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Thread: RTW Bugs

  1. #241
    Barbarian of the north Member Magraev's Avatar
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    Default Re: RTW Bugs

    I had a graphical glitch last night as the carthaginians.

    I was fighting in the north of italy, and one of my two units of regular (non-shooting) elefants was fighting some italians in a forest when I noticed that there were archers standing on the back of the elefants! I didn't see any of the archers fire though but it looked weird without a basket for them. They also looked much too big for the smaller elefants. I'm pretty sure (although not certain) that the archers weren't there when the battle started.

    I also just had a ctd after clicking the battle summary window (total victory thank you...) .
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  2. #242
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: RTW Bugs

    I noticed one funny thing that I had an unit routed on the city wall. Since there was no place to flee they just froze there waiting to be killed.

    While the strange thing is, their foe was soon eliminated after because my another unit was closing in to help them. These poor bastards was killed to 8/80, but because of their friend's arrival they didn't get completely wiped out. However, they didn't recover from the routing status throughout the battle and just freeze on the wall with their white flags up. No matter how close I move the good unit in between them, comforting them, wiping off their tears and encourage and massage and... no chance. They froze.

    ***

    Another strange thing I just encountered was that mysteriously 2 of my slinger units (not grouped) get stuck in the middle of a Roman town street. I can't move them at all - they respond to orders for 1 second. They can change directions and group shape but cannot move at all.

  3. #243
    Cathedral of Despair Member jimmyM's Avatar
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    Default Re: RTW Bugs

    a strange graphical glitch i seem to get with the shoulder pauldrons on companions - they're revolved 90 degrees and look a bit like a big shirt collar or summat, not quite sure what's causing it...
    dolce decorum est pro patria mori

  4. #244
    robotica erotica Member Colovion's Avatar
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    Default Re: RTW Bugs

    A settlement without any walls surrounding it acts like it does when you have troops near the pathway and outer buildings. You tell your troops to go into the city or out of it when they are on the path and they'll run around the outside of the city.... but there aren't any walls keeping them from leaving. This was beyond frusterating trying to fight my troops to get them to go certain places....
    robotica erotica

  5. #245
    Member Member Sleepy's Avatar
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    Default Re: RTW Bugs

    Quote Originally Posted by Maltz
    Another strange thing I just encountered was that mysteriously 2 of my slinger units (not grouped) get stuck in the middle of a Roman town street. I can't move them at all - they respond to orders for 1 second. They can change directions and group shape but cannot move at all.
    That happened to me once. As a last gasp I disabled skirmish mode and suddenly regained control of both skirmish units. In my case numidian cavalry

  6. #246

    Default Re: RTW Bugs

    Apologies if I'm repeating something already posted. I had a 20-card army vanish when disembarking from a ship. The fleet had gotten kind of beat-up during a difficult crossing of the Aegean, (two sea battles, but I won both), so I sailed it into a dockyard for retraining, moved the army (had a good family member on board too) onto the land, clicked on the city to issue the retrain command, and the army was GONE. Just like that, disappeared, poof! Any ideas?

  7. #247

    Default Re: RTW Bugs

    The game crashes back to desktop during the rebels turn.
    Reloading doesn`t help.
    Restarting doesn`t help.
    Rebooting doesn?t help.

    If anybody has any idea what to do, that would be appreciated.

  8. #248
    Member Member Mori Gabriel Syme's Avatar
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    Default Re: RTW Bugs

    Last night I smashed the wall of the city out from under an enemy unit, sending half of them falling to their deaths. When that happened the unit ran across the gap, through the air like Wile E. Coyote. A few of them must have looked down because about 5 or 10 more fell just before making across, but most the rest of the unit made it.

    It looked very funny really.

  9. #249
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: RTW Bugs

    Quote Originally Posted by Magraev
    I had a graphical glitch last night as the carthaginians.

    I was fighting in the north of italy, and one of my two units of regular (non-shooting) elefants was fighting some italians in a forest when I noticed that there were archers standing on the back of the elefants! I didn't see any of the archers fire though but it looked weird without a basket for them. They also looked much too big for the smaller elefants. I'm pretty sure (although not certain) that the archers weren't there when the battle started.

