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Campaign difficulty recommendations
I noticed that the EB team recommends playing at a VH campaign difficulty in the FAQ. I've also read several posts on this board describing how hard it is to win on this setting. My understanding is that the AI is hyperaggresive and gets enormous financial advantages that allows it to spam you with full stack armies. While I certianly enjoy a challenge I'm not interested in playing a game where I'm doomed to be steamrolled by the opposition every time. Why exactly does the EB team recommend VH and is the game winnable on that setting? I intend to play as the Sarmatians and they seem at a particular disadvantage economically. I guess I'm looking for a setting where the AI has a slight advantage and is a very viable opponent but can't just overwhelm you with a huge resource bonus. Would a medium difficulty be better for that?
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Re: Campaign difficulty recommendations
While, as you correctly stated, the EB team recommends you play on VH/M, I and some others out here prefer H/M. And that because the AI is more reasonable in its behaviour, both on campaign map as well as the diplomacy itself.
Maion
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Re: Campaign difficulty recommendations
I would go on H/M, Doesn't give them toooo many bonuses, and still gives a slightly reasonable Diplocmacy. Though AI in RTW is just "MEH" alot so you just have to make do.
I'm slowly trying to move into H/M from M/M my self.
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Re: Campaign difficulty recommendations
If you're playing as the Sarmatians then you won't want to play on VH. VH is more for the Romans, Greeks and very advanced players. You will need all the help you can get with Steppe factions.
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Re: Campaign difficulty recommendations
Thanks for the info guys. Does the medium difficulty put you on an even footing with the other factions as far as money?
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Re: Campaign difficulty recommendations
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Re: Campaign difficulty recommendations
Certain factions are near impossible, but there are some who have done it. Fluvius Camillius is currently trying to take over the world with Pontos, on VH/VH, and has been doing alright so far, so it is always possible. That being said, if you don't want to blitz factions, H/M, of M/M are better choices.
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Re: Campaign difficulty recommendations
I prefer H/M myself. On VH the AI tends to spam elite stacks at you and it gets boring. On M the AI never hires mercenaries and the rebels never attack your cities, which also gets boring.
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Re: Campaign difficulty recommendations
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
Ravenfeeder
On M the AI never hires mercenaries and the rebels never attack your cities, which also gets boring.
That is the reason I would never try M campaign. I rarely hire mercs so the AI can have them and the game is still relatively easy, I would hate to try a game where it didn't hire them. I play H/M.
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
johnhughthom
That is the reason I would never try M campaign. I rarely hire mercs so the AI can have them and the game is still relatively easy, I would hate to try a game where it didn't hire them. I play H/M.
Errm are you sure about this? I swear I saw a few mercs in a M campaign.
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Re: Campaign difficulty recommendations
Not completely sure, no. But the couple of times I played M/M I didn't see any and that was fighting AS who normally seem to have loads.
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Re: Campaign difficulty recommendations
for peaceful game play : M/M
for reasonable and best for role play : H/M
only choice blitzing and get tired of elites : VH/M
if you like challenge : H/H
if you like suicidal games and have problem on masochism VH/VH :laugh4:
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Re: Campaign difficulty recommendations
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Re: Campaign difficulty recommendations
VH/M is almost always my choice, but it gets annoying because the AI simply will not leave you alone. If you enter a war with another faction and take even a single settlement from them, it is literally impossible to ever make peace with them. They will throw every single unit they have at you, and you have no choice other than destroying them or suffering constant attacks on your border with them. It can get pretty damn irritating.
EDIT: Yes, the AI does really annoying/stupid things with mercenaries on VH. They'll send out a lone FM at you and have him buy up every merc in the area. Having to fight instant fullstacks is not my idea of fun.
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Re: Campaign difficulty recommendations
So am i the only one who plays VH/VH only? I think that's the most realistic, since the AI won't represent much of a challenge without endless fullstacks in their reserve.
And building a vast empire with, for example, Bakltria or Hayasdan very quickly and easily is neither fun nor historically correct. You must play VH/VH with these factions to have "historically correct fun", if you know what i mean :crowngrin:.
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Re: Campaign difficulty recommendations
VH Battle Difficulty is completely illogical. It gives the AI massive bonuses. I like to see my elites being able to east up levies, not vice-versa.
Maion
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
option
VH/M is almost always my choice, but it gets annoying because the AI simply will not leave you alone. If you enter a war with another faction and take even a single settlement from them, it is literally impossible to ever make peace with them. They will throw every single unit they have at you, and you have no choice other than destroying them or suffering constant attacks on your border with them. It can get pretty damn irritating.
EDIT: Yes, the AI does really annoying/stupid things with mercenaries on VH. They'll send out a lone FM at you and have him buy up every merc in the area. Having to fight instant fullstacks is not my idea of fun.
So why do you choose VH/M if it get's annoying quickly??
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Re: Campaign difficulty recommendations
For large factions that "normally" everyone dislike them, or with Isolated areas that you can build yourself better (such as Romaioi, Karthadast, AS, Sauro, Casse, and Ptolemaioi)... I reccomend VH/M
Anyone else is H/M, but now I run my lastest KH and Sweboz campaign on VH/M
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Re: Campaign difficulty recommendations
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Originally Posted by
Cute Wolf
For large factions that "normally" everyone dislike them, or with Isolated areas that you can build yourself better (such as Romaioi, Karthadast, AS, Sauro, Casse, and Ptolemaioi)... I reccomend VH/M
Seconded with enthusiasm! See >> :smash:
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Re: Campaign difficulty recommendations
H/M for me... I like a bit of breathing space
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Re: Campaign difficulty recommendations
H/M. I play for the roleplaying and the realism.
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Re: Campaign difficulty recommendations
VH/VH is really fun (except perhaps when your economy is too puny). Yes, the AI get's bonusses during battles, and opposing certain units is rather scary, but I still don't feel my elites are being chewed up by levies. You just need to do a little bit more (than let's say indiscriminate butchering them for 50%) to rout the AI. I'm hinting towards something like flanking, concentrated pilae-storms, or strategic cavalry-charges.
In my current Romani campaign, I'm regularly losing cities, even well defended ones with large stone walls. I've just lost 3 out of my four full stacks I sent into Iberia, while the remnants of my invasion force are besieging a town I won't be capable to defend for any prolongued period of time. I've lost several armies against the Aedui, while the Getai butchered my poor soldiers. And then I didn't even mention my 'victories' against the Sweboz, that regularly implied losses of 70% and higher. But hey: this makes the clear victories (and revenge) all the sweeter, while you don't need to 'give' the AI a chance. They rather take it.
kind regards,
Andy
Edit: I haven't tested VH for barbarian factions though, which may be rather rough.
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Re: Campaign difficulty recommendations
I wouldn't recommend VH on a Casse campaign, the AI will rape you before you get a chance to build up you're economy. Believe me I know, but on H the AI will leave you alone. They are the only faction at peace with the Eleutheroi, there's a half stack right by your capital that will attack you within 5 turns.
Im pretty good at EB, I normally go VH/M with the factions I play, except the Casse of course, and I haven't tried the steppe people yet. If youre not very experienced then I would say go M/M.
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Re: Campaign difficulty recommendations
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Originally Posted by
Mouzafphaerre
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H/M :yes:
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seconded
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Re: Campaign difficulty recommendations
VH/M has worked well for me with the Getai and Romani. For the Getai especially, Hard battle difficulty might be in order.
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Re: Campaign difficulty recommendations
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Originally Posted by
Dutchhoplite
So why do you choose VH/M if it get's annoying quickly??
It's not usually a problem since I would normally be destroying a faction anyways, but when you annex 95% of the Arche Seleukia and they're still attacking you from their three remaining steppe settlements, it's both frustrating and illogical.
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Re: Campaign difficulty recommendations
m/m and proud of it :oops:
i do have one big noobish question thats been triffling with my mind for over an year
how do we get large unit size ? i only seem to get the regular 60-120 one“s wich is a tad frustating for role playing purposes and most importantly population control :help:
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Re: Campaign difficulty recommendations
In video options, from the starting screen.
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Re: Campaign difficulty recommendations
H/M for me, best setting for roleplaying.
VH/VH only if you just want to play EB as if it is a video game.
Is there anyone played HAYASDAN in VH/VH, huge unit size? I remember my first campaign back in 0.81a, playing as Hayasdan. I hardly captured and controlled 3 settlements, surving several years as a small kingdom. Then the AS came. They sent full stack after full stack, it's just like there is no end! Then I did the most glorious thing, QUIT. And the worst thing is medium cavalry beats my Hayasdan body guards. :dizzy2:
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Re: Campaign difficulty recommendations
Do you play all games on insane difficulties?
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
chenkai11
H/M for me, best setting for roleplaying.
VH/VH only if you just want to play EB as if it is a video game.
Is there anyone played HAYASDAN in VH/VH, huge unit size? I remember my first campaign back in 0.81a, playing as Hayasdan. I hardly captured and controlled 3 settlements, surving several years as a small kingdom. Then the AS came. They sent full stack after full stack, it's just like there is no end! Then I did the most glorious thing, QUIT. And the worst thing is medium cavalry beats my Hayasdan body guards. :dizzy2:
IF u want to play vh/vh, then play with arcade mode on... that way... you just control your HA and run arround the map, dodging enemies till they all die... reallly a videogame! :laugh4::laugh3::laugh2::laugh:
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
A Very Super Market
In video options, from the starting screen.
thanks
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Re: Campaign difficulty recommendations
Thanks again for all the replies, I've gone with H/M for my campaign. We'll see how it goes.
