scary if they can get into melee, but hit them at range and they drop like flies.
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Re: Surprisingly bad units
Thureophoroi will break under pressure, that's a given. So when you make sure they don't come under pressure, they will do the job. Problem is that this makes them rather unreliable and in need of constant supervision on the battlefield.
The main prize, however, in this thread will probably go to...
https://www.europabarbarorum.com/i/u...n_elephant.gif
...any and all elephants. Sure, they make a big impression, but losing them to a band of skirmishers usually doesn't, turning your treasury into a laughing stock. Only recruit them when you swim in money, and on the battlefield, keep them far away from your own troops, in case they run amok.
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AW: Surprisingly bad units
....or artillery. I have never bothered to buy them in EB (did so once in BI) but the AI has them from time to time. It cannot keep up with the army if any kind of manouvering is required and needs constant protection from cavalry because even Hippakontistai will kill it. On the few occasions it got some shots away, the result was not as damaging as if my units had been under fire of experinced slingers.
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Re: AW: Surprisingly bad units
With the exception of Ridanz (Curepos much better bang for the bucks, especially in a spear-heavy enviroment -- and both aren't elite anyways), I get to chuckle every time I see such thread. What it is you guys do to you troops I don't know; but there is something called playing to strengths.
Which should mean a combination of Thrakioi Doryphoroi, Komatai and Falxmen + some support units will make a cheap regular army, able to stand up to much heavier counterparts and do some damage to elite ones too. Shouldn't take such an army out to the steppes, though.
Naked spearmen: use them for their morale effects, and the occasional javelin hurled over the battle lines. Cheap man's Gaesatae -- but 'scares enemy' is a very valuable attribute where they come from.
Iphikratous Hoplitai: they just became more useful, just like the Sweboz Pikemen and others who had their Short-pikes removed. Exceptional anti cavalry material, very few units of their price tag are actually able to stand up against Hetairoi and the like. Guard mode is your friend, paying some notice to their formation depth when deploying them too.
Elephants can be very useful; it's a matter of timing mostly. A unit which is able to quickly decide a drawn-out fight on the flanks is always useful -- I've had units of the simpler elephant types crash into my own infantry at times (custom battles). For comparison: a unit of Triballoi was reduced within seconds to a mere 75 men on hughe, which is something not even heavy AP infantry can do.
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AW: Re: AW: Surprisingly bad units
Quote:
Originally Posted by
Tellos Athenaios
Which should mean a combination of Thrakioi Doryphoroi, Komatai and Falxmen + some support units will make a cheap regular army, able to stand up to much heavier counterparts and do some damage to elite ones too. Shouldn't take such an army out to the steppes, though.
Naked spearmen: use them for their morale effects, and the occasional javelin hurled over the battle lines. Cheap man's Gaesatae -- but 'scares enemy' is a very valuable attribute where they come from.
Both units will be killed very fast by archers before they can do any damage. The flaxmen even have no shields what might provide at least some protection against anything sharp flying through the air. And that doesn't even require Skythians or the like, Toxotai or Skutjanz and the like do this easy job very well. The moral effect of naked units isn't so dramatic on fresh units, what means that they must be kept alive long enough to make "shaken" units routing.
Quote:
Iphikratous Hoplitai: they just became more useful, just like the Sweboz Pikemen and others who had their Short-pikes removed. Exceptional anti cavalry material, very few units of their price tag are actually able to stand up against Hetairoi and the like. Guard mode is your friend, paying some notice to their formation depth when deploying them too.
The difference between Iphikratians and Germanic pikemen is that the Sweboz variant is the only decently armoured unit for a reasonable price available to this faction. That makes them so important. The Greeks have Thureophoroi, Classical Hoplites and Thorakitai that can do anything the non-phalanx Iphikratians can do, and a lot more. That is, a unit of Iphikratians against Classicals will be killed in 9 out of 10 time, the same goes for Thorakitai Phalanx vs. Thorakitai Spearmen.
No, I can't see any reason recruiting them without phalanx mode. A weaker underhand spearmen formation is definitly not needed for the Greeks.
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Re: AW: Re: AW: Surprisingly bad units
Quote:
Originally Posted by
konny
Both units will be killed very fast by archers before they can do any damage. The flaxmen even have no shields what might provide at least some protection against anything sharp flying through the air. And that doesn't even require Skythians or the like, Toxotai or Skutjanz and the like do this easy job very well. The moral effect of naked units isn't so dramatic on fresh units, what means that they must be kept alive long enough to make "shaken" units routing.
Which is what you use Doryphoroi for. Not overly expensive troops, big shields, javelins and reasonable morale for their cost. The Falxmen shoud enjoy the protection of the Doryphoroi, and when it gets to melee it should be the other way around. :juggle:
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Re: AW: Re: AW: Surprisingly bad units
The scythed chariots blows big time, but then again, that is no surprise...
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AW: Surprisingly bad units
One has to use the units according to their supposed strengths. I do not understand QuintusSertorius.
- Hippeis Thessalikoi are one of the best cavalry units. They have a good charge and do not tire so rapidly as heavier cavalry does, and fares better in melee than Thraikioi Prodromoi (which I equally adore). Do not run your cavalry into spears, or keep them in any protracted melee. Any bugger with a knife can stab it into an unarmoured horse's belly, that's basically how it is.
- Peltastai Makedonikoi are awesome Sword-wielders. They are an assault-troop. Use your Hypaspitai to hold the line instead.
- Thureophoroi are an excellent medium infantry. They are some kind of jack-of-all-trades, but don't excel in any particular role.
Perhaps Quintus should stick to his Romans, after all they mostly use one type of infantry which additionally doesn't require any kind of sophisticated maneuvering on the field. What's exactly why the Romans where so successful.
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Re: AW: Surprisingly bad units
Quote:
Originally Posted by
Centurio Nixalsverdrus
One has to use the units according to their supposed strengths. I do not understand QuintusSertorius.
- Hippeis Thessalikoi are one of the best cavalry units. They have a good charge and do not tire so rapidly as heavier cavalry does, and fares better in melee than Thraikioi Prodromoi (which I equally adore). Do not run your cavalry into spears, or keep them in any protracted melee. Any bugger with a knife can stab it into an unarmoured horse's belly, that's basically how it is.
I only ever charge my cavalry into the back of engaged, and tired infantry. I don't leave them in melee either. I know how to use cavalry, I get great results doing exactly that with "light" cavalry like Curepos or Illyrian Hippeis as well as mediums like Thrakian Prodromoi. They don't get tired after a couple of charges as those useless Thessalians do.
Thrakian Prodromoi are simply better value for money, and indeed better units. Lance-wise, they're identical. Thrakians have a point better sword skill, and theirs have a higher lethality. They have a point worse defense skill and armour than the Thessalians and their morale isn't as good. But the real killer is that they have ridiculously good stamina, and can full-charge again and again. None of that lumbering tired charge that hardly does anything after your second time.
Quote:
Originally Posted by
Centurio Nixalsverdrus
- Peltastai Makedonikoi are awesome Sword-wielders. They are an assault-troop. Use your Hypaspitai to hold the line instead.
Not my personal claim, I've never used them.
Quote:
Originally Posted by
Centurio Nixalsverdrus
- Thureophoroi are an excellent medium infantry. They are some kind of jack-of-all-trades, but don't excel in any particular role.
Perhaps Quintus should stick to his Romans, after all they mostly use one type of infantry which additionally doesn't require any kind of sophisticated maneuvering on the field. What's exactly why the Romans where so successful.
They're no good at holding a line, and make reasonable flankers. Except the best flankers are swordsmen, for getting into enemy spearmen. Peltastai are a better medium infantry bet, unless you also want to cover against enemy cavalry.
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AW: Surprisingly bad units
Here are some units I find a bit underpowered
Iberian Lancearii
https://www.europabarbarorum.com/i/u..._lancearii.gif
They tire extremely fast and do not have such an impact upon their charge as one could expect from such a heavily armoured unit.
Prodromoi
https://www.europabarbarorum.com/i/u..._prodromoi.gif
There is absolutely no need to employ them if you have ready access to their Thraikian variant, which is quite an important tad better.
Thraikioi Hippeis
https://www.europabarbarorum.com/i/u...oi_hippeis.gif
They have their uses, for sure, but unfortunately not in an army that is reduced to 20. The same goes for any skirmischer cavalry, except early game when you don't have anything better.
Brihentin
https://www.europabarbarorum.com/i/u..._brihentin.gif
For a supposed shock cavalry I consider them weak. Dies quickly in melee. OK, I just stated above that cavalry is not for melee... :grin:
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Re: Surprisingly bad units
Not sure I'd say "bad" per se, but definitely not worth the money - Armenian cataphracts (can probably generalize to Parthians as well). They're very capable, but very expensive. And the key point is that the cataphract horse archers are available one MIC level lower, for less money, and equal charging ability. The pure cataphracts just get you a melee weapon (IIRC armor is the same, at least for Hayasdan). Add to that the widespread availability of Kinsmen who are the best non-cataphract heavy cav in the game, plenty good enough to form the cavalry wing of an eastern army, with a cost around 60% of cataphracts. Not much point other than eye candy/flavor/RP to pay for the expensive pure cataphracts.
Relatedly, the Armenian Noble Infantry. Same stats as veteran Shipri Tukul (3 chevrons, IIRC), with less convenient recruiting cities and higher cost. And the ST can be recruited as mercenaries for extra convenience.
Armenian Skirmisher Cavalry - by the time the player can get these, Hayasdan will almost certainly control at least one of Kotais or Mtsheta (or however you spell that one). The latter both allow Scythian horse archers from a regional MIC1, which means all jav-cav in the realm are obsolete. A similar argument can be made against the Dahae jav-cav further east.
Velites - unless they've gotten a lethality upgrade on their melee weapon since I last looked at them, they're just understrength leves/akontistai with a couple more points of armor. Leves/akontistai are the way to go for javelin-tossing, Peltasts can fight well in melee, last I checked Velites were mediocre to poor in both roles.
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Re: AW: Surprisingly bad units
Quote:
Originally Posted by
Centurio Nixalsverdrus
I agree with this.
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Re: Surprisingly bad units
https://www.europabarbarorum.com/i/u...ek_hoplite.gif
Hoplitai Indohellenikoi are garbage. They can't even hold the line against other light and medium infantry, and have trouble fighting even light cavalry. Everyone who can recruit them can also get far more useful infantry instead, with a better recruitment area too, so I see zero need to ever include them in an army.
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AW: Surprisingly bad units
Quote:
Originally Posted by
Centurio Nixalsverdrus
Two reasons to employ them:
1. Money: You get about three units of Prodomoi for two of Thrakians. That is no point when equipping the royal army where you would go for the best there is. But when it comes to fielding all those minor armies for the Strategies "upkeep" should be an argument.
2. AOR: The Thrakians are available in 6 neighbouring provinces. The Prodomoi in 16 provinces between Italy and Baktria. That makes them strategical much more flexible than their Balkans counterpart as soon as you start campaigning outside your closer homeland-zone.
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Re: AW: Surprisingly bad units
Having gotten my arse kicked by armoured elephants recently, I withdraw my earlier assertion. They just wouldn't die!
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AW: Surprisingly bad units
Quote:
Originally Posted by
konny
Two reasons to employ them:
1. Money: You get about three units of Prodomoi for two of Thrakians. That is no point when equipping the royal army where you would go for the best there is. But when it comes to fielding all those minor armies for the Strategies "upkeep" should be an argument.
2. AOR: The Thrakians are available in 6 neighbouring provinces. The Prodomoi in 16 provinces between Italy and Baktria. That makes them strategical much more flexible than their Balkans counterpart as soon as you start campaigning outside your closer homeland-zone.
That's quite true.
After all I think there are no "bad" units, every unit has its use. Every unit mentioned in my previous post I have readily employed in my respective campaigns so far as Carthage or Makedonia. EB is best played role-played. One shouldn't go purely after stats and upkeep.
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Re: AW: Surprisingly bad units
Roleplaying is precisely why I do use Thureophoroi, in spite of not thinking they're brilliant.
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Re: Surprisingly bad units
Quote:
Surprisingly bad units
How do you determin that unit is suprisingly bad?
My first question would be bad at what?
I cant comment on all units that are described as suprisingly bad because I didnt use all of them anough.
Dropanai: This guys are awsome.
Sure they are missing armour and shield but are butchers at meal and are dirty cheep. Can butcher much more expensive and much heavier opponents.
They do die like flies under misile fire but this is not unexpected or suprising. They have no armour or shield for crying out loud.
Elephants:
This is unit of extremes. Either they will crush enemy army in no time all will fail miserebly. There is no middle ground with this unit.
I once as Epeirote conquared whole Sicily and Itally with single army with 1 unit of unarmourd elephants. Fought 4 or 5 huge battles and each time my casualties where between 1-3%.
This was only thanks to elephants, normally fighting romans in itally I was suffering 15-50% casualties.
With Elephants I didnt have to reinforce my main army (other then organising garissons for captures cities ) through whole campaign. This is huge bang for the buck if you take into account short campaign time (saves many on upkeep ), much smaller loses (saves money both on training of new troops and upkeep while you transport them to front ).
Of course elephants are not type of unit that you keep in your army all the time. You train them for specific campaign and after you destroyed enemy full stacks and there is no huge formations to fight anymore disbands at once.
Thessalian Heavy Cavalry:From my limited experiance this is very nice unit. Most deffinetly not suprisingly bad.
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Re: Surprisingly bad units
Quote:
Originally Posted by
LorDBulA
How do you determin that unit is suprisingly bad?
My first question would be bad at what?
I cant comment on all units that are described as suprisingly bad because I didnt use all of them anough.
Thessalian Heavy Cavalry:From my limited experiance this is very nice unit. Most deffinetly not suprisingly bad.
Easy, look at their stats and the role they're designed for. Compare how they actually perform in that role. I've used a lot of Western cavalry units in battles now, and I've found their heavies are almost uniformly rubbish compared to mediums or even lights. Always because their stamina is crap.
Thessalians are knackered (as in Tired) after a couple of charges. Which means any subsequent ones are nowhere near as powerful as the first two. Thrakian Prodromoi on the other hand (who have identical charge stats) can charge home like that five or six times before they're tired, and they recover their "wind" a lot faster.
More charges at full impact means much better as shock cavalry.
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Re: Surprisingly bad units
Quote:
Originally Posted by
QuintusSertorius
Easy, look at their stats and the role they're designed for. Compare how they actually perform in that role. I've used a lot of Western cavalry units in battles now, and I've found their heavies are almost uniformly rubbish compared to mediums or even lights. Always because their stamina is crap.
Thessalians are knackered (as in Tired) after a couple of charges. Which means any subsequent ones are nowhere near as powerful as the first two. Thrakian Prodromoi on the other hand (who have identical charge stats) can charge home like that five or six times before they're tired, and they recover their "wind" a lot faster.
More charges at full impact means much better as shock cavalry.
Ah I think 'role they're designed for' might be a bit subject to personal playing styles. To me I use *no* cavalry whatsoever to repeatedly charge whatever unit; unless I am feeling otherwise really confident about it.
Instead I use my cavalry to:
1) Dispatch enemy cavalry with (one point to the Thessalians or Brihentin for that matter)
2) Dispatch lighter enemy missile troops: no point in attacking guys with pointy sticks...
3) Quickly push back some enemy units which are getting a bit too succesful for my liking You'd be amazed at what a full charge focused on the corner or a small gap of a unit can do when that unit is already in full melee.
4) Destroy routing units
5) Break shaken or wavering units; or at least speed up the process.
6) Break enemy bodyguards. Heavy cavalry with kopeis? Hell, yeah!
Seriously: units of Thessalian heavy cavalry tend to be extremly valuable when dealing with an endless steam of Ptolemaioi bodyguard cavalry... Especially if you can't afford or can't get your hands on anything better (Kinsmen or better yet, Hetairoi).
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Also someone mentioned Scythed Chariots as being bad? What has he/she been doing to those?! :inquisitive: Best thing to break those annoying 'surprisingly good units' the enemy AI tends to field -- I mean Hoplitai Haploi, Peltastai and the like. Very useful against a lot of cavalry also.
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Re: Surprisingly bad units
I use cavalry for the following tasks:
1) Keep other cavalry away from my skirmishers
2) Keep other cavalry away from the flanks or rear of my line troops
3) [With light cavalry] Roam about behind the enemy front line, messing with their morale and firing missiles into their backs
4) [With fast mediums like Thrakian Prodromoi] Hunt down the enemy general*
5) Whittle down numbers and reduce the morale of already engaged enemy infantry, by charging to their rear at full pelt; pull out once contact is made, repeat and rinse
6) Drive off, or even kill enemy skirmishers - especially their slingers
7) [For horse-archers] Push enemy horse archers away from effective range on my infantry, especially my slingers
8) Kill routing enemies
Number 5) is the main one I use any heavies for, once the entire enemy force is engaged fighting someone and so they can't throw infantry in the way of a charge before it reaches full speed and levelled lances. I don't leave them engaged in melee, but pull them out again if the unit hasn't broken, retreat to charging distance and go again. Units like Curepos are brilliant at this once you've used up all your javelins, they have AP lances so get a lot of kills. Because of their stamina, they can do it repeatedly too. Sure you lose two or three of them each time, but it's worth it for the result.
Indeed often just having your cavalry moving around behind the enemy will start pushing their morale in the direction of routing.