    I also just had a ctd after clicking the battle summary window (total victory thank you...) .

    I have a screenie of this very thing.
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    Marching out of time,To my own beat now
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  10. #250

    Default Re: RTW Bugs

    Playing as Greek Cities, I notice that none of my walls goes above "Stone wall". On the strategic map, I've got Epic Walls and Large Stone Walls, but on the tactical map, they're only plain Stone Walls.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  11. #251
    Member Member Claudius the God's Avatar
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    Default Re: RTW Bugs

    not really a bug, but something important to add -

    when you conquer a city and you have the options occupy, enslave and exterminate, can we please have a note ow what the population is at that point. i enslaved Larissa playing as brutii in the short campaign, and after a few turns it still had the largest population of all my cities, even my capital. i should have exterminated the populace!

    and another suggestion, making naval battles more interresting, for a big patch or the expansion set, can we get formation options for naval battles, before autocalculating the results, it would make those battles a bit more exciting...

  12. #252
    Member Member Naughtious Maximus's Avatar
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    Default Re: RTW Bugs

    When enemies dies their limbs sink into the ground.

    when fighting on a bridge with too many men some of them tend to commit suicide by jumping into the river. (they actually do die!!)
    AKA : James from Sword Dojo, only da oldest will remember.

  13. #253
    Member Member Naughtious Maximus's Avatar
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    Default Re: RTW Bugs

    Oh yea and when I'm playing the prologue campaign the mini map is sort of fuzzy and shows a large a small version on the italy map all rolled into one...wierd.
    AKA : James from Sword Dojo, only da oldest will remember.

  14. #254
    Member Member *Ringo*'s Avatar
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    Default Re: RTW Bugs

    Probably been mentioned before (i can't find anything on search tho) The problem is with auto tax management! With the auto manage on the tax level seems to stay at Low no matter what the public order level is!!! I've had settlements on 205% public order stuck with Low tax rates! It's not the money that i'm bothered about it's more the fact that all my governors are now "useless tax assessors" etc.

    Ho hum!!!

    *Ringo*
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  15. #255
    Member Member sunsmountain's Avatar
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    Default Re: RTW Bugs

    5 things bug me:

    - Pathfinding during sieges. A* algorithm is not the best, if it sends half of your unit inside & half outside the wall. I am willing to sacrifice (video) performance for a better algorithm during sieges.

    - AI during any battle: Good overall, however: Cavalry charge too soon, and usually the front. Why is this? Can we modify this? Generals/family members should not be the first to charge, they should be the last.

    - AI units during sieges, receiving fire (no time limit): Move to the town square or up the (level 3 or higher) walls & stay there. (do not patrol up and down the street till you're dead. ie no dynamic AI during sieges pls for a challenge and no timer)

    - Group behaviour? Why are groups behaving so strange when i order them?

    - The map is too small for 4v4 or even 3v3 battles. The map is too detailed & too small for the historical battles. I would like to re-create the Time Commander maps.
    So campaign map & battle map editors please :) . Faction editor (tech tree & descriptions) more useful than Unit editor (most serious modders have 3D studio max anyway).
    in montem soli non loquitur

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  16. #256
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: RTW Bugs

    This is a continuation of a discussion from the admiral star thread. I thought that mod caused a CTD but then it looked like it was the 'fort destination bug' -but now I wonder!

    Quote Originally Posted by barocca
    my most common cause of campaign hang-ups and CTD's is the fort destination bug,
    (now i know about it i have had no more CTD's)
    where if an army is targeted to attack a fort over multiple turns the game crashes at end of turn cycle, (when the ai factions are making their moves)

    make sure none of your armies are attacking forts they cannot reach in one turn,
    best to have them "targetted" to move next to the fort and attack the next turn.

    cheers,
    B.
    I wasnt attacking a fort (but maybe the AI was). On the other hand, I found an auto save that allowed me to play again without losing more than a turn. I've had 3 more CTD on different turns, over about 20 years of play, since that first CTD yesterday.