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Re: Campaign difficulty recommendations
H/M is challenging. I personally like M/M as it hasn't the AI go after you all the time.
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by tls5669
I wouldn't recommend VH on a Casse campaign, the AI will rape you before you get a chance to build up you're economy. Believe me I know, but on H the AI will leave you alone. They are the only faction at peace with the Eleutheroi, there's a half stack right by your capital that will attack you within 5 turns.
Really? I've played a few campaigns with Casse, with both rtw.exe and alx.exe on VH/H, and in my current one, VH/M, and haven't found the eleutheroi to be too much of a problem, as long as you keep an eye out for the rogue half-stacks.
I think i'd agree with Maion on the VH battle front; I can't see it being realistic (unless you're freaking insane at battles), and trying VH/VH, It tends to get boring as the inevitable beginning eleutheroi settlements you have to take over become crazy hard and wear down your few wavering troops which you can hardly afford. For barbarian factions it makes the game incredibly boring for the first few years.
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Re: Campaign difficulty recommendations
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Originally Posted by
K-Dogs
Really? I've played a few campaigns with Casse, with both rtw.exe and alx.exe on VH/H, and in my current one, VH/M, and haven't found the eleutheroi to be too much of a problem, as long as you keep an eye out for the rogue half-stacks.
I think i'd agree with Maion on the VH battle front; I can't see it being realistic (unless you're freaking insane at battles), and trying VH/VH, It tends to get boring as the inevitable beginning eleutheroi settlements you have to take over become crazy hard and wear down your few wavering troops which you can hardly afford. For barbarian factions it makes the game incredibly boring for the first few years.
On BI they do. There I am minding my own business, disbanded all but 2 stacks of my army, doing nothing to instigate, and there they go attacking me. Happened 2 times on VH/M. On H/M they dont mess with me.
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Re: Campaign difficulty recommendations
VH/M. Any lower and the game gets way too easy- the major downside is diplomacy, but FD helps here. (Though I try to avoid using it too much).
If I'm playing as a really easy faction like Romani or Carthage I sometimes bump it up to VH/H.
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Re: Campaign difficulty recommendations
I've been playing the romans on m/m and from what you guys have been writing i must be dumber with money than the AI.
I can afford to have one full army and a ship if i seriously cut back on my building and an extra 3/4 stack army if i stop building all together.I've been fighting carthage and they just keep spamming a full stack army or two every few turns.I've been winning the war but i can't afford to keep churning out,or rebuilding,units at the rate they do and they refuse to make peace.
I just figured with as tight as money is in the early game it was better to adopt a southern expansion policy to get some money provinces.
The one thing i have learned though is not to auto-resolve sieges against them.I had hamilicar bottled up in a city with three depleted units and a full army sieging i was getting so tired of all the siege battles so i hit auto.The game decided that his handful of men almost completely wiped out my legion.
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Re: Campaign difficulty recommendations
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Originally Posted by
John the Mad
The one thing i have learned though is not to auto-resolve sieges against them.I had hamilicar bottled up in a city with three depleted units and a full army sieging i was getting so tired of all the siege battles so i hit auto.The game decided that his handful of men almost completely wiped out my legion.
In those cases, open up the command console (press ~) and type in auto_win attacker if you are the attacker (which is also the case if you sally during a seige) or auto_win defender. Type that in right before hitting the auto-resolve button. I wouldn't abuse it though; just use it for those cases in which you're positive that you would win if you manually fought the battle.
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Re: Campaign difficulty recommendations
I play VH/M and honestly I've heard all kinds of stories ever since Vanilla RTW (which I still played VH on) about full stacks coming out of nowhere, elites all over the place and other ridiculous occurrences in the AI's favor. Now, either all these people are exaggerating a bit, or there's something wrong with my game, but I do not get stacks of elites, I don't get ridiculous amounts of stacks. Sure maybe I blitz a bit more than the average RPer but it isn't like I cripple factions left and right. In a way it is almost easy
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Re: Campaign difficulty recommendations
Quote:
Originally Posted by
Fierro
I play VH/M and honestly I've heard all kinds of stories ever since Vanilla RTW (which I still played VH on) about full stacks coming out of nowhere, elites all over the place and other ridiculous occurrences in the AI's favor. Now, either all these people are exaggerating a bit, or there's something wrong with my game, but I do not get stacks of elites, I don't get ridiculous amounts of stacks. Sure maybe I blitz a bit more than the average RPer but it isn't like I cripple factions left and right. In a way it is almost easy
Remember RPers set many own house rules to play, restricting themselve with this and that. Not just limiting to blitz the enemies. If your enemies send continuous stacks with money boost every turn, the player needs to react and ruin the roleplay as historically/realistic as possible.
Most RPers I think are all bored with just winning battles and conquering regions. I am one of them.