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Thread: Yee-Yee-Oh!: Mori (Legendary, Domination)

  1. #241
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "The enemies are routing... and they are fleeing OUT of the Citadel!"
    Motonari: "Ha, just like what Yorinobu reported from Totomi. Our Yari Cavalry will run them down."


  2. #242
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "The enemy Daimyo's bodyguards have been killed off by our arrows! The Shogun is fleeing - out of the castle!"
    Motonari: "Wow... let's run him down!"
    Takamoto: "He is too fast! He is... running directly toward us!"
    Motonari: "Tell the infantry to charge him!"
    Takamoto: "He ran into our thick infantry line!"
    Motonari: "What a bizarre death for the Shogun... he fled right into death...""


  3. #243
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Hm, father, there are no more defenders parading inside the castle. Most of them fled out of the Citadel and got mowed down. But some of them is hiding in alleys between buildings."
    Motonari: "Hm... their arrow towers prevent us from finding good angles to shoot at them. It looks like that we will have to storm in..."
    Pirate Captain Yoshi: "Wait, my lord!"
    Motonari: "Huh? What do you want to say?"
    Pirate Captain Yoshi: "We can hide anywhere on the battlefield as long as we remain walking. Please let us try! We can destroy the arrow towers for you!"
    Takamoto: "Hm... these Wako Raiders do have Kisho training. Maybe they can escape the detection of arrow towers?"
    Motonari: "Worth a try. Good luck!"



    Pirate Captain Yoshi: "No problem! We remain undetected by the arrow towers! Hahaha! Burn! Burn!"
    Motonari: "Ha... if we knew about this, there is no need to find any weakness spot!"

  4. #244
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Pirate Captain Yoshi: "Arrow Tower destroyed! We only lost 2 men!"
    Takamoto: "These guys are like professional thiefs! Well, they actually are. Why are we fighting with thieves..."
    Motonari: "Now the arrow tower has been destroyed, we can freely shoot at the cowards hiding in the alley. Go go go!"


  5. #245
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, we have routed all the units hiding in the alley! Now again we run out of targets."
    Motonari: "Hm... if we charge in, the defenders might rush to defence. We will suffer greatly if this happens. But maybe the defenders will not rush to defence because they are so distracted by our Light Cavalry."
    Pirate captain Yoshi: "Lord Motonari, please let my men test them!"
    Takamoto: "You mean you will walk inside the Citadel alone?"
    Pirate captain Yoshi: "Exactly! If undetected, we will burn down more gates and towers for you!"
    Motonari: "Sure, but just run when they are coming at you, OK?"
    Pirate captain Yoshi: "You bet!"



    Pirate captain Yoshi: "It worked! We have occupied all gates and towers on the north side!"
    Takamoto: "This is too easy! Maybe we will just let them sneak into the town center and win..."
    Motonari: "Ha, Stepping on the town center will certainly trigger an alarm. But maybe we will do just that. Let's move our second pirate unit there and wait for the signal. All other units, prepare to storm in the Citadel!"

  6. #246
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, why do we need two pirate units there?"
    Motonari: "One unit occupies the town center, while the other locks the gate, so the defenders have to take the longer route in. This should buy us the time. We only need to hold the town center for one minute. But we will rush in all of our units as a huge distraction for the defenders."
    Takamoto: "Got it!"



    Pirate Captain Yoshi: "The gate is ours! The defenders are locked outside of their own gate!"
    Motonari: "Naginata Samurai, charge their Bow Samurai!"
    Takamoto: "Hm... how come the Bow Ashigaru is not firing... ops I forgot to tell them to fire at will!"
    Motonari: "Just 9 more seconds!"

  7. #247

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Fascinating - just about to embark on my own Mori legendary domination campaign.

    And in multiple campaigns I've never actually played out the assault on Kyoto on the battle map as its almost always safer and you get a vastly better casualty ratio using autoresolve for castle attacks (often I suffer no casualties at all) - but these pictures have inspired me to try it.

  8. #248
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Victory! We lost just 111 men!"
    Motonari: "Yes. The moment we captured the Town Center, the Ashikaga soldiers gave up fighting. But too bad we still had to kill them all."



    This concludes chapter 10 of our story.

  9. #249

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    And I have defended citadels but IIRC have never seen those extra buildings - is that a mod that allows multiplayer maps or is it a patch feature I've not see yet?

  10. #250
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Chapter 11. Elusive great catch

    Hidesato: "Admiral Kobayakawa, we now have two powerful fleets completed with Heavy Bune. Let's go crush the Hojo fleet!"
    Atsuyori: "Certainly! There is a large Hojo fleet in Seto Inland Sea. We should be able to capture it!"
    Jaku: "They seem to know that we are coming, so they are fleeing north!"
    Hidesato: "Let's chase after them! So close this season..."



    Jaku: "Apparently, they are just as fast as us! If we just chase them from behind, we will be unable to catch them... forever."
    Atsuyori: "Don't we have the Strategist +30% movement range buff?"
    Hidesato: "That only works on land..."
    Atsuyori: "So we wasted two points on that skill? NOOOO~~~"
    Hidesato: "The Admiral skill tree should be able to increase naval movement range..."

  11. #251
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, our admirals just missed Hojo's fleet by a few miles. Too bad we missed a potentially great battle."
    Motonari: "Look at it this way - we regained control of the Seto Inland Sea without losing a sailor."
    Takamoto: "But we want to have large-scale naval battles... or we would have built all those ships for nothing."
    Motonari: "Well, don't the Honma clan has some great fleet? If we split up our admirals and use one of them to sail along the north coast, we are guaranteed for a fight later."
    Takamoto: "Looks like it is the only way..."
    Motonari: "Now we can't fight Hojo's fleet, there is no need to keep Hojo alive anymore. Give our monks the gree light!"



    Monk: "Gentlemen! Hojo is anti-Buddha! Let's rebel against Hojo's subpar rule!"
    Religious mob: "Yeah! Burn! Burn!"

  12. #252
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, congratulations! You are now the new Shogun!"
    Motonari: "Great, I lived long enough to become the Shogun!"
    maltz: "Actually my lord, you had a heart attack when you were 59 and I quote, died from a natural cause. But we gave you CPR."
    Takamoto: "Does that mean that I should have been the Shogun now?"
    Motonari: "Take this crazy retainer out of here!"


  13. #253
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, what's the good thing about being Shogun?"
    Motonari: "Actually nothing is very different... I had a dream that I could move some brooms with willpower, but it did not happen after I woke up."
    Jaku: "My lord, the Japanese Circle is ready!"
    Motonari: "What Japanese Circle?"
    Jaku: "Oh... we need to pronounce in Japanese now. The Nihon Maru is ready!"
    Takamoto: "Oh nice! Let's use that to kick some butt!... if that butt does not run away."


  14. #254
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, our Dry Dock in Bingo is complete! We can now build two kinds of advanced ships, the Cannon Bune and the O Atake Bune!"
    Motonari: "Cannon Bune is good - great damage, great range (300, cannot be boarded. Let's order a fleet of them!"
    Takamoto: "Hm... apparently we can only order two."
    Motonari: "TWO? Why?"
    Jaku: "Please let me explain, my Lord. As we formally rejected trading with Nanban, we have to get this technology from Great Ming (China), who bought the Cannons from Nanban. We can only import enough Cannons to build two Cannon Bunes, or the Nanban will notice and become upset!"
    Takamoto: "What the... so we spent so many turns to research the technology, so many turns to build the Dry Dock, and we can only build TWO?"
    Motonari: "This is silly. We need more than one fleet in the campaign. Two ships is like... nothing."
    Jaku: "I understand your frustration, my Lord. But we can build unlimited O Atake Bune!"
    Motonari: "Ok..."


  15. #255
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "Father, we can pick a suitable wife for Sadatoki! How about this girl? She looks like she can bear a bunch of children."
    Motonari: "Wait, who is Sadatoki?"
    Takamoto: "Sadatoki is 貞時! He is your youngest son!"
    Motonari: "Ops. I forgot about it after that night so long ago. *Cough* Ok this girl is good."


  16. #256
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Sadatoki: "Father, thank you for the arranged marriage! I will work hard to produce children... but please let me do something else useful to the clan, too!"
    Motonari: "Hm... all our armies are far away in the east now. Maybe you can stay in the Bingo port and lead another fleet when the Cannon Bune is ready. Not that you can make it sail any faster, though."
    Sadatoki: "OK, I will wait in Bingo!"



    Takamoto: "Father, I have a question about women..."
    Motonari: "I have many, but then I learned to ignore them. But what is your question?"
    Takamoto: "... Are fecund wife really more reproductive than other wives?"
    Motonari: "Why not? At least they have larger... you know."
    Takamoto: "For example, I have a normal wife who is nothing special. Motoharu has a fecund wife. But I end up having two more children than Motoharu."
    Motonari: "Yeah... you are right! Or maybe you are a fecund husband, but Motoharu is not."
    Takamoto: "... Thanks!"

  17. #257
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Motonari: "Takamoto, did you get the report of Wako activities near the Noto peninsula?"
    Takamoto: "Oh? So they are not appearing southwest Kyushu anymore?"
    Motonari: "Not anymore."
    Takamoto: "There is no much for them to do here. Maybe they are here to raid our trade route with Honma?"
    Motonari: "But this trade route has existed for years. How come they only spawn now?"
    Takamoto: "Maybe they have spawned in the past, just that we did not notice them because we did not own Noto?"
    Motonari: "But that does not explain why they have stopped spawning in southwest Kyushu."



    Jaku: "My lord, may I have a guess?"
    Takamoto: "What's your theory?"
    Jaku: "After years of sailing, I find that the Wakos only follow our expansion. That's why they were spawning in Aki in the beginning. After we owned Kyushu, they moved to southwest Kyushu. Now we own Noto, they moved to Noto. It follows our territorial expansion."
    Motonari: "So they appear in a pre-designed spot close to our latest expansion? That's possible. Another possibility is that this is not time-based, but position based. In other words, Wakos appear in a pre-designed spot that is beside province we own, and the spot is the farthest away from our capital."
    Takamoto: "So does that mean that if we just send trade fleets to a far-away node, we will never be bothered by the Wakos there because we don't own a province there?"
    Motonari: "Very likely. We have never been bothered by Wakos in our Iron and Warhorse trade node, right?"
    Takamoto: "That's very kind of them!"
    Pirate Captain Yoshi: "Thank you!"

  18. #258
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Motonari: "What is the status on the fleet on the southeast coast? Have they found any Hatakeyama fleet to sink?"
    Jaku: "Unfortunately no, my Lord. The Hatakeyama ships started running away even when they were still two seasons away from our fleet."
    Motonari: "What a bunch of cowards! Tell our Ninja to assassinate their daimyos!"
    Takamoto: "Father, our fleet really needs to hurry up..."



    Motonari: "Huh? What's this?"

  19. #259
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "We... we won! We have reached 60 provinces! 80 seasons... 20 long years. We are the ruler of Nihon... if the other two clans do not object to it."
    Motonari: "That's it? We really wanted to fight a good naval battle..."



    Jaku: "BIG NEWS, my lord! Our great naval battle has finally showned up!"

  20. #260
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Takamoto: "It is... the BLACK SHIP!"
    Motonari: "(in tears) We waited for it for so many years, and all we got was idiotic Wako who did not even know how to row. Finally it came!"
    Jaku: "And it was sailing directly toward our fleet along the northwest coast! We can intercept it with our best fleet ever! Cannon Bune, O Atake Bune, Nihon Maru, Heavy Bune, Fire Bomb Kobaya... they are all there!"
    Motonari: "Takamoto, go buy popcorns!"



    Note: What a suitable finale for Mori! I am going to make a movie about this and upload it to Youtube. So it might take a while.

  21. #261
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Motonari: Let's fight the Black Ship!

    Take 1


    Atsuyori: "My lord! Success! We captured the Black Ship!"
    Motonari: "Good job! Once the boarding starts, the Black Ship is doomed."
    Atsuyori: "Yes. Now I just have one question remaining... how come I only have 1 star, too? Give me my stars back!"
    Takamoto: "Hm... how come the Fire Bomb Kobaya did nothing?"
    Atsuyori: "er...."
    Motonari: "This is because all we fought before this day was Wako, and all we needed was Medium Bune. Admiral Kobayakawa, if you could fight the Black Ship again, you should be able to use the Fire Bomb Kobaya better, right?"
    Atsuyori: "Yes! Please let me try again!"

    Member thankful for this post:



  22. #262
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Atsuyori: "Sailors! Let's go!"

    Take 2 (about 10 minutes)



    Atsuyori: "My lord! I am so sorry - we accidentally sunk the Black Ship, but also lost the Nihon Maru!"
    Takamoto: "Ouch! Two best ships lost in one victory..."
    Motonari: "It is OK. Luck was really not on our side. I can see a lot of improved execution, but there was still room for improvment."
    Atsuyori: "Thank you for your understanding, my lord! I have learned to block the Black Ship's advance with my ships. Please let me try again to wash away my shame!"
    Motonari: "Sure. How about a night battle next time? We are at a range disadvantage. So night battles should work better for us."
    Atsuyori: "Certainly!"

    ***

    Takamoto: "Hm father, what is good about Fire Bomb Kobaya? They could set the Black Ship ablaze, but then the fire spread to our own ship when we try to board. So it actually works against us."
    Motonari: "Hm... my best guess is that the fire does not always spread to our boarding ship? Otherwise there is simply no point to bring any Fire Bomb Kobaya to fight the Black Ship."

  23. #263
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Take 3

    Atsuyori: "Boys! Let's surprise the Nanban with the night attack!"




    Atsuyori: "My lord, we... destroyed the Black Ship with our Fire Bomb Kobaya, before we got a chance to board! I am sorry!"
    Takamoto: "Wow. Didn't know the Kobaya could sink the Black Ship!"
    Motonari: "There is no need to say sorry. Now we have a good way to use Fire Bomb Kobaya against large ships - block their front and bomb them to death!"
    Atsuyori: "Thank you, my lord. If you allow me to fight the Black Ship again, I should be able to capture it!"
    Takamoto: "But we did just that in Take 1. Ironically, we had the least amount of experience and skill then."
    Motonari: "There are many things out of our control. This just show that we should only focus on the improvement of skills but not care about the results too much."
    Atsuyori: "Thank you, my lord!"

    ***

    Takamoto: "Father, we are able to either capture or sink the Black Ship with ease. There is no remaining challenge for our navy anymore..."
    Motonari: "Yes. I think this is a good time to wrap up with our military campaign and enjoy the peaceful days!"
    Takamoto: "Let's research the Geisha house!"

    ***

    maltz: Thanks for reading the Mori story! At the end I will organize some thoughts about STW2's navy.

  24. #264
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Conclusion: Naval Battle Wrap-up

    Naval Battles in STW2 is quite enjoyable and tactically challenging, but there still exist problems. Let's discuss the problems first to take it out of our minds.

    Current Problems of Naval Battles

    (1) Generals losing stars: new problem introduced by patch 5346

    Every general is a 1-star naval commander. This makes spending points down the naval path completely pointless. Hopefully this is because I did not start a new campaign upon applying the new patch. Need to verify this later.

    (2) Defending ship does not even move to engage our fleet: new problem introduced by patch 5346

    Before the patch, the enemy ships always sail straight to us, which is stupid but guarantees some action. The patch corrected this - but not much - now they do not move at all in a defence battle. And unfortunately all of our previous discussions on naval tactics, such as trapping, wall of arrows, etc., instantly become obsolete for naval attack battles. It should remain useful in defence, though.

    For naval attacks, now there is a mindlessly easy way to win. When we have a ranged advantage, we only need to circle to the side of an enemy formation and eat it up one by one from there.

    (3) Ships that are ordered to move in groups often have problem finding their targeted location and miss it, and then row in circles for eternity: new problem introduced by patch 5346

    This happens extremely frequently when we ask the group of ships to turn. The workaround is to order individual ships to row to their targeted location. This could be a tedious process. And even so some of the ships will still miss their spot and start turning in circles.

