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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Destroying stuff in sieges

    The damage isn't to the sloping foundation/walls, it's to the 'ramparts' on top of them. When a section of wall is destroyed, the 'ramparts' in that area are destroyed. Damage is visually represented by damage to the ramparts. This prevents defending units from 'docking' at that point, which makes it easier for units to scale the wall at that point. It also removes the extra missile protection that the ramparts provide to any docked unit. Because the foundation/walls themselves aren't destroyed, this action doesn't have the same level of significance that it did in games like RTW or M2TW; units still need to climb the walls to get in, so they're still more dispersed than they would be rushing through a breach in one of the other games.


  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Destroying stuff in sieges

    Thanks for the answer.
    It's a strange twist of logic. CA was able to moddle crumling walls in the past just fine. Any reason they are doing it this way now?
    Last edited by Peasant Phill; 07-08-2011 at 11:16.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Destroying stuff in sieges

    Quote Originally Posted by Peasant Phill View Post
    Thanks for the answer.
    It's a strange twist of logic. CA was able to moddle crumling walls in the past just fine. Any reason they are doing it this way now?
    I would guess part simplicity and part realism. They've already vastly simplified the siege system (and improved the BAI) in the last couple games by allowing units to scale castles anywhere without siege equipment. Maybe they had difficulty programming the AI to properly destroy a section of wall and then utilize that breach without also making its movements extremely predictable. At the same time, there may be a realism element to it, as the 'wall' is really just a motte covered with stone. The stone itself can be damaged, but mottes themselves are notoriously resistant to artillery. Japanese castles really did use that kind of construction on a regular basis.
    Last edited by TinCow; 07-08-2011 at 13:48.


  4. #4
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Destroying stuff in sieges

    Enemy burned up my gatehouse with fire arrows last night. The guys I had stationed in there took mass casualties from the fire
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  5. #5
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Destroying stuff in sieges

    Sorry for bringing back an old thread, but how exactly is it possible to use fire arrows against structures. Simply right-clicking on them as if they were people doesn't do anything. I notice it does seem to be possible for a split second after clicking the fire arrow button, but that just seems to cause the archers to walk up to the structure rather than shoot at it.

  6. #6
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Destroying stuff in sieges

    I have noticed that, too. It would be nice if we can use Bow Warrior Monks' fire arrows to destroy an arrow tower from outside its range.
    But maybe that's exactly why it is prevented.

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