I am sure somebody has brought this up both on the board and in their own feelings. The STW system has a serious defect handling troops moving along temples, water, and cliffs.

The soldiers tend to form a very long line surrounding these "gray/blue" area when they pass it. Their speed is significantly retarded and some poor soldiers got stuck on the same spot for a long time.

The new MI pack offers some water terrain. I have found multiple incidneces (such as Etchu) that AI got their entire army packed on the edge of sand/ocean, and easily decimated because our attack is considered as flanking.

I am not sure how the programmers can fix them - maybe reconsidering the troop movement calculation? Currently, the soldiers are trying to maintain their formation on all kinds of terrain. Maybe we can add a factor telling them "move aside a little bit" to avoid this funny retardation.