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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Dacian Economics AKA Blood From A Stone

    The hardest part about playing Dacia is the economics. This is probably why it isn't a playable faction without a manual unlock. On VH/VH you start the game with 3000 dinarii in the bank and an income of -888. That means that even if you don't spend any money at all, you'll be flat broke in 4 turns. Guess what... you've got no prospects to be profitable anytime in the near future. Sounds like fun, eh?

    The key to surviving the early period of financial hell revolves around windfalls and queing. Diplomacy and aggressive expansion are the only ways you can survive. First things first, check your starting generals and stick the one with the highest management in your capital and set it on Very High tax. Stick the next best management general in the second city. Take whoever is left and scrape together ALL of the forces that you can manage. In the beginning you can leave a general alone in a city without anything else and still maintain order just fine. You should be able to get about 3/4 of a stack with your starting troops. Take them ALL and head west towards the rebel held provinces.

    Also on the first turn, grab your diplomat and make a b-line for the Thracians. This single diplomat is your only chance at survival. You should contact the Thracians and Macedonians very quickly. Make trade agreements with both and Ally with them if you can. Then sell your map for as much as you can. Do a lot of haggling to get as much money as you can. You should almost exclusively go for a single lump sum. If they do offer you a decent amount of tribute, you can take it, but ONLY if the tribute is over 2000/turn. If it isn't, you won't see a penny of it since it will be eaten away by your negative income. You need spending cash and you need it now.

    On the very first turn, blow ALL of your money. I recommend queing up roads and markets and spending the rest on a small peasant garrison for the second city and a few warbands and/or archers in the capital. From now on until you are in the black, spend EVERYTHING you have on any particular turn. Anything you leave sitting in the bank will disappear. You may find yourself in a huge debt hole, but without spending the money you won't have the infrastructure or the military to eventually make yourself profitable.

    Continue pushing on west with your army. There are about 4-6 rebel held procinces west, southwest, and northwest of your starting provinces. Grab as many of them as you can as quickly as you can. DO NOT ENSLAVE OR SLAUGHTER THEM. They are all small and will not give you much as it is. It is highly unlikely that you will have any ports for the beginning, so most of your income will come from farming and taxes. This means you need a high population. Grab a city, garrison it with a general (they should marry-in or Come Of Age regularly) and a couple peasants ASAP, set it on low taxes to grow population fast and keep your army rolling west. Proper use of archers will help keep your casualties to a minimum. This is a necessity, since you probably won't be able to replace them for a long time. Unexpectedly large casualties in a battle can have disasterous effects in the long run.

    After your diplomat hits up Thrace and Macedonia, take him into Italy. Going this way will allow you to sell your map to the Gauls, Julii, Senate, Brutii and Scipii. That's FIVE major cash infusions to build economic structures (roads, markets, farms & farm bonus temples). When you have the money, also build a second diplomat. Dispatch this one to the Germans and Scythians, then take him east around the Black Sea and into the Middle East. This will be a long trip, but you'll be glad you did it when you get the cash influx from map sales there later in the game. Your Italian diplomat should head west into Spain after he's done with Italy. Try to contact the Brittons along the way, then trade with Spain and Carthage when you meet them. Keep in mind, spend EVERYTHING when you make a trade. Try and build up a second army of warbands and archers in your capital if you have the spare cash. Do not build any sizeable force anywhere else. You need the population to grow in the other cities and you can only spare a drop in your capital. You can use this second army to clear rebels out of your provinces. You'll have a lot of them, and they will have a negative impact on your all-important income due to devestation and trade distruption. Knock the rebels off quickly, you need every penny. It would be a good idea to invest in at least 2 archer units for your rebel clean-up group. Again, you don't want to take many casualties... so use the archers for long-distance pounding before you assault them.

