Some remarks...

Rebels are in effect one faction. The various names and colours are basically cosmetics and little else that creates the illusion that there are several and separate rebel factions. I don't know for sure, but I doubt that there are any rebels elsewhere more ambitious and feisty then ones we can find in Redux. The RX-rebels also prove several points discussed here and in many ways outlines what indeed is possible within the MTW-engine and that framework. In Redux (RXB1003)...


  • Rebels do Seaborne invasions (then the AI draws troops from wherever available, multiple provinces)
  • Rebels do regularly build troops, and can have serious armies
  • Rebels do frequently attack the Player (when at war)
  • Rebels do frequently attack other AI-factions (when at war)
  • Rebels do frequently build buildings (cannot build forts or farmlands)
  • Rebels rarely ever run out of cash/florins.
  • Rebels frequently build ships (and plenty of them if unchecked).
  • Rebels operate and work as 1 faction in effect.
  • Rebels can very well be a very real and serious factor in the game somehow (usually are).
  • Rebels are able to kill factions and regularly do so - this may include the player-faction as well.



This is the reality found in Redux. Evidently, that reality is very different from the one we get in raw MTW, while many things are hardcoded about rebels in the engine it also clearly shows that several things are indeed possible to be very, very different from the usual passive experience found in raw MTW (or stuff heavily dependent on the CA standard designs).

Yes, in raw MTW rebels are basically some timid unserious rabble as already suggested, agreed. One might say that they in raw MTW more or less works as some passive place-holder for a region while a "regular faction" (slowly) get ready to take control over that province - generally speaking. It is hardly an active force in raw MTW like it is in Redux (and possibly, in some other mod I don't know about). The point is, it does not have too be that way, but then we must also then be prepared to abandon raw MTW or any close clones as there is no other way to escape that very circumstance. The culprit here are the CA standard-designs in MTW and it is those that has too be (extensively) changed if we really do want more dangerous and active (functional) rebels. As long as we stick with raw MTW, then we will also get that timid rabble it provides as rebels, as simple as that. There is no way around it. Either we will acknowledge or deny that fact.

I for one acknowledge it.

- A