    (4) Boarding is unreliable: existing problem

    It is difficult to control the timing of the boarding command - we have to issue the command a few seconds before the optimal distance and orientation is reached. And the ship's relative position and orientation matters a lot. If we issue the board command while the ship is far away, in 90% of the cases no boarding will ever occur, as the boarder will just row in circles endlessly trying to get to the target's past location. Multiple boarding commands might make the boarding fail, too.

    (5) Fire Bomb Kobaya needs to be manually ordered to attack.

    A tiny inconvience. We have to row them up close and right click to attack. If the target rows away, we have to manually row them up and manually attack again.

    (6) A ship on fire spreads its fire to its boarder, but the boarder has no option to extinguish the fire and could only watch its ship sink probably before the fight is over.

    This might be an intended feature, but it would be unreasonable if the boarded ship, which was already on-fire, might last longer than the boarding ship, which just caught the fire. It is a little unfair for the boarder especially considering successful boarding is so rare.

    This leads to the question that do we really want to set ships on fire with Bow or Fire Bomb Kobaya? In many cases we want to capture the ships.

    (to be continued)

  25. #265
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Discussions of Naval Tactics

    (1) Creating favorable ship matchup

    Here are some exmaples:

    - In general, we want to have more and better ships. This is the most important thing! All of the rest only helps to win more beautifully. But might not always magically turn us from a loser to a winner.
    - Use Medium Bune to shoot at any ship with a smaller bow crew. This is pretty much all we need to do while fighting Wakos. There is no need to manually target them. Leave fire at will on. We need to focus our attention on moving and boarding.
    - Use a boarding ship to board any ship with a weaker melee crew. It is probably not a good idea to set the target on fire first, as this might result in the loss of both ships (as what happened in Black Ship Take 2).
    - Use a Kobaya setting a large ship on fire.

    (2) Ideal timing of boarding

    The best boarding order is issued about 3 seconds before the ideal relative orientation and closeset distance of two ships is reached. For example, if we have two ships coming head to head, we want to issue the board order probably slightly before the two ships meet heads. However, if we have two ships coming on a 90 degree angle, it is probably not a good idea to even issue the boarding command. We should first turn our ships 90 degrees to create a good relative orientation - which usually means facing the same direction. It would be ideal to put a block in front of the target - see next point.

    (3)Blocking

    Blocking refers to using one or multiple of our ships to park right in front of a moving enemy ship to prevent it from sailing any further - and maybe not even be able to turn, if we block it from both sides. Blocking is very important if we want to board a moving target ship. This little skill definitely come in handy when battling Nanban Trade Ships and the Black Ship.

    (4) Night attack

    Limited visibility and the sense of uncertainty and thrill! And it only requires the first-level naval tech. However, night attack likely reduces the range/accuracy of cannons and bows (not sure about the details, but it seems that the difference is not very large - see Black Ship Battle Take 3), so we only want to use it when we have the ranged disadvantage (like battling the Nanban ships), or want to avoid enemy reinforcement. Otherwise, it is probably better to stick with a shiny bright day.

    (5) Fire Bomb Kobaya

    These guys are like suicide sticky bombs. They need to get very close to a target, but once they stick, they will keep throwing bombs until the target sinks! So it is probably a good idea to bring them only in a close fight where you are not sure whether you can win, and do not worry about capturing the enemy ships. If you want to capture a ship, use boarders and not the bombers.

    Another possible way to conserve them is to quicky close in to set an enemy ship on fire, and quickly row away. But since turning is tricky, we have to worry whether we will therefore push them to deeper danger.

    By the way, now the defending AI ships do not come to us, their mines are much less useful.

    (6) Cannon Bune

    I do not understand why CA only allows 2 cannon bunes. Going through those naval techs to finally have access to them is a huge investment - and we only get 2 ships? Are they sure they want to hurt players' feelings like this? Do 2 ships make any difference?

    You may argue that the Cannon Bunes are too powerful because they cannot be boarded. But they still have weakness to fire and other cannon. Shouldn't we reward the faction who goes through all the trouble to get Cannon Bune something in return? Sure, you can go "tank" with a full fleet of O Atake Bune... I think a restriction of 8 Cannon Bune AND 8 O Atake Bune (and for that matter, 8 Fire Bomb Kobaya) is much better than 2 Cannon Bune and infinite O Atake Bune.

