If you have any comments or suggestions please feel free to post them here.
If you have any comments or suggestions please feel free to post them here.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
The Empire of the Frog expands.
How about a similar thread to the 'How to use Horse Archers' from MTW guides? Or even expand that to 'How to use...' light infantry, phalanxes, cavalry, legionaries etc?
However, I know nothing about anyting.
I think you are missing the point of 'combined arms'. Phalanxes themselves are easy to use: just march towards the enemy, lower your spears and start poking. But to use them effectivily you need to support them with other unit types. And that is part of a complete battlefield guide, not one dedicated to one unit type. Horse archers got a guide of their own because they work relativily independently from the rest of the army (though they still require support to be effective) and they need a bit more care than most other units. Also, not everyone was able to find out how they should be used. None of these three arguments apply on 'ordinary units' and anyone who had read a good battlefield guide should be able to work out how they should be used.Originally Posted by Axeknight
Looking for a good read? Visit the Library!
Good point, Ludens. I still say another Horse Archer guide would be a good idea, but you're right.
Unless your manuevering your phalanx men keep them in their formation otherwise they'll get cut to shreds :(Originally Posted by AxeknightUltimate power is not meant to be shared
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
Incidentally, once I finish the summaries, should I post them in the appropriate thread, or just PM them?
Desperately trying to make sense of this forum's smiley system...
Thanks for volunteering
Pick any faction you like, put together a summary of what has been said, and then PM it to either myself or Kekvitirae; we'll edit it into the first post of the thread.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Apologies for the slowness of my work; various things (most notably school) have been constricting my schedule a bit. However, I'm still working on the first summary, rest assured, and should hopefully have it finished soon. If only it were still summer...
Desperately trying to make sense of this forum's smiley system...
Could we also have guides for nonplayable factions? Pretty much everyone modded it so we can play as them, so it makes sense to have guides for them to.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Yes, we can add a thread for the other factions too. If someone can post a complete list of the factions to be added that would be great; I'm still finishing my first mini campaign ...
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Never mind; I stumbled across a list while looking for something else.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Were can I get ahold of the "mods" to play as other factions. I still dont understand why we were only allowed 3 factions that are just about the same , that really disappoints me
Hi Frog and Kukri,
Request: Can you guys or any other mods move my post entitled "A Quick Strategic Map Guide & Primer to RTW" (from the Colosseum) to this section (RTW Guides).
Thx
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Ok i keep getting this message from the org suggesting i use the forum but im not online myself so i have to use the library or my friends computer.Anyway i would like to see guides for the so called unplayble factions.There are some allready which are a great help.ive unlocked all the factions on Rome and some on barbarian and have played everyone on Rome (shorts) except Dacia And Thrace.So here is a totally non serious quick guide to Rtw.Originally Posted by Steppe Merc
Romans - Julii
Scipii
Brutii
S.P.Q.R all fight like romans
Greek Cities - fight like greeks
Macedon - not really proper greeks but fight like greeks with extra cav
Thrace - fight like greeks with a splash of barbarian
Pontus- fight like persian-greeks
Armenia -see parthia
Parthia -cav based hit and run
Seleucids -fight like greeks with a touch of persian
germania -guess what, you can play them as a greek faction with no shirts !
Britannia - a joke really,crap units and the chariots have silly little mud flaps
Scythia - am currently having a great time deystroying slow moving macedons with horse archers only.
Numidia - like carthage without the spears,very tenacious never say die.
carthage -armies were historically trained by some spartan general so fought in greek style but later copied arms and tactics of roman republic,
Egypt - can fight like greeks !
Gaul - dont bother.
Spain -love these guys ,good to use large formations of scutari out front.
dacia - see gaul.
Disclaimer- i am not greek.
"Believe it if you need it"
peace The Kalifah Of watton
In my opinion there should be no Non-playable factions. I really wanted to be the Numidians on RTW but was shocked to find that finally after unlocking all the factions I could, more than half the factions i liked were unplayable.
[new member sorry if not relevant 2 topic] a simple way of modding... iv found that if you open the export unit description folder in data fldrs, you can add any unit of any faction to your own by simply highlighting all the text from soldier type down to costs, then cut & copy from another unit & swap around to your hearts content. note:
youll still have the original pictures & descriptions in game unless u edit them aswell. i gave greeks cataphract & cat' archers & selucid legeons, i won o so easy even against advanced romans [i also changed spartans from 40 to 60 men] but good fun!
Last edited by archdruid; 12-01-2004 at 16:42.
There was some opinions about getting a "rebel" guide. Rebel is a perfectly playable faction and I think it is actually very fun and challenging. You get to play a lot of different (crap) units and your morale is always at the bottom because you don't have any family member from the start.
