You could always do the nice thing and create a brand new indie battle engine.
You could always do the nice thing and create a brand new indie battle engine.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
If there is someone geeky enough with time to spare and cracks the source code + edits the bugs and makes the game the way we want it and then releases it on the torrents, CA has the right to sue the guy for infringement.
Hypothetically speaking. But in this world, anything can happen.
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
All this source stuff is beyond me. Some other game companies have games that are more modifiable, but their game engines are still off limits. I think at least with MTW we get a very solid game that is not as bug-ridden as some of CAs newer releases. Even though these games were released with new features and have more mods, the mods can not cover up the core games flaws.
I think that instead of signing petitions the community should propose a deal to CA. Maybe they would be willing to make some changes to the source code and release it as a very, very late patch to MTW, if we provide them payment for the manhours. If I saw a list of what needed to be changed to MTW and felt that these changes would really alter gameplay, I would be willing to put some of my money in the MTW patch pool.
I wholeheartedly agree with this primarily because it allows people an outlet through which to express their creativity. You could think about any game, from a 3D Maze to a Battle Engine. And all of those could be made to be modifiable. From the walls along the maze to the skins on the soldiers. If you have a 'data' folder with the right tools or even open formats (or widely available formats), then the game is decently modifiable without the need to open-source your game.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Do any of you guys play games made by Paradox? That is one of the few game companies that continues to support their games well after release. Their customer service is outstanding!!! They offer beta patches to the public and take note of ideas and suggestions for improvements from their forums. They then will give the customers the many of the improvements they want in the next patch. You can sometimes even talk directly to Johan, their lead programmer, who will make changes to the source. In addition to that, Paradox games are very modifiable and what cant be modified, can be suggested as an improvement for the next patch.
If more game companies were run like this it would be a lot easier on the fans and modders, and make for a much more enjoyable game experience.
As has been discussed at length earlier in this thread, doing what other developers do in making games more open and easier to mod is a good thing, but it doesn't address the problems, bugs and incompatibilities in STW/MTW. To address problems like units disappearing in battle, graphical glitches causing CTD's on the MTW campaign map, slow fps on the campaign map, flickering menus and slow campaign/battle loading times in MTW - basically the game breaker problems that are stopping many of us, including myself from playing - the only real solution is a new patch (which won't happen) or release of the source code (that won't happen either - but it's probably more likely than a new patch).
The only hope for STW/MTW players is if the source code is released privately under licence to someone like Good old Games: http://www.gog.com/ . The downside of that is that you will end up paying all over again for a game that you've already bought. It's also far less preferable in my view to an all out release of the source code. Releasing the source will allow for porting to other platforms and some extensive modding (adding new features, writing a new AI, etc).
Theoretically an engine (in STW/MTW's case engines) could be built to make use of the existing MTW game media. This has been done for other games such as the Monkey Island series, the Bioware Infinity engined games (BG, PST, IWD etc) and Transport Tycoon. This hasn't happened for MTW because no one with the interest, the knowledge or expertise has stepped forward and STW/MTW is far more complex than those games.
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Last edited by caravel; 10-04-2010 at 14:42.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Probably our best bet, I don't see a source release or an unpaid patch. Having GOG do the debugging work and paying $5-$10 bucks for the updated game would be reasonable.
How are these efforts received by the developers/publishers? Are there issues with "unauthorized" use of the copyrighted artwork/music?
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
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