Re: Re : Prussian campaign
Well I think that if it becomes like that then I'm going to have to spend time keeping expansionists in check each game to keep it worth playing.
Ironic that the British were essentially keeping the europeans from taking over their neigbours, at the time, aswell... even if it was to stop them from attacking Britain instead of keeping it all fun.
Re: Re : Prussian campaign
Quote:
Originally Posted by
Meneldil
Oh yeah, the United Provinces conquering all of western Europe :dizzy2:
When will they decide to fix the whole 'a country conquer half the world' flaw? It's already annoying enough that the player can do it so easily, leading to a bi or tripolarized world most of the time.
That's less of a flaw and more like the premise of the game really. The clue is in the title, Total War. The aim of the game is to conquer the world. I don't mind if they make it a little harder to do so, but I don't think the game would be as good if you couldn't.
I doubt they will ever 'fix' that paticular part of the game, because there are many people who don't regard it as a problem.
Re: Re : Prussian campaign
Quote:
Originally Posted by
Meneldil
Oh yeah, the United Provinces conquering all of western Europe :dizzy2:
When will they decide to fix the whole 'a country conquer half the world' flaw? It's already annoying enough that the player can do it so easily, leading to a bi or tripolarized world most of the time.
Yeah!
Never mind that lousy little Corsican did it once and tried a second time!
None of those other little countries should be able to do THAT!
Right?
:laugh4:
Re : Re: Re : Prussian campaign
Quote:
Originally Posted by
Sir Beane
That's less of a flaw and more like the premise of the game really. The clue is in the title, Total War. The aim of the game is to conquer the world. I don't mind if they make it a little harder to do so, but I don't think the game would be as good if you couldn't.
I doubt they will ever 'fix' that paticular part of the game, because there are many people who don't regard it as a problem.
If I play a game with a whole lot of factions (how many are announced for ETW? 40 or 50 right?), it's not to end up fighting the 3 same ones in every campaign I play, or to have half of them destroyed in the first 20 turns.
In MTW, every campaign was doomed to end up in a clash between the player, who owned half the world, and another faction (Egypt, Byzantium, France, the Almohads or Britain) who owned the other half.
In RTW, it was Rome, the Seleukids or Egypt.
I have never played a whole campaign of M2TW (for reasons explained in other topics), but from what I heard, the powerhouses were France, Egypt, Byzantium and Poland.
Things got even worse in RTW and M2TW because of the lack of reemerging faction and of the poor AI.
So yeah. I understand that, for the player, the perspective of conquering the known world might be entertaining. But for god's sake, I don't want to have to fight the same 3 factions in every game because all other ones have been annexed in less than 20 turns.
Furthermore, given how warfare evolved after the middle age, I think it would be about time to have peace treaties a la Europa Universalis.
Quote:
Originally Posted by Fisherking
Yeah!
Never mind that lousy little Corsican did it once and tried a second time!
None of those other little countries should be able to do THAT!
Right?
:laugh4:
Right, except for a few points.
Like:
- Napoleon never ruled personally over most of the territories he conquered, but rather installed puppet/allied governments
- the territory of France itself did not increase that much
- these conquests took part during a completely different era. The French Revolution, Liberté, Egalité, Fraternité, human rights, the idea of nation and all these universal claims that did not exist one century earlier. Napoleon would never have gotten that much support without these ideas.
So even though Napoleon conquered most of Europe, it wasn't done in a Total War 'I took your cities so you don't exist anymore' way, far from it.
Re: Re : Re: Re : Prussian campaign
Quote:
Originally Posted by
Meneldil
If I play a game with a whole lot of factions (how many are announced for ETW? 40 or 50 right?), it's not to end up fighting the 3 same ones in every campaign I play, or to have half of them destroyed in the first 20 turns.
In MTW, every campaign was doomed to end up in a clash between the player, who owned half the world, and another faction (Egypt, Byzantium, France, the Almohads or Britain) who owned the other half.
In RTW, it was Rome, the Seleukids or Egypt.
I have never played a whole campaign of M2TW (for reasons explained in other topics), but from what I heard, the powerhouses were France, Egypt, Byzantium and Poland.
Things got even worse in RTW and M2TW because of the lack of reemerging faction and of the poor AI.
So yeah. I understand that, for the player, the perspective of conquering the known world might be entertaining. But for god's sake, I don't want to have to fight the same 3 factions in every game because all other ones have been annexed in less than 20 turns.
Furthermore, given how warfare evolved after the middle age, I think it would be about time to have peace treaties a la Europa Universalis.
I can support not having to fight the same few factions over and over again. Hopefully the fact that the AI is less dubious about alliances will go someway to stopping one faction rolling over the entire map.
I would hope that half way through the game the majority of the starting factions are still around, I like my map to have variety. :2thumbsup:
Med 2 wasn't so bad for having one paticular faction always win. Most campaigns did end with very few factions left, but usally because of the player rather than the AI.
I'm reasonably confident that factions won't disappear too easily in ETW. Especially given the ablity of factions to re-appear in loyalist rebellions. We shall have to wait and see I think.