Now I didn't list dispatch enemy cavalry because often they'll come to me, and my infantry can kill them with much fewer losses. Or better yet, while they're pinned fighting my infantry in melee, I can charge them. In a recent battle I killed some of those Hellenic Cataphracts that way, they charged the Thrakian Peltasts guarding my left flank, so an FM and unit of Curepos swept out wide then charged in on them. They lost almost half their number in the first charge, and leaving the FM melee-ing with them, I pulled the Curepos out and charged again. Kataphraktoi broke, game over heavy cavalry.
*Though this is often unnecessary since he suicide-charges my front line most of the time
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Re: Surprisingly bad units
Peltastai Makedonikai - A very good unit! I love this unit and I will defend their prowess. They have won a number of battles for me against elite non-phalanx infantry and cavalry.
Thueroperoi (spelling) - their role is to be cheap, but capable soldiers, like the Hastati of Rome. Expect them to take causalities, but if they die, at least they are cheap to replace. If that is not your attitude, then this unit is very disappointing (I certainly was initially).
Successor Medium Cavalry- like Thueroperoi on horserback. Cheap and die like flies, but widely recruitable - Any other expectation will lead to disappointment.
Thessalian Heavy Cav - I agree that they are not fantastic. I tend to recruit Greek Noble Cavalry instead if I have the local option. They suffer too many causalities in contrast to Companion Cav. You might be better off throwing away Successor medium units than investing in Thessalian. On the other hand, in the west (against Rome, Greece) they are pretty strong.
My disappointing units -
Median medium Cavalry - I thought that Media was supposed to be the place where the Persian Cavalry tradition flowered. These Cav are nothing but a clone of the generic "Asian" medium Cavalry, and they are weak compared to other Eastern Cav units.
Baktrian Horse Archers (I won't try to spell their Greek name) - This is a cool unit of armored Baktrian archer cavalry that that nation developed in response to the various nomadic threats that they faced. They are expensive and, and for the cost you can recruit lots of disposable Dahae riders instead.
Dahae Skirmisher Cavalry - Virtually useless - upgrade your MIC and get the riders instead.
Tarantine Elite Cavalry - Why do these guys have "elite" in their name? Am I missing something? The Greek armored Skirmisher Cav are generally better...
Spartiates - Solid killers, but they are expensive, and you have to have a level 5 MIC in Sparta to get them. In contrast, the Level 4 elite hoplites (I forget their name) that you get from the other Greek cities are simply better. That is what makes the Spartans (slightly) disappointing.
Galatian Wild men - Like the Spartans, they are disappointing only when compared to their peers. The Geseatae (spelling) are more powerful and have better morale. I was disappointed that the Galatians were not their equal.
East Coast Levies - From Arabia - they seem to match their opponents in stats, but their morale is so low that their inevitable rout after suffering 5% casualties will probably take the rest of your army with them. Use these guys for Garrison duty where they will have to fight to the death. Never take them on an offensive campaign.
Indo-Iranian Heavy Cavalry - these guys are portrayed as being one of the great Elite cavalry units in the game. Whoever controls Gandahara in Northern India can recruit them. They are supposed to mix the Equestrian tradition of the Steppe with the superior metallurgy of India to make an UBer Heavy Cav. They are very expensive, and very hard to come by. For all of that, I came away with the impression that the Indo-Iranian Med Cavalry was generally a superior force. They are more widely available, and have excellent stats for 1/2 the price. Once again, I found myself being disappointed in an elite unit when I compared them to their local peers.
Those are some controversial choices for "bad" units, but relative to my expectations of their capabilities, I found each of these units to be disappointing.
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Re: Surprisingly bad units
How can you not like the Spartiates? They're Spartans!!
My surprisingly bad unit is catapults... I just find them too expensive and too slow..
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Re: Surprisingly bad units
Quote:
Originally Posted by
Beefy187
My surprisingly bad unit is catapults... I just find them too expensive and too slow..
don' like catapults either, they be vereh ugly indeed, i like more the vanilla catapults, but hey, i wont argue with the EB team for that:2thumbsup:
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Re: Surprisingly bad units
As Getai I have a nice way of protecting drapnai until I can make enough money to recruit Dacian phalanxes into my field armies. I have groups of horse-archers raid enemy stacks and destroy missile units. The enemy usually never replaces them.
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Re: Surprisingly bad units
About wild men being weaker than gaesetae? Is the unit guide wrong? They seem identical. They're awesome as part of a Getai stack. The enemy is hacked by falxes and scared by the naked guys on methamphetimines. They once took a facefull of thorakitai javelins and beat them with their own spears. 3 casualities to 80 kills.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Decimus Attius Arbiter
About wild men being weaker than gaesetae? Is the unit guide wrong? They seem identical. They're awesome as part of a Getai stack. The enemy is hacked by falxes and scared by the naked guys on methamphetimines. They once took a facefull of thorakitai javelins and beat them with their own spears. 3 casualities to 80 kills.
The wild men have 1 less defense, and 2 less morale than the Gaesetae... the difference is not very much, and they are both complete bad @sses, but I was disappointed when I found out that the Galatians were slightly weaker, hence the above post...
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Re: Surprisingly bad units
Threads like this make me smile. :grin:
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Re: AW: Surprisingly bad units
Quote:
Originally Posted by
Swordmaster
Having gotten my arse kicked by armoured elephants recently, I withdraw my earlier assertion. They just wouldn't die!
tell me about it... those armored elephants cost a fortune, but having faced them myself, I can attest that normal skirmishers will not do the usual trick against them. On the same subject, I lost several crushing defeats against Pyrrhos at the beginning of my current KH campaign because he kept flanking me out the forest with the elephants. When I finally killed the bastards in a bad loss (for me -I rarely lose) I thought that it was worthwhile trade. I sent a spy to Pyrrhos' army and the elephants had all completely healed from the battle... He had a full complement! Bad enough that they can be unkillable, but worse that they are resurrected from the dead!
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Re: Surprisingly bad units
https://www.europabarbarorum.com/i/u...ly_triarii.gif
The Camillian Triarii ain't that good, I usually find them too expensive early on in the campaign and I much rather prefer the Camillian Principes, which got Pilums to throw before a charge, spears to skewer cavalry with and swords for infantry.