    Fortunately, I found that your neighbors aren't TOO aggressive. You've got some time before anyone goes after you, and you've also got a lot of potential allies around. Thrace and Macedonia will eventually go to war. If you get the chance, side with Macedonia and take the Thracian ports. They will help a great deal. The Macedonians will be dealt with by the Brutii eventually anyway. In my current game, the Gauls launched a surprise attack upon my western provinces so I was unable to exploit the Tracian/Macedonian War. However, by this point I had 6 provinces (4 captured from Rebels) and I had just managed to turn profitable at about +300/turn. Whoever you end up going to war with, expand aggressively until you become profitable. Once you do, play defensively for a little bit, taking only those provinces that are strategic locations that allow you to defend your borders with fewer armies. Use your slow trickle of income to increase your populations and your income. Tech up to Chosen Swordsmen and Chosen Archers. These guys are fabulous and will stand up well in combat against most anything.

    Once your economy is healthy and your armies are stable, the game is all yours. Time to start ruling the world, Dacian style. North, South, East West... go which ever direction strikes your fancy. If you've survived long enough to become financially self-sustaining, then you're probably good to go.

    [edit]
    After playing one for many more turns, I have yet to achieve the self-sustaining point. Chosen Swordsmen and Chosen Archer Warbands are necessary for survival, but they are simply too expensive to maintain in large numbers with finances in the black. I keep dipping into debt on a regular basis and have only managed to sustain myself by sacking large cities and selling everything that's not nailed down through diplomacy. I have even sold myself as a Protectorate twice. If anyone else has played Dacia and achieved financial success, please post how in here. Next time I play them, I plan on trying to go south into Greece. Those large cities and ports should significantly help income. As it stands now, I only have one province that is even on the water! Farming and tax simple isn't good enough to maintain a military.
    Last edited by TinCow; 11-05-2004 at 16:27.


  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Dacian Armies

    Your ultimate objective is to tech up to Chosen Swordsmen, Chosen Archers and Barbarian Noble Cavalry. Chosen Swordsmen are excellent infantry who can are superior to all pre-Marian Roman infantry and can fight toe-to-toe with Early Legionary Cohorts and regular Legionary Cohorts. Add in the warcry bonus and the bonus in forests or snow and you have a VERY formidable unit. Chosen Archers could very well be the best foot archers in the game. They have long-range arrows and are so heavily armed and armored that they can hold their own in melee combat as well, even against Hastati and Principes. The Barbarian Noble Cavalry is weak for a heavy cavalry unit, but it's good enough to get the job done. Combine these three units in a conventional infantry wall-archer backing-cavalry flanked formation and you should be able defeat anything but the most advanced Roman cohorts in a straight fight. The Dacians may be the only barbarian faction that can go head-to-head with the Romans in an even matched fight and win.

    That said, it will take you a while to get to these units. In the early game, you will be limited mainly to warbands and archers with the occasional addition of barbarian cavalry and warhounds. Your foes will slice through these weak units with ease. As such, bring superior numbers and make good use of archers. Soften up the enemy from long range as much as possible before moving in... especially against phalanx style units as used by the Thracians, Macedonians and Germans (all on your borders). Your warbands will take huge casualties against these troops, even when flanking them (on VH/VH). If you can afford some Falxmen, they can help a great deal in flanking maneauvers, but you will probably not have a lot of these to spare.

    So... fight rebels and get your generals good command ratings. Combine this with masses of warbands and archers and the occassional well-armored mercenary and you should be able to hold the lines until your elite units arrive.


  3. #3
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Dacia

    Dacia is poor to start, but due to their location, rich days are not far away. There are plenty of easy preys early on, so Dacia will look healthy soon. I've just played a little bit (10yrs on Vh/Vh) of it, and I have 15 provinces and a turn gross income of 30k. Hope my experience is useful to you.

    1. [Macedon]

    I ignored all the rebel towns, and pour all my armies south. There are four Macedon cities plus Athen, which brings quite a lot of wealth just through taxation. (I didn't exterminate any of the 5 cities.) The Macedon capital allowed me to mass produce good troops.

    2. [Greek Cities]

    My 2nd goal was kicking the Greeks off Balkan. Armoured hoplites + Spartan hoplite are a huge pain at the town center (and they are almost arrow-proof), but once Sparta is taken I can immediately produce Chosen infantry/archer and onager in Sparta. Good stuff! I have never used Onager so early.

