Again, I'm just offering to be the umpire, so I'll go along with whatever you want, but I don't understand the point of the faction-specific rules. If the first player picks Scotland as their faction, then they should rightly expect to get stomped when the second player picks England. Lesson? In a competative tournament, don't pick a weak faction if you're choosing first. If the first player picks England and the second player picks Scotland, the second player has no one but himself to blame if he loses. The faction choice at the beginning of the game is equivalent to the selection of your starting lineup in a sporting match. If you use all of your worst players, you shouldn't expect to win.
The same for adjacent factions. I can imagine many very interesting games arising from adjacent factions, such as France/HRE, England/France, Venice/Milan, Poland/Hungary, etc. Banning faction selection removes a lot of the strategy from the start of the game.
The bug exploit and turn number rules I like, though.
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