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AW: Re: Surprisingly bad units
Quote:
Originally Posted by
Jaertecken
I much rather prefer the Camillian Principes, which got Pilums to throw before a charge, spears to skewer cavalry with and swords for infantry.
There are no units with three weapons in EB1 (impossible with the RTW engine). The Camillan Principes have underhand spears as secondary weapon and are much weaker in close combat than the Camillan Triarii, who are by far the best unit for the Romans in that periode beside the Extraordinarii.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Jaertecken
https://www.europabarbarorum.com/i/u...ly_triarii.gif
The Camillian Triarii ain't that good, I usually find them too expensive early on in the campaign and I much rather prefer the Camillian Principes, which got Pilums to throw before a charge, spears to skewer cavalry with and swords for infantry.
I have to disagree with you on that one. They proved to be the invaluable against both Carthage and the gauls. They can hold the line long enough for a flanking move or something of that sort. They are the only capable unit available early on fpr the romans. The rest have their pilums and after that it's rout time. And after a few hard battles they can be retrained to become invinsible. They can't be bought straight away since they are a tad expensive, but after one or two conquered cities they should find a place in your army.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Irishmafia2020
Median medium Cavalry - I thought that Media was supposed to be the place where the Persian Cavalry tradition flowered. These Cav are nothing but a clone of the generic "Asian" medium Cavalry, and they are weak compared to other Eastern Cav units.
The other way around, the other way around. The Median Medium Cavalry is better cavalry for the same cost. They're certainly not brilliant (get Kinsmen instead if you want to do real melee) but certainly a good notch better than other 'medium' cavalry in the regions. You'll notice when one unit routs: they tend to regroup much quicker compared to the Asiatikoi.
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Baktrian Horse Archers (I won't try to spell their Greek name) - This is a cool unit of armored Baktrian archer cavalry that that nation developed in response to the various nomadic threats that they faced. They are expensive and, and for the cost you can recruit lots of disposable Dahae riders instead.
They are the settled equivalent of noble horse-archers, or rather Catraphract style horsearchers; with slightly less armour than the latter but a good deal more than the former. Their side-arm makes for decent heavy cavalry to do melee with, though.
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Tarantine Elite Cavalry - Why do these guys have "elite" in their name? Am I missing something? The Greek armored Skirmisher Cav are generally better...
The Greek armoured skirmisher cavalry have the "Hetairoi" bit in their name though. The Tarentines are certainly not elite as in "best you can get", but in their case, I guess 'elite' should be taken to mean 'widely-sought-after'. So much so, that "Tarentine" became the name of their particular fighting style (going by what the historians on the team wrote about 'em, here); in any case for that reason you'll find them available as mercs in the Levant as well. Hetairoi Aspidophoroi are elite in the other sense, as in "best you can get".
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Indo-Iranian Heavy Cavalry - these guys are portrayed as being one of the great Elite cavalry units in the game. Whoever controls Gandahara in Northern India can recruit them. They are supposed to mix the Equestrian tradition of the Steppe with the superior metallurgy of India to make an UBer Heavy Cav. They are very expensive, and very hard to come by. For all of that, I came away with the impression that the Indo-Iranian Med Cavalry was generally a superior force. They are more widely available, and have excellent stats for 1/2 the price. Once again, I found myself being disappointed in an elite unit when I compared them to their local peers.
Haven't used those guys much, can't say much there.
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Re: Surprisingly bad units
I dont like Casse CHARIOTS! i hate those things!
><'
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Re: Surprisingly bad units
Quote:
Originally Posted by
Tellos Athenaios
The other way around, the other way around. The Median Medium Cavalry is better cavalry for the same cost. They're certainly not brilliant (get Kinsmen instead if you want to do real melee) but certainly a good notch better than other 'medium' cavalry in the regions. You'll notice when one unit routs: they tend to regroup much quicker compared to the Asiatikoi.
I stand corrected. When I closely inspected the unit documentation, I saw that the Median cav have 1 point more in defensive skill and 1 point more in morale, making them slightly better than the Asian medium cav.
Quote:
They are the settled equivalent of noble horse-archers, or rather Catraphract style horsearchers; with slightly less armour than the latter but a good deal more than the former. Their side-arm makes for decent heavy cavalry to do melee with, though.
Yes I agree that this unit is actually a good, useful unit rather than "surprisingly bad". I placed it on my list only because i think that their cost is high. I use this unit myself, and they are able to do double duty as a tough melee medium cavalry as well as being horse archers with staying power. My comment is based upon a campaign in which i would recruit a lot of Dahae riders because they are cheap and effective. It was much more cost effective to use the riders, which made the Baktrian HA's much less useful than they should have been in my mind.
Quote:
The Greek armoured skirmisher cavalry have the "Hetairoi" bit in their name though. The Tarentines are certainly not elite as in "best you can get", but in their case, I guess 'elite' should be taken to mean 'widely-sought-after'. So much so, that "Tarentine" became the name of their particular fighting style (going by what the historians on the team wrote about 'em, here); in any case for that reason you'll find them available as mercs in the Levant as well. Hetairoi Aspidophoroi are elite in the other sense, as in "best you can get".
Good explanation. If the Hetairoi Aspidophoroi are supposed to be the better cav unit, then I was not making a fair comparison. I was just so excited to capture Rhegion and build up my barracks so that I would have exclusive access to an "elite" western cavalry unit, when they turned out be just decent rather than truly bad@ss, I was disappointed. That is why i put them on my list.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Limbs
The rest have their pilums and after that it's rout time. .
I find that a very odd statement, the only time I can ever remember my Camillan Hastati or Principes routing is after the general has been killed, and even then they last quite a while. My Camillan Hastati in particular get whittled down fairly quickly but I have never had a problem with their morale. Then again I never allow my units to become isolated, perhaps if they were up against better opposition on their own they might rout quicker.
