Another suggestion: a thread with links to other guides. There is no need to restrict this forum to contributions of Org members. We could start with the Gamespy guide and add new ones as they become available.
Another suggestion: a thread with links to other guides. There is no need to restrict this forum to contributions of Org members. We could start with the Gamespy guide and add new ones as they become available.
Looking for a good read? Visit the Library!
I have added a topic for links to outside pages and tools. You can advertise the Gamespy guide there.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Hi,
I just wanted to give those kind enough to write these guides a biggie-sized vote of thanks. Whether one is experienced or not, it's always valuable to read another's strategies. Heck, it's almost as much fun to read about R:TW as it is to play. (Or mod.)![]()
Write, edit. I've got the pen.
V'ger gone.
Hi Froggie and Kukri (nice rhyme),
Could you peeps "sticky" my post "A Quick Strategic Map Guide & Primer"? (Since update rate is very variable unlike the faction guides; I've just posted part 3 of my Julii argument btw).
Thx!
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Ludens;
The principles of your M:TW horse archer guide still apply. If anything, HA are much easier to use in R:TW because of:
1. Deployment, even if you are attacking.
2. The ability to wheel, changing the facing of your unit.
3. The "-/+" system for extending your line or drawing it in.
4. Skirmish mode seems to work properly.
The unit is much easier to handle now, IMO
Horse archers are good now, but as before, beware massed foot archers.
The Duck
Although plans don't survive contact with the enemy,
they help focus the mind!
Plan. Improvise as needed.
Old Alt+left click!!1
Maintaining the face of gruop: definally, we need this. Remember when units were fromed in agroup, how did Alt+leftclick on the ground worked in Medieval and shogun? They kept their facing while they were moving(in both going forward, or backward).
It was so useful for both archers and infantaries when they made 'shoot and run' move. Now, in RTW, archers are much stronger, and they are taking much bigger part in the game. We need a move something like Alt+leftclick to use skirmash.
right now, we are using right-click-drag to step back our archers, and it's so annoying. : furious3:
Last edited by Koguryo_hotpocket; 10-30-2004 at 12:20.
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