yes. a while back someone came up with a custom "city" map that looked great; problem was that the AI avoided the "streets" completely and opted to do its thing outside the town. also, the problems with moving units between the buildings wasn't so smooth unless you micromanaged and reformed your unit to correspond to the street width (which usually left a frontage of 3-4 men, and good luck turning a corner)
the game is set so that the spites do their best to travel in a straight line, rather than in an prescirbed path (like up a street, and turn right at the corner; they instead tried to clip the building to get from one point to the other). rivers are the same deal.



[This message has been edited by solypsist (edited 10-17-2001).]