    The damage from just 2 Cannon Bune is probably not enough to rout any approaching ship (even two Nanban Trade Ships cannot do it). So it would still be more efficient to board the ship to surrender it, to shoot it with arrows to rout/surrounder it, or to use fire bombs/arrows to sink it. Cannon Bune is just here to add some damage support.

    Buf if we are the attacker and the opponent does not move, we might be able to simply shoot the enemy ship up from a safe distance! EVen if the opponent will come to us, we can probably easily intercept it with our ships and rout it. This would be the equivalent of the bait tactics on land battles. But the room of menuever is quite small, as the Cannon Bune only has a range of 300 (regular ships' arrows have a range of 180). Nanban Trade ships has a range of 500. The Black Ship's range is 700.

    (7) The really big and slow ships

    These big and slow ships, such as the Nihon Maru, the O Atake Bune, and the Heavy Bune, are available later in the game. And they are pretty much only required to battle late-game ships. They have thick armor, so against really tough ships like the Black Ship, they take a few rounds of cannons before having to go into repair mode. They also have a good chance to succumb the Black Ship when they successfully board it.

    But against weaker opponents, they are like using chainsaws on bamboo chopsticks. We can win early-game battles with Medium Bune + Sengoku Bune + Bow Kobaya.

    (8) AI's chicken personality

    Building a powerful conventional navy is a lonely business - enemy fleets runs away from you before you even see them. This happened many times in my campaign. The AI's fleet were sailing backward when I was still at least 2-3 seasons away from them. I had nobody to fight! (Even if I could reach somebody, the AI fleet would immediately flee a long distance in the opposite direction.) It would be nice if the AI's fleets are a little braver.

    The naval battle seekers should convert and use Nanban trade ships, or capture the Black Ship and use it. The AI underestimates Nanban ships' power (just like the outcome of auto-resolved naval battle) and would not escape from us. But then we do not need tactics for Nanban ships, either. Just camp them up in a corner and fire!

    So why do we have tactical discussion anyway? It is not like we can use them on a yearly basis. Well, at least we do have our sea routes and back-yard provinces secured!

    This concludes the Mori story! Thanks for reading!

    Members thankful for this post (3):



  26. #266

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Entertaining and informative.

    I'm scared by the number of ways you showed to trivialize the already challenged AI :P I guess that's why you play legendary and I don't :)
    Ja-mata TosaInu

  27. #267

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    1564!

    And I was impressed with myself for completing a Shimazu campaign by 1577.

  28. #268

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    The cannon Bune limit is very disappointing, in particular because the Namban Trade Ship limit is four. Reversing those limits would be good enough for me (No japanese clan had more than one carrack, IIRC, and in fact only three were built in the entire country).

    I haven't tried any naval battle in the new patch but if things are as you say it is very disappointing. My own Black Ship assault was made with a far inferior navy using massive numbers.

    I used 40 ships mostly Sengoku Bune, with a few Medium Bune and Bow Kobaya. I lost 26 ships, but capturing the Black Ship was totally worth it. One thing noticed in your video is that the Black Ship crew seem to not have used matchlocks. In my own attempt boarding atempts were met with a rain of bullets if I didn't approach directly from behind the rear castle. Something lost in the patches?

    Incidentally the most useful ships in my own combat were a couple of bow kobaya that kept blocking the Black Ship.

  29. #269

    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    I laughed so much. You have outdone yourself, Maltz.

  30. #270
    War Story Recorder Senior Member Maltz's Avatar
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    May 2001
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    Default Re: Yee-Yee-Oh!: Mori (Legendary, Domination)

    Quote Originally Posted by Narcisista View Post
    The cannon Bune limit is very disappointing, in particular because the Namban Trade Ship limit is four.
    Strange, I had 6 Nanban Trade Ships at the end of my Shimazu Campaign, and I was still able to build more.
    Can it be that the quota is affected by something else?
    I also only had 1 Nanban Quarter in the Shimazu campaign, though.

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