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Re: Surprisingly bad units
They're not elite, but Roman equites are rubbish.
https://www.europabarbarorum.com/i/u...an_eqvites.gif https://www.europabarbarorum.com/i/u...an_eqvites.gif
Not that I have an issue with it, Roman cavalry wasn't very good historically. But they're not fast, don't have good stamina, and aren't really very good in melee either. Which makes them no good at any battlefield role, really.
So true :(
I only use these units for hunting skirmishers and running down defeated troops...
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Re: Surprisingly bad units
Quote:
Originally Posted by
johnhughthom
I find that a very odd statement, the only time I can ever remember my Camillan Hastati or Principes routing is after the general has been killed, and even then they last quite a while. My Camillan Hastati in particular get whittled down fairly quickly but I have never had a problem with their morale. Then again I never allow my units to become isolated, perhaps if they were up against better opposition on their own they might rout quicker.
Indeed, I was a little surprised at the statement. Properly supported in the checkerboard formation, Camillian troops very rarely rout, as long as the general is still alive. They may not have the morale of Polybian troops, but they're not flaky by any means.
I too often had big losses amongst my hastati, but they'd always hold their ground.
Quote:
Originally Posted by
Dutchhoplite
Quote:
They're not elite, but Roman equites are rubbish.
So true :(
I only use these units for hunting skirmishers and running down defeated troops...
I actually never bother recruiting them, personally, I think the bodyguard around a younger FM is a better representation of equites. It's also a smaller unit, generally, which again I think is a better reflection than the recruitable one.
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Re: Surprisingly bad units
https://www.europabarbarorum.com/i/u...ht_curisii.gif
I forgot about these guys before, the Iberi Curisi. They are classed as medium cavalry, but are on the low end of the stats to be medium cavalry, meaning most other medium cavalry and up will be able to beat them in a fight. So if they are going to attack anyone, need it to either be light cav/inf or outnumber the enemy. Almost all other light/medium cavalry is much more useful, either having missiles so they can harass the enemy flanks and break up their formation before chasing routers, or having lances so they can charge the enemy to rout them. The ones that don't, like the Curisi normally have higher stats so they can kill the lancers and missile guys, but have better stats. For the famous elite Iberian cavalry, they are sub-par at best.
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Re: Surprisingly bad units
Somebody here mentioned Brihentin. They are not exceptional, but I have very good experience with them. As the Roman cavalry is weak, Brihentin works wonders on them. I used them as Roman FM killers, when fighting on swords in cav vs. cav fights Romans fall like sheep (most of my enemies as a Celtic player were Roman armies). And when charging, Brihentin could rout enemy forces and are good against gaesatae. In the no-cataphract west, they are the best cav. aviable (have not tried German elites yet).
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Re: Surprisingly bad units
Quote:
Originally Posted by
Fondor_Yards
https://www.europabarbarorum.com/i/u...ht_curisii.gif
I forgot about these guys before, the Iberi Curisi. They are classed as medium cavalry, but are on the low end of the stats to be medium cavalry, meaning most other medium cavalry and up will be able to beat them in a fight. So if they are going to attack anyone, need it to either be light cav/inf or outnumber the enemy. Almost all other light/medium cavalry is much more useful, either having missiles so they can harass the enemy flanks and break up their formation before chasing routers, or having lances so they can charge the enemy to rout them. The ones that don't, like the Curisi normally have higher stats so they can kill the lancers and missile guys, but have better stats. For the famous elite Iberian cavalry, they are sub-par at best.
Curisi are actually quite a good light cavalry force for harrassing infantry and countering enemy light troops and skirmisher cavalry.
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Re: Surprisingly bad units
Lucanian Infantry
They have small shields and crappy armour so they die in droves. Only have 160 men per unit. Their unit description describes them as a peltest unit but they only carry 2 javelins. Every unit in Italy walks all over these guys.
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Re: Surprisingly bad units
Quote:
Originally Posted by
strategos alexandros
Curisi are actually quite a good light cavalry force for harrassing infantry and countering enemy light troops and skirmisher cavalry.
Exactly, as medium cavalry they fail, you might as well be using Iberi Equites Caetrati for that since they are cheaper and have javelins too.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Jaertecken
https://www.europabarbarorum.com/i/u...ly_triarii.gif
The Camillian Triarii ain't that good, I usually find them too expensive early on in the campaign and I much rather prefer the Camillian Principes, which got Pilums to throw before a charge, spears to skewer cavalry with and swords for infantry.
Are you kidding me???? ~:eek::jawdrop:These guys were the only ones that kept the Aedui from taking Bononia when i was transitioning to Polybian legions. They're the only Camillian unit (that i know of) that can stand up to the Gaesatae long enough for me to get skirmishers/cavalry behind them. :yes:
On that note, Now that i can't use them anymore, what Polybian Era Infantry can combat the Gaesatae? Are Polybian Triarii good enough or are the Polybian Principes better suited for the job? :feedback:
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Re: Surprisingly bad units
Quote:
Originally Posted by
AlexanderSextus
Are you kidding me???? ~:eek::jawdrop:These guys were the only ones that kept the Aedui from taking Bononia when i was transitioning to Polybian legions. They're the only Camillian unit (that i know of) that can stand up to the Gaesatae long enough for me to get skirmishers/cavalry behind them. :yes:
On that note, Now that i can't use them anymore, what Polybian Era Infantry can combat the Gaesatae? Are Polybian Triarii good enough or are the Polybian Principes better suited for the job? :feedback:
I'd say Extraordinarii
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Re: Surprisingly bad units
Quote:
Originally Posted by
Olaf The Great
I'd say Extraordinarii
id say triarii
pedits tire out too fast for my liking
hell one battle
i lost 3/4 of my hastati and principles to3 reformed pikeman,hyspistia, elite peltastai
they saved my ass taking out all of the peltast,reformed,hetairo, everything
:)
worse united ever...
id say the..
ah yes
who would love the german levy sperman
totally hate them
easy to tire
no armor
killed by every troops that has missles
1 unit rout, everybody routs
:S
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Re: Surprisingly bad units
I would say pelt the hell out of the Gaesatae with whatever you have, then pin them down with Triarii and get your Principes to attack them from behind.
