how do you play as the rebels?
how do you play as the rebels?
Guide: Guide of Bait Tactics
Campaign Stories: (in progress) Making a God of War (Uesugi)
(completed) Iga Ninjutsu is Good (Hattori), Yee-Yee-Oh! (Mori), Pagans' Requiem (Shimazu), Discharge the Honourable (Chosokabe)
Battle Stories: Legion of Faith, Wanderer of Faith
Discussion across two very different timezones takes time
There is already a dedicated forum for modding guides.
The main problem with any attempt at a guide thread/forum/whatever for any mod at the moment is that the mods are not yet finished. They change regularly, and each update normally changes the game quite significantly. That means very often advice, tips, tactics etc become redundant. That's not at all a good situation for a guide, as I'm sure you can understand.
We have considered several possible ways around this, but so far none are satisfactory. A subforum or five is not an option currently; we do not think it would receive enough traffic, and in any case TosaInu is away and he's the one who gives the final yea and does the dirty work of actually creating the forum.
Having a topic for each mod is perhaps a little better, but it will be confusing for readers, frustrating too, because many of the posts will give tips that don't work when the mod updates. Alright, the obvious answer is to request people put in the version of the mod they are using at the start of each post. In theory that solves everything. In practise at least some people won't remember, or won't bother.
We could scrap each thread whenever a new version of the mod comes out and start over fresh with the mod's version included in the title, but that is so wasteful, and quite labour intensive. Binning advice might reduce confusion, but it really goes against the whole point of this forum.
There are also layout issues unique to this forum we have to keep in mind. The idea is to keep all topics on page 1, and not to have a page 2. This keeps the information easy for everyone to find, and removes the problem of people requesting threads which are already there, just on another page. So we have a limited number of slots to play with. We've got (my estimation) 4 slots left. I've no idea how on earth we're going to handle the add-on pack; for now I'll just be glad we've got a good long while before we really need to worry about that.
Finally, modding is perhaps not in this forum's mandate. It might be preferred that all mod related threads go to the modding forums. That's a question for TosaInu.
The confusion/redunacy is the main issue here. If the mods were completed, or if someone wrote a guide proper (e.g. mine, Quietus') then that issue becomes greatly reduced.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
well for the mods being changed why don't we do a thread about each faction and after that put like the version number after it? e.g. Parthia v2.0, Brutii v3.0 for spqr
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If I was smart, I would have a witty punchline in this sig that would make everyone ROTFL.
I'm not smart.
Let's assume that there are exactly 12 playable factions in mod X. 12 * 3 versions (a conservative estimate) = 36 topics, most of which will never receive more than a handful of posts. That's a lot of bulk for people to wade through in search of what they require. It's also a lot of work to set up, and would absolutely require the creation of a subforum for mod X.
And that's just for one mod. I can think of ... at least 6 other large scale mods either available now or in the nearish future.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Okay make it that say a persion was doing guide for brutii,v3.0 he would say in his post.simple as that. that cutting down threads etc.
Man I do a lot of explaining
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If I was smart, I would have a witty punchline in this sig that would make everyone ROTFL.
I'm not smart.
If you were really stuck, when playing a certain faction on a certain mod, you could PM a friendly RTW guides regular and see if they play with the same mod as you. Even if they don't play with the same mod, they might be able to help. After all, a strategy game will always have strategy, even if not much in RTW.
What frogbeastegg is trying very politely to say is: we're not going to implement that suggestion at this time.Originally Posted by Berserker!
We agree that it is a good idea, generally, and salute you for that. But actually putting it into practice (and doing it well, so readers can make sense of it) will take more time and effort that we have available at this moment. So it goes on the list of "good ideas to work on, when we have time".
BTW, congrats on your move to full Member.![]()
Be well. Do good. Keep in touch.
I have heard alot about using spies to spark rebellions...
How the hell does that work?
And he rose, and spoke forth, "Go my warriors, go forward to victory!"
Hi all (especially mods),![]()
Just wondering, is it possible to have a new sub-forum in the rtw multiplayer section.
In this new sub-forum we would have guides like the ones in this forum (one topic for every faction) but for multiplayer strategies.
The guides in this forum are for all singleplayer strats arn't they?
Thanks,
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Boo, what if I was writing a guide to bribing and multi-front preparations for offensives? Would it be stickied here or would be more practical to stick it elsewhere?
