That's very impressive! And very heroic as well.
One quick question on castle defence: when does the AI decide to assault a castle? I get either:
(1) AI ignores my castle but only destroys my farms, etc.
(2) AI lays siege on my castle and wait for my sally.
Could it be that AI decides to assault the castle when they think their invasion is overwhelmingly more powerful. However, I have also seen an AI attacker gathering 4 full stacks but quietly lays siege on a castle with 0 defender.
Guide: Guide of Bait Tactics
Campaign Stories: (in progress) Making a God of War (Uesugi)
(completed) Iga Ninjutsu is Good (Hattori), Yee-Yee-Oh! (Mori), Pagans' Requiem (Shimazu), Discharge the Honourable (Chosokabe)
Battle Stories: Legion of Faith, Wanderer of Faith
889 kills is awesome Jacobin..I do not tend to use the guns..Might now though, lol
Best for me is just a little over 260 kills with one unit of Naginata monks..achieved by running through the flanks of ashigaru and bow samurai..and then some easy pickings on routing enemy but nothing near that number..Nice!
Maltz..yes the AI seems reluctant to assault, My first couple of campaigns were on normal difficulty and the AI did assault then but only when they had at least 3or 4 times the numbers I did. (of course you would still win as the silly buggers fall of the walls at an alarming rate..)
However I have not had many assaults against me at all in legendary campaigns. I am not sure if this is because I am now better prepared for province defence or if in legendary they would rather burn crops and just wait for you to come to them...
On the rare occasion I have had one of my castles assaulted it has always been when I have had the sense of being under equipped with bow...I am wondering if the unit type is maybe a trigger then?
First thing is that they were defending a level 2 fortress, second that my battle time limit was set at 60 minutes and third that the AI did leave a lot of units standing around aimlessly under the walls to be shot to pieces.
Had it been a level 4 or 5 castle I have no doubt I'd have won at least in the sense of still having some men still standing when the time limit ended as the AI really gets lost in multi-levelled castles.
Have also had the problem of the AI besieging with multiple stacks rather than assaulting - it does seem pretty random and I have seen 4 stacks besiege a level 1 fort with no garrison at all other than the samurai retainers until its starved out - while single stacks have attacked castles/citadels with a full stack garrison that they couldn't win even with autoresolve.
In fact the one major gripe I have left with the AI is its siege tactics or lack of them.
Im sure I got more kills per unit one or more times. Some months ago I was bored, so I tried to make a high-end stack with only cavalry. After some time and with some luck I could train a whole stack katana cavalry with nearly maxed stats. I had no use for them, so I sent them around in enemys territory to test them. They killed stack after stack and the fights lasted only seconds, because the charges breaked the morale. After some killed stacks I had stupid ideas like sending only 3 units against a whole stack. The 3 units won and btw, the exp the units can reach is capped.
I love the "Valiant defeat"-message, that's about as gross an understatement as it can get ^^
Highest killcount ever is on a squad of Katana Cavalry against 2 stacks of primarily archers and matchlocks - got around 650 kills, but this is including the post-win chasedowns of at least 200 dudes.
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