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Re: Surprisingly bad units
For some reason I have a bad experience with the WARGONEZ, they just seem to die like flies and are expensive as hell.
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Re: Surprisingly bad units
Jumping into the Iberian Curisi conversation - IF I were to peg one Iberian/Lusotannan unit as suprisingly weak for what it is, it would be these guys. They simply don't handle combat AFTER the charge well. For your money, Iberi Equites Caetrati are a better bet. The Iberian Curisi do - however - excel at countering enemy cav skirmishers.
I suppose the question always is - not which unit is bad per se - but have you (as General) figured out HOW to use that unit to the best of it's ability and - more pointedly - does it fit into your overall army.
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Re: AW: Surprisingly bad units
Quote:
Originally Posted by
The General
I agree with this.
You have got to be joking. Have you read my Lusitann AAR? These guys completely obliterate everything on the battlefield. Their charge is incredible. It is the only reason I have won battles against Kart-Hadast. I charged them down a hill into a unit of kart-Hadast Bodyguards and they killed everyone in the charge! I have used them to bulldoze the rear of a unit trying to flank my main battle line. My real pride is slamming into the rear of some elite African Pikemen, causing them to route. I say all this but there is a word of warning. Do not use them to pursue fleeing enemies. You also have to give them time to rest between charges. You can't just move them all over the place. You have to use their incredible weight and momentum appropriately. Even if the first charge does not cause a rout the second or third is guaranteed to. There is nothing I have encountered in the Western part of the map that even comes close. I mix some medium cavalry with them so that when the enemy flees I send the med cav after the broken enemy and rest my brutes for another go at the enemies ass
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Re: Surprisingly bad units
Quote:
Originally Posted by
Olaf The Great
For some reason I have a bad experience with the WARGONEZ, they just seem to die like flies and are expensive as hell.
Reserve them for enemy bodyguards. Suddenly they're pretty badass. Missile fire is pain, though.
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Re: Surprisingly bad units
Oh and the Sacred band phalanx is pretty bad too, they're swords are awful compared to the Liby-Pheonician unit, and they have AP axes and the exact same stats.
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Re: Surprisingly bad units
Most of the bad units are the cheap and nasty ones that we expect to be. Like Greek archers or Celtic levies.
To my mind everything has its place if used well, but there are some troops that are suprisingly weak or inefficient in comparison to others around them. Top of that list for me is Iberian Medium Infantry as they are only marginally better than the Light Infantry for a lot bigger cost and are the same price as the Heavy Infantry which are stronger statswise.
Again, any type of artillery is rubbish value for money - and there are some pretty useless ship types out there as well, starting with the Trireme.
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Re: Surprisingly bad units
I don't know if it's been built into the mod/game, but when the pirate fleets that was docked for decades of france deicded to sweep through the med, I sent my massive fleets of Quinqrieme and Quadriemes to defeat them and low and behold my Navies were sent to the bottom of the sea. Then when my backup fleets of Triremes and liburnes came they managed to hand the pirates their a**es to them. And then the greatest shock, a pentecontarii or whatevers it's called and a trireme defeat 10:1 odds to win....and then a larger fleet came for revenge which annoyed me.
For that reason I suggest Quadremes and Quinqremes. Giant wastes of money. You'd be better of with liburnes which seem to cut through any fleet and are half the upkeep and quicker to build.
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Re: Surprisingly bad units
Quote:
Originally Posted by
We shall fwee...Wodewick
I don't know if it's been built into the mod/game, but when the pirate fleets that was docked for decades of france deicded to sweep through the med, I sent my massive fleets of Quinqrieme and Quadriemes to defeat them and low and behold my Navies were sent to the bottom of the sea. Then when my backup fleets of Triremes and liburnes came they managed to hand the pirates their a**es to them. And then the greatest shock, a pentecontarii or whatevers it's called and a trireme defeat 10:1 odds to win....and then a larger fleet came for revenge which annoyed me.
For that reason I suggest Quadremes and Quinqremes. Giant wastes of money. You'd be better of with liburnes which seem to cut through any fleet and are half the upkeep and quicker to build.
I guarantee that's more a feature of your campaign difficulty (which skews auto-calc) than the quality of the ships.
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Re: Surprisingly bad units
remember liburines and those other ships were made by wrecked pirate ships and remade 2 be superior
in the text it describes them as wrecked pirate ships converted to hunt pirates
so usually it does its juob
quinquiremes and quadririmes are just giant battle rams that can own any conventional ship
pirate ships arent conventional btw XD
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Re: Surprisingly bad units
dahae skirmisher calvary i think is pretty awful. limited ammo and horrible at melee. also median medium calvary. you'll be far better off using prodomoi and indo-iranians instead. also don't like rhodians slingers cause thy're hard to replace and expensive. oh, and theurophoi become useless once the game goes on for sometime. they can't really hold a line and isn't too good at flanking, which should be their speciality. i found out that a unit of levy hoplites can actually break them in battle, which shouldn't have happened. also chariots are destructive but easy to kill. learny that the hard way against parthia.
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Re: Surprisingly bad units
In fairness to Thureophoroi, they can hold a flank. Note, not the centre of the line, but the flank.
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Re: Surprisingly bad units
I cannot disagree strongly enough against the inclusion of Thessalian Heavy Cav. They are just simply immense. I've only fought about 10 battles with them, and already they have 6 experience. AP with moth primary andd secondary, fast like a bullet, and have a truly immense charge.
Just excellent.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Che Roriniho
I cannot disagree strongly enough against the inclusion of Thessalian Heavy Cav. They are just simply immense. I've only fought about 10 battles with them, and already they have 6 experience. AP with moth primary andd secondary, fast like a bullet, and have a truly immense charge.
Just excellent.
