Originally Posted by
Axalon
I think you are stretching things pretty thin here, as to somehow "warrant" the default (raw MTW) circumstances on rebels. At any rate, if you (or anybody) want the static, timid and passive rebels in your game - that is your privilege and headache.
Personally, I want and expect more then that out of rebels, a lot more, and so I have radically changed things and designs to make it happen. In general that will (if done successfully) deliver more organic, active and dramatic campaign which in turn will (conventionally speaking) generate a more exciting and interesting experience on this stuff - and I prefer that instead. My result on that is Redux, which may very well still present the best hunting grounds for various rebel activity - so far. It proves that higher levels of challenge and activity is very possible to achieve with the rebels, if that is what people truly want. I want it, and now I can get it...
For the likes of you, who don't (seem to) want higher levels of challenge and activity - raw MTW is a good place to go, no arguments there. For the likes of me - who do want more challenge and activity out of rebels - raw MTW is a poor place to go, due to its designs, traits and performance. As a result, people such as myself will therefore always be better off in the realm of modification and alterations, because it is there, like it or not, where increased challenge and activity levels - beyond what raw MTW can deliver - are to be found somehow. Ergo, people are not stuck with the default experience on rebels, they have a choice on this, as there are both existing and possible alternatives to it.
- A