Results 1 to 30 of 268

Thread: Surprisingly bad units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Surprisingly bad units

    I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  2. #2

    Default Re: Surprisingly bad units

    Quote Originally Posted by Fondor_Yards View Post
    I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
    The parthian horse archers killed over half of them every time and the ptolemies smashed my fleet.
    Last edited by strategos roma; 08-18-2008 at 08:16.

  3. #3

    Default Re: Surprisingly bad units

    Quote Originally Posted by Rodrico Stak View Post
    I agree that Dahae Skirmisher Cavalry are quite bad. I tried to use them as part of my army when as Baktria I had to fight the Saka Rauka. However, before they could do reach any enemies (I sent them after the enemy foot archers), they were killed by missile fire. Every single one of them. They didn't even have time to rout.
    Quote Originally Posted by Tollheit View Post
    They are great against elephants, though.
    Agree with Rodrica Stak. Tollheit, you'd be better off using Arachosian Skirmisher cav than these guys. They get a little better missile attack, a bit more armor, and, most importantly, more ammo. IMHO, anything the Dahae Sk. can do, Arachosians can do better.

  4. #4

    Default Re: Surprisingly bad units

    While I agree with you on the overall crappiness of Daha Rog Baexdzhyn Aefsad, I have to contest your asessment on the following points:

    - Arachosians do not have more ammo. They have 14 javelins, as do the Daha Rog Baexdzhyn Aefsad
    - Daha Rog Baexdzhyn Aefsad have slightly better range (I'm a huge fan of range)
    - most importantly for a unit with limited purpose, the Dahae are cheaper.
    Last edited by Tollheit; 08-18-2008 at 12:03.

  5. #5

    Default Re: Surprisingly bad units

    I stand corrected. I must have read the info on the unit compare tool wrong. I see looking at it now that the Dahae actually have 10 javelins as opposed to 8 (might there be some discrepancy between actual stats and unit compare tool info?), however (if the unit compare tool is correct), the Arachosians do have higher lethality in their primary weapon (1 as opposed to .35). So yeah, my bad.

    That said, I still do like the Arachosians a bit better. I've just had better luck using them. The way I take the Indian settlements is with a single purpose built army which receives no reinforcement. The problem I have with the Dahaes is that they (for me) don't last until the end of the campaign, while the Arachosians seem to kill much quicker and don't get banged up nearly as badly, and more importantly, they stay alive to kill elephants in all 3 Indian settlements. But I do agree on your price assessment though.

  6. #6

    Default Re: Surprisingly bad units

    Quote Originally Posted by MerlinusCDXX View Post
    (might there be some discrepancy between actual stats and unit compare tool info?)
    I suppose so, since my EDU file says they have 14 ammo both. Either that, or I have acquired a serious vision impairment.

    Edit: For secondary weapon lethality, it says 0.165 for both in the EDU (+armour piercing), so yes, something is amiss here.
    Last edited by Tollheit; 08-18-2008 at 19:36.

  7. #7

    Default Re: Surprisingly bad units

    Well, then I'd have to assume that you're correct, since the EDU is the final word on unit stats. D'oh, I guess that means I have to poke around the EDU every time I want the real scoop on units. Thanks for pointing that out.

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: Surprisingly bad units

    Quote Originally Posted by MerlinusCDXX View Post
    I stand corrected. I must have read the info on the unit compare tool wrong. I see looking at it now that the Dahae actually have 10 javelins as opposed to 8 (might there be some discrepancy between actual stats and unit compare tool info?), however (if the unit compare tool is correct), the Arachosians do have higher lethality in their primary weapon (1 as opposed to .35). So yeah, my bad.
    Unit Compare is wrong in places; it's not been updated since 0.8x or so.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9

    Default Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Unit Compare is wrong in places; it's not been updated since 0.8x or so.
    Thanks QuintusSertotius, that would most certainly explain why the info is wrong. I'll just look to the EDU from now on when I want to look up unit stats.

  10. #10

    Default Re: Surprisingly bad units

    Quote Originally Posted by strategos roma View Post
    The parthian horse archers killed over half of them every time and the ptolemies smashed my fleet.
    Thats why you put some cheap units/heavily armoured units up in front of the rest of your men as arrow fodder when fighting HA armies. As for the navies, if your Rome that far east you should be crazy rich and be able to build better and bigger navies then them.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  11. #11
    Mercury Member Thermal's Avatar
    Join Date
    Jul 2008
    Location
    "United" Kingdom
    Posts
    5,429
    Blog Entries
    7

    Default Re: Surprisingly bad units

    from the factions ive played so far id say the elephants are a big let down, 3250(ripoff!) of upkeep 4 a crap unit tht runs amok in almost any situation, also agree with the first post, them equite ares quite expensive and compared to my barbarian oppoants when playing, they dont do much damage at all...not impressed with the roman bodyguard unit either, javalin cavarly tht once in melee get massacred...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO