I'd be curious to know if a software guy at CA/Sega has actually looked into the nVidia problem. The company may not be willing to pay to rework the code/QA/patch, especially if the problem is with nVidia's implementation, but I wonder if they have identified the culprit calls. That knowledge might be useful for a community-led workaround, and wouldn't require the drastic step of source code release.
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