Here, do this. Works perfectly. Made it myself, and have tested it multiple times
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Here is the script, put it in data/show_me/scripts:
Save it as ForceDiplomacyscript
console_command force_diplomacy on
console_command force_diplomacy accept
wait 7
console_command force_diplomacy off
end_script
I made it a 7 second timer after you press the advice button, so you can choose what diplomacy you want, hit the show_me button, and then have 7 seconds to click on the little submit scroll before it turns off. I made it 7 just in case your game has some "act of god", plus after you force diplomacy you probably will just end the meeting.
Put this in export_descr_advice under AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread:
That, to:AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread
GameArea Campaign
Item Help_UI_Panel_Diplomacy_Early_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title
Text Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1
ThatAdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread
GameArea Campaign
Item Help_UI_Panel_Diplomacy_Early_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title
Script scripts\show_me\ForceDiplomacy.txt
Text Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1
BTW, the location of the showme script is in the advisor scroll when you are in a "meeting", so when your diplomat talks to another or vice-versa, right after you both "engage" in talking is where to scroll is. Like I said above, i suggest you choose what you want demanded, click the "show me how", then press the submit.
And before i forget, if you want something you have to give something...even if its 1 denarii. The AI is dumb and easily manipulated, but not that dumb...it wont be giving you "free" stuff but it will do it very, very, very cheeply (1d for a city is cheap)![]()
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