EB DEVOTEE SINCE 2004
I asked, but i didn't get answer, so i shall ask again.
"I have heard alot about using spies to spark rebellions...
How the hell does that work?"
Anyone?
And he rose, and spoke forth, "Go my warriors, go forward to victory!"
Sorry; I've been out of action for 17 days because my PC got fried by a thunderstorm.![]()
McDoogle: send a spy into an enemy city. If they infiltrate successfully they will cause a bit of unrest. Use multiple spies to cause more unrest; you may need to use absolute hordes of spies, and even then they might not cause enough trouble to start a rebellion.
Vip3r: yes, this forum is SP only. I think that MP tips would best belong in the RTW MP forum category, closer to its target audience, and I know that there is (was?) a tips thread. Perhaps you should raise the idea over there?
pezhetairoi: the advice I always give is to write the guide, then post it over in the colosseum. This will give it maximum attention when it starts out, getting it to the largest possible audience. Very importantly (to me anyway) it gets the thread started in the writer's own name; only moderators can start topics in this forum. Credit where it is due. Finally, this makes it easier to find the best home for the guide; some guides are better suited to other forums. Moving topics is easy.
Last edited by frogbeastegg; 07-22-2005 at 15:30. Reason: typo
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Hello fellowswell a question: Is there an economy guide anywere here?
edit: nevermind, found it, I was looking in the wrong place.
Last edited by Lonewarrior; 12-08-2004 at 17:56.
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
How do you disable the time limit in a battle in the campaign?
Before you start your campaign (this is vital – it only works before you start a new game) go into ‘historical battles’ from the main singleplayer menu, then immediately exit without playing any battles. Now go and start your campaign without doing anything else; just go to the campaign screen, select your faction and options and go. Now all battles in this particular campaign will have unlimited time. It's a bug; we can only hope CA include some kind of option in the patch.Originally Posted by SPAZ31
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
how do you get first legions in campaign mode
i saw the enemy with them
but dont have them is it because i played easy or something![]()
We do not sow.
It would be useful to have a guide on how your actions influence the Senate rankings for your faction. The Pleb ranking seems to be most influences by territorial expansion, but the Senate ranking is less clear. For example, even when fulfilling missions, the Senators' opinions of your faction can still drop. Why is this? Is it related to the faction power graphs in any way?
Forums are good for sharing questions, wikis are good for sharing answers:
Spoiler Alert, click show to read:
Suggestion:
People really need to say what difficulty they're playing when they contribute to the guides.
Lots more strategies work on easier levels.
A while back someone on the forums posted links to two excellent unit guides, but I've spent the last couple hours looking for them (and cursing my failure to bookmark them). If anyone knows what they were I think they'd be a good addition to the Links thread.
Edit: Link has been gratefully supplied by therother and I've posted in the Links thread.
Last edited by Epistolary Richard; 03-07-2005 at 16:15. Reason: update
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Hi, Ive downoaded RTW (up through 5.1) and the game starts, but it only lets me choose the prologue. THis was fine, but it doesnt let me actually PLAY the prologue, just sends me back to the startup screen. needless to say, i cannot travel onward to play RTW's campaign...any help would be appreciated, thanx.
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In your Data/ World/ maps/ Campaign/ Descr_strat text file edit this:Originally Posted by shadowstar
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
...to this:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
unlockable
end
nonplayable
end
To play as the rebels you have to go to the file descr_strat.txt
Open it and copy and paste the name slave into the playable factions colum
Then when you have done that you will need to delete slave from the non playable caragory
then save your file
The rebels were never meant to be played so clicking on the faction scroll will crash the game
Count vlad
(my forum is on rometotalrealism.com then scroll down to the asian project)
Good question... I am still yet to find out how, but I am sure it is something with modding
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hang on..... I seem to have found out th
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sorry,,,, my Opera browser suddenly closed..... So go to Rome-Total War\data\world\imperial_campaign, then edit the desr_strat.txt, and its pretty easy
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Does anybody use slingers much? They work great against armor if you have the luxury of being able to run them behind the enemy. Did this as desperation tactic (with Rhodian Slingers) against Armoured Hoplites, and inflicted a lot of casualties. Rhodian and Balearic slingers have greater range than standard trainable slingers.
Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
-Henry V by William Shakespeare
hello bot.
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