Guide: Guide of Bait Tactics
Campaign Stories: (in progress) Making a God of War (Uesugi)
(completed) Iga Ninjutsu is Good (Hattori), Yee-Yee-Oh! (Mori), Pagans' Requiem (Shimazu), Discharge the Honourable (Chosokabe)
Battle Stories: Legion of Faith, Wanderer of Faith
how do you play as the rebels?
Guide: Guide of Bait Tactics
Campaign Stories: (in progress) Making a God of War (Uesugi)
(completed) Iga Ninjutsu is Good (Hattori), Yee-Yee-Oh! (Mori), Pagans' Requiem (Shimazu), Discharge the Honourable (Chosokabe)
Battle Stories: Legion of Faith, Wanderer of Faith
Discussion across two very different timezones takes time
There is already a dedicated forum for modding guides.
The main problem with any attempt at a guide thread/forum/whatever for any mod at the moment is that the mods are not yet finished. They change regularly, and each update normally changes the game quite significantly. That means very often advice, tips, tactics etc become redundant. That's not at all a good situation for a guide, as I'm sure you can understand.
We have considered several possible ways around this, but so far none are satisfactory. A subforum or five is not an option currently; we do not think it would receive enough traffic, and in any case TosaInu is away and he's the one who gives the final yea and does the dirty work of actually creating the forum.
Having a topic for each mod is perhaps a little better, but it will be confusing for readers, frustrating too, because many of the posts will give tips that don't work when the mod updates. Alright, the obvious answer is to request people put in the version of the mod they are using at the start of each post. In theory that solves everything. In practise at least some people won't remember, or won't bother.
We could scrap each thread whenever a new version of the mod comes out and start over fresh with the mod's version included in the title, but that is so wasteful, and quite labour intensive. Binning advice might reduce confusion, but it really goes against the whole point of this forum.
There are also layout issues unique to this forum we have to keep in mind. The idea is to keep all topics on page 1, and not to have a page 2. This keeps the information easy for everyone to find, and removes the problem of people requesting threads which are already there, just on another page. So we have a limited number of slots to play with. We've got (my estimation) 4 slots left. I've no idea how on earth we're going to handle the add-on pack; for now I'll just be glad we've got a good long while before we really need to worry about that.
Finally, modding is perhaps not in this forum's mandate. It might be preferred that all mod related threads go to the modding forums. That's a question for TosaInu.
The confusion/redunacy is the main issue here. If the mods were completed, or if someone wrote a guide proper (e.g. mine, Quietus') then that issue becomes greatly reduced.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I have heard alot about using spies to spark rebellions...
How the hell does that work?
And he rose, and spoke forth, "Go my warriors, go forward to victory!"
Hello fellows well a question: Is there an economy guide anywere here?
edit: nevermind, found it, I was looking in the wrong place.
Last edited by Lonewarrior; 12-08-2004 at 17:56.
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
How do you disable the time limit in a battle in the campaign?
Before you start your campaign (this is vital – it only works before you start a new game) go into ‘historical battles’ from the main singleplayer menu, then immediately exit without playing any battles. Now go and start your campaign without doing anything else; just go to the campaign screen, select your faction and options and go. Now all battles in this particular campaign will have unlimited time. It's a bug; we can only hope CA include some kind of option in the patch.Originally Posted by SPAZ31
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Hi, Ive downoaded RTW (up through 5.1) and the game starts, but it only lets me choose the prologue. THis was fine, but it doesnt let me actually PLAY the prologue, just sends me back to the startup screen. needless to say, i cannot travel onward to play RTW's campaign...any help would be appreciated, thanx.
In your Data/ World/ maps/ Campaign/ Descr_strat text file edit this:Originally Posted by shadowstar
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
...to this:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
unlockable
end
nonplayable
end
To play as the rebels you have to go to the file descr_strat.txt
Open it and copy and paste the name slave into the playable factions colum
Then when you have done that you will need to delete slave from the non playable caragory
then save your file
The rebels were never meant to be played so clicking on the faction scroll will crash the game
Count vlad
(my forum is on rometotalrealism.com then scroll down to the asian project)
Good question... I am still yet to find out how, but I am sure it is something with modding
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hang on..... I seem to have found out th
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Does anybody use slingers much? They work great against armor if you have the luxury of being able to run them behind the enemy. Did this as desperation tactic (with Rhodian Slingers) against Armoured Hoplites, and inflicted a lot of casualties. Rhodian and Balearic slingers have greater range than standard trainable slingers.
Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
-Henry V by William Shakespeare
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