    The winxp security alert nag has been bugging me after I installed the latest ZA update yesterday. Therefore, I wonder whether this CTD is related to either the ZA update, the XP nag, or both?

    UPDATE (NOv 14): I havent had another crash since I turned off that damn nag. It may (or may not) have interfered with the game somehow.
    Last edited by SpencerH; 11-15-2004 at 01:11.
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  17. #257
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: RTW Bugs

    Some of the bugs i have crashed into that may not have been pointed out:

    1) I was playing against the gauls as the julii and it was a bridge battle. I was heavily outnumbered against all their cavalry and men. So i thought what the heck, and charged the bridge., I wasn't even halfway over it, when the gauls reached the bridge, but instead of going over the bridge, nearly every last one of em jumped in the river!!!

    2) Sometimes there can be bugs with the tesudo formation. I was once assaulting a town, and put one of my cohorts in testudo to protect them from enemy skrimishers, but when i disabled it, half of the men carried walking with their shields above their heads. I nearly lost the battle because i couldn't get enough support up front to my general.

    3) This isn't really a bug, just something that spoils the game: when people die and they have shields, sometimes they curl up on the floor. The shield goes through their body though, so it looks like someone tried chopping them in half with there own shields.

    4) Everynow and then, at about 8:20pm, my game will just randomly crash. I don't know why, but it is tres annoying.

    5) In a siege, when you sally forth from your town to attack an enemy, your cavalry will be too fast for the opening gates and run through the actuall gates.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  18. #258

    Default Re: RTW Bugs

    This one worked in my favour last night...

    I was under siege, and deployed some Levy pikemen (just the Seleucid infantry one up from militia) and their enormously long spears at the (wooden) wall where the enemy rams were attacking.

    Then I noticed that, as the rams reached the wall, my pikemen had the 'engaged' icon on them, and when I looked closely, you could see that the spears actually appeared to be poking through the wall and killing the men on the ram, who would die and be replaced by other men from the unit... who would die and be replaced. To cut a long story short, the enemy never came close to breaching my walls, and, with the help of my archers, my army killed 1100 for no loss...

  19. #259
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: RTW Bugs

    I dislike abusing the bugs. It spoils the game.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  20. #260

    Default Re: RTW Bugs

    Minor bug, but worth a mention - I eliminated the Armenians from my recent game. I ran across a stack of their old units, and bribed them, as they had two generals in the stack. Turns out one of the generals had been their faction leader (I eliminated them by capturing all their cities). When I bribed him, he still had the "faction leader" virtue. That virtue should either be removed when the faction is eliminated, or removed when bribed (or both).

    Bh

  21. #261

    Default Re: RTW Bugs

    I don´t konw if someone related these bugs I didn´t have time to read all this page...

    Before I installed the patch 1.1 , when I captured the last city of the gaul the game crashed , going to the windows, always, the same happens in other game, I was the brutii and when I captured the last city of the macedonians, the game crashs returning to windows
    I was having problem in instaling the patch but I could solve, I was hoping that the game wouldn´t crash anymore by taking the lasts citys of the other factions, buut....playing as brutii, when I captures Corinth (wich has the temple of zeus) the game crashed but corinth wasn´t the last city at that time! and saving and loading againg don´t solve this problem...neither reseting the pc...
    did anyone have this problem??
    please help me, at this way I will never be abble to complete a imperial campaing, neither play with other factions ...

    btw I´m brazilian, if the english is too bad...

  22. #262

    Default Re: RTW Bugs

    I forgot to say that before I installed the patch, in a game that I was the brutii, I was abble to capture Corinth and I didn´t have any problem that time....maybe the wonderful temple of zeus has something related to what happens when capture the last city of a faction...or ...I don´t know, please help

  23. #263
    Member Member sunsmountain's Avatar
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    Default Re: RTW Bugs

    This one has probably been mentioned before, but you can do this yourself:

    Start a Seleucid campaign, VH/VH, no advice, buy Halicarnassus. Presto, 20% loyalty bonus in all your provinces though you're nowhere near the Statue of Zeus world wonder.

