Hmm... the control cheat didn't seem to work... ah well, I guess I'll have to simulate it a different way.
Hmm... the control cheat didn't seem to work... ah well, I guess I'll have to simulate it a different way.
The Slave King: An Illyrian AAR - not UPDATED!
The Banners of Sab'yn: Sequel to Spear and Shield - Dead
Spear and Shield: A Saba AAR - Finished
In Search of Truth: A Hayasdan AAR - Kind of Finished...
China Blog
You could use a scripting command to kill then spawn the new character in the new faction:
like this:
console_command kill_character "Gaius Julius"
spawn_character Julii "Gaius Julius", general, command 0, influence 0, management 0, subterfuge 0, age 20, x 54, y 124
--------------------------------------------------- Below is the description for the spawn_character command----------------
Identifier: spawn_character
Parameters: faction, character as in character description in historical battle
Description: create an army at a particular location
Sample use: spawn_character Julii Foedus Chaerea, general, command 0, influence 0, management 0, subterfuge 0, age 20, x 54, y 124
Class: SPAWN_CHARACTER
Last edited by Xurr; 06-15-2009 at 23:45.
Thats because it only works in a script, for example:
script
console_command control egypt
...
The genericscript is just a placeholder so you can make a script with the same name and just use the console command. Be warned that you control said faction after you press end turn, so the AI tends to screw with your units.
The Gods envy us.
They envy us because we are mortal, because any moment might be our last.
Everything is more beautiful because we are doomed.
You will never be lovlier than you are now.
We will never be here again.
Thanks for all the help. I don't think I want to risk screwing up the campaign so I'll just fake it...
The Slave King: An Illyrian AAR - not UPDATED!
The Banners of Sab'yn: Sequel to Spear and Shield - Dead
Spear and Shield: A Saba AAR - Finished
In Search of Truth: A Hayasdan AAR - Kind of Finished...
China Blog
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