Thinking out load again.
Good points PK on the Civil War topic. I certainly would like that to be a relatively unusual thing...but I guess that would have to be handled IC.
Another thing I was thinking about was how the titles are given and revoked. In medieval times when a title was given...and it was given by the FL in most instances, OR inherited through a family (with the FL permitting the continuation of the title and privileges), it wasn't removed due to the structure we have recommended here.
I certainly agree with the general concept but something just a little more rigid would be more accurate and provide a little more of a 'base' for role playing with. Maybe rank allocations are given based on structure but can't be revoked unless by the FL or death (or exile).
To me the main characteristic of feudalism was a series of Oath contracts given from top to bottom in the hierarchy. I know the FL is the only thing we can't really control, and I don't think anyone wants us to control it...but the only linear Oath contract that IS not controlled by us in the one between the Dukes/Grand Dukes and the FL in this example...everything under that is fluid and up to IC situations.
I do believe we should replicate this as best as possible to give the feeling of feudalism.
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