    Plus wonders only last 4 turns if they give bonuses, making the Pyramids one of the best (permanent). Are these bugs?
    in montem soli non loquitur

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  24. #264
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: RTW Bugs

    I found some more problems recently. I don't know if you could call them bugs though, and i think they're just restricted to my computer:

    1) When setting up my troops for a battle, barbarian mercenary cavalry looks like roman cavalry from a distance. (it turns red!!)

    2) When on the strategic map, assasins and spies do their actions very quickly. The assasin bats his club on his hand so quickly, you would think he was trying to kill him himself, and spies just look ridiculous because of how fast they turn their heads.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  25. #265
    Cathedral of Despair Member jimmyM's Avatar
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    Default Re: RTW Bugs

    i'm pretty sure this is a bug/oversight... i atack a julii army just landed south of thermon with 2 stacks, one east of them, one west, also thermon's garisson sallying to attack - but i remove the family member from the other stack to avoid him killing himself - so these guys appear just off map as reinforcements - after a small amount of prelim. skirmishing the romans leg it away from my army...but through the reinforcements waiting off the edge of the map, who they massacre, without a single one of the romans dying - basically eliminating any advantage of reinforcements or pincer movements where you dont get a family member suiciding under the A.I
    dolce decorum est pro patria mori

  26. #266
    Member Member Razor1952's Avatar
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    Default Re: RTW Bugs

    1. Small unts of elephants/scythed chariots , run amok immediately the battle starts.( eg. say 5 chariots)

    2. As a protectorate(Seleucids as protectorate of Egypt) I have full military alliance, I should be able to see my allies cities etc, (like the roman alliances can) on campaign map but can't.
    Such is life- Ned Kelly -his last words just before he was hanged.

  27. #267

    Default Re: RTW Bugs

    dont know if this has been said before i cant be bothered to read 9 pages to find out its to late.

    i was just in a battle that lasted 45 mins (i took time off) because the enemy troops had one guy left and he was running up and down the red battle edge line my archers wouldnt engae him and my general and cav couldnt run him down and my heavy inventry wouldnt hit him nothing was working i even tried blowing my generals horn to scare the guy across the line.

    the battle lasted 15 mns max but cos this guy was running up and down the red line my troops wouldnt engage so i turned on my tele and watched it for half hour then the guy ran into my army and gothimselfkilld t was very anoying.

    i din want to end battle cos you lose more troops that way.

  28. #268
    Member Member KRALLODHRIB's Avatar
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    Default Re: RTW Bugs

    Likely these, as well, have been stated already. But as the previous poster mentioned, nine pages is way too many to lookover in order to preclude repetition. Evidently a table of contents is necessary and past due here.

    WAY TOO MANY SHIPS produced by the AI. I mean, I am seeing over 100 of the Brutii in the north Adriatic alone; it is beyond me how such a 'bug' could be ignored by the playtesters.
    Come on, this is plain sad.

    Also, the bloody battle screen controls are driving me absolutely nuts! Control using the hot keys (shift 1), tight and loose formations, as well as special abilities like testudo (f or t?) are tempermental at best.
    Get with it CA. This stuff should not have been overlooked and left to players to mod out.
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  29. #269
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: RTW Bugs

    WAY TOO MANY SHIPS produced by the AI.
    Here, here!! I agree with that!! I have tiny little poor nations like spain pouring out huge navies!! Even though a single ship costs a fortune, and takes a while to produce.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  30. #270
    Member Member NicSO's Avatar
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    Default Re: RTW Bugs

    Extremly stupid AI when at siege. I killed 2500 Brutii soldiers (my towers infact) by luring them with my cavalry under walls. They were just staying there until most of them were dead (no time limit).

    Game is fuuuuul of bugs and battles are tooooooo, way tooooooooo fast.

    I wanted GOOD STRATEGY but this game never heard for STRATEGY. With Julii Im able to defeat all armies that are little larger than my just by rushing straight on them. (medium dificulty).

    This could be GREAT game but many bugs made it almost unplayable for me!

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