I've found Thrakian Prodromoi are much better. Don't tire after two charges. Same AP primary and secondary. Only difference is in armour, which doesn't really matter if you're not getting caught in melee.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Havok.
I dont like Casse CHARIOTS! i hate those things!
><'
I absolutely love them. I have won some beautiful heroic victories with nothing but 2 Casse FM. Don't drive them into your enemy; tire him first, then drive them through the enemy. Repeatedly.
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Re: Surprisingly bad units
Quote:
Originally Posted by
QuintusSertorius
I've found Thrakian Prodromoi are much better. Don't tire after two charges. Same AP primary and secondary. Only difference is in armour, which doesn't really matter if you're not getting caught in melee.
Thrakian Prodromoi's secondary sword isn't ap, just a good old regular one.
Quote:
Originally Posted by
strategos roma
also don't like rhodians slingers cause thy're hard to replace and expensive.
What? Rhodes is basically THE center of the map, it's good which ever way you start invading. And they have the highest range of ANY missile unit at 224. The only thing with more range is artillery. Combine that with 4 ap attack and they destroy everything, they are more then worth the cost.
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Re: Surprisingly bad units
yeah, but when you're playing as the romans and trying to expand into persia, then retraining them becomes a problem.
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Re: Surprisingly bad units
I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
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Re: Surprisingly bad units
One of the worst units ever is the Pontus mercenary spearmen - weak, low attack, low armor, and fairly expensive to train/upkeep.
But I still use them anyways. Why? Because there aren't any other 'plentiful' mercenaries available in those regions, and I need all the troops I can get to beef up my ranks in order to fight off the endless waves of
the silver death. >_<
Thus, basically every unit in EB has its purpose.
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Re: Surprisingly bad units
Quote:
Originally Posted by
strategos roma
yeah, but when you're playing as the romans and trying to expand into persia, then retraining them becomes a problem.
They're missile units. If you loose any, you're not using them right. They outrafge anything, so they shouldn't be hit my missiles, and getting them caught in melee is silly frankly.
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Re: Surprisingly bad units
Hm. Not really "bad" per se, but I don't use Thorakitai that much. I usually prefer Thureophoroi, since they can fulfill the same role in my military doctrine (flanking, guarding flanks, street slaughter) quite as good and cost less. Thorakitai are excellent for storming or defending walls and the above mentioned roles, but I was a bit disapointed that they did not seem to hold lines that much better than Thureophoroi, which was what I planned to use them for (imitation legionaires if you will).
Apart from that... there are no real suprisingly disappointments that come to my mind.
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Re: AW: Surprisingly bad units
https://www.europabarbarorum.com/i/u...s_hoplitai.gif
These guys are quite possibly the worst unit I have ever used. When it says Phalanx in the name, I expect them to use a Phalanx, especially when it says they have 'longer spears', and use 'the latest technology'. Lost Arpi because of these.
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Re: Surprisingly bad units
they once did have a phalanx back in earlier builds
what i recommend with these is to use them as medium spearmen/infantry since they WILL switch to swords on contact but actaully quite decent against calvalry, just make sure u got some hoplitai of some sort
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Re: Surprisingly bad units
Quote:
Originally Posted by
teh1337tim
they once did have a phalanx back in earlier builds
Which is why I restored this unit to its former glory version in my game...
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Re: Surprisingly bad units
Quote:
Originally Posted by
Tollheit
Which is why I restored this unit to its former glory version in my game...
How did you do this?
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Re: Surprisingly bad units
First, I made a backup of EDU (I hope I did, just in case).
Then I downloaded Crimson Editor and used it to edit the entry for greek_infantry_iphikratous_hoplitai and greek_infantry_misthophoroi_hoplitai in EB's EDU file, most importantly by adding ", phalanx" to the formation line. You may have to change the EDU file in "sp game edu backup" or "data"; IIRC I had to change the former without Ferromancer's installer and the latter with Ferromancer's installer.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Tollheit
First, I made a backup of EDU (I hope I did, just in case).
Then I downloaded Crimson Editor and used it to edit the entry for greek_infantry_iphikratous_hoplitai and greek_infantry_misthophoroi_hoplitai in EB's EDU file, most importantly by adding ", phalanx" to the formation line. You may have to change the EDU file in "sp game edu backup" or "data"; IIRC I had to change the former without Ferromancer's installer and the latter with Ferromancer's installer.
Ok, ta.
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Re: Surprisingly bad units
I agree that Dahae Skirmisher Cavalry are quite bad. I tried to use them as part of my army when as Baktria I had to fight the Saka Rauka. However, before they could do reach any enemies (I sent them after the enemy foot archers), they were killed by missile fire. Every single one of them. They didn't even have time to rout. :embarassed:
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Re: Surprisingly bad units
They are great against elephants, though.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Fondor_Yards
I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
The parthian horse archers killed over half of them every time and the ptolemies smashed my fleet.
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Re: Surprisingly bad units
Quote:
Originally Posted by
Rodrico Stak
I agree that Dahae Skirmisher Cavalry are quite bad. I tried to use them as part of my army when as Baktria I had to fight the Saka Rauka. However, before they could do reach any enemies (I sent them after the enemy foot archers), they were killed by missile fire. Every single one of them. They didn't even have time to rout. :embarassed:
Quote:
Originally Posted by
Tollheit
They are great against elephants, though.
Agree with Rodrica Stak. Tollheit, you'd be better off using Arachosian Skirmisher cav than these guys. They get a little better missile attack, a bit more armor, and, most importantly, more ammo. IMHO, anything the Dahae Sk. can do, Arachosians can do better.
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Re: Surprisingly bad units
While I agree with you on the overall crappiness of Daha Rog Baexdzhyn Aefsad, I have to contest your asessment on the following points:
- Arachosians do not have more ammo. They have 14 javelins, as do the Daha Rog Baexdzhyn Aefsad
- Daha Rog Baexdzhyn Aefsad have slightly better range (I'm a huge fan of range)
- most importantly for a unit with limited purpose, the Dahae are cheaper.