    3. [Rome & Thrace]

    Then it was time to invade Italian pennisula. Thrace also broke the alliance with me, so I sent my 3rd army to deal with them. Brutii was soon destroyed by my 2 strongest armies, but there was a plague in Croton welcoming my best general. Just for revenge, I sent a plague spy to Rome and just arrived in Julii.


    ***

    Dacia is a very battlefield-friendly faction. While I only played 10 years, I have already about 10 cross-swords on the ground. Warband archers are quite powerful. Basic cavalry are fast enough. Warbands die slowly and is very great to mob anything up. You can retrain them immediately anyways.

    Dacia has a poor tech. tree that only goes up to 6000 (minor city), so all the best units come early on.

    Rush and burn; crazy expansion is the way to go!

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Dacia

    I have finally cracked my enemies and I am the dominant power, having Taken all of Britain, Gaul, Germany, Eastern Europe, Northern Italy and the Adriatic Coast. The Romans are on their last legs in Europe and the final offensive to wipe them out in Italy is about to begin, with Greece and Sicily soon to follow. The Brutii will be left to rot in North Africa while I take Spain and push east into the steppes to get the rest of the 50 provinces to win.

    I have recently realized two things which are worth relating here.

    First, the Dacian poverty is due to a lack of port provinces. It is simply impossible to make sustain a military off of a land-locked economy. Once you acquire ports, you can easily become profitable. Unfortunately, the easy pickings early in the game all lie west and north, further inland while the coastal provinces are held by very strong factions which will be much harder to defeat with your primitive early units. If you are able to take greece and defeat Thrace and Macedonia you should not experience the financial difficultes for very long.

    Second, Chosen Archer Warbands are your units of choice. Produce these in massive numbers and you simply cannot lose. Place them in a long line with skirmish off, guard on, and fire at will on. If on defense, remain this way. If on offense, advance in line until in range. In both cases fire away for as long as the enemy remain out of melee. When they close, let them hit your lines. The usual tendency is to pull back your archers behind your infantry, but do not do it. Your Chosen Archers are very good infantry and can hold the line for a significant time as long as they are not flanked. If your line is charged, at more than a few isolated points, take off fire at will and guard and use the archers to melee attack the enemy line. Keep Chosen Swordsmen behind the archers. Once the archer line is engaged in melee, use the Swordsmen's warcry, then charge right through the archer line into the melee. Flank where able and the enemy will almost always rout. Unless there are significant reinforcements coming, chase the enemy off the field in massive numbers... let the archers and swordsmen swarm after them to prevent a regrouping.

    Also, if possible fight big battles in the winter where your troops can get their snow advantage. Always use warcry before engaging in melee. It is often easier to defend the village streets rather than the walls. Wood walls are too easily breached to be defensible unless the enemy has only one or two rams (unlikely).


  5. #5

    Default Re: Dacia

    I am playing as the DAcians in a RTW competitin at school, and after beating the Seleucids we now have to fight a team using the Greek City States. I was wondering about tactics, and what we should buy with our 1000 denarii
    cheers
    On Multi Player, rik_lionheart, play me sometime!

  6. #6
    Ringwraith Extraordinaire Member The Witch-King's Avatar
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    Default Re: Dacia

    Greeks=Hoplites. Get lots of Chosen Archers, blast away and laugh while watching the slow, cumbersome hoplites drop like flies. Get some Noble cav too for some nicely timed charges in the back of their phalanx formations.

  7. #7

    Default Re: Dacia

    Yay! we beat the Greeks, unfortuunatrely we now have to take on the Parthians. What in the DAcian armoury is good against elephants and Horse ARchers !
    On Multi Player, rik_lionheart, play me sometime!

  8. #8
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Dacia

    Quote Originally Posted by Rikdemedici
    I am playing as the DAcians in a RTW competitin at school, and after beating the Seleucids we now have to fight a team using the Greek City States. I was wondering about tactics, and what we should buy with our 1000 denarii
    cheers
    Damn, i want to be in your school. Over here the only people who've heard of RTW are my fellow classical 'scholars' (counted on one hand) and those whom I've recommended successfully to the game (also counted on one hand). Hardly enough for a gaming competition... :-(

    Oooh Craterus, Littlegannon, how in the world do you co-play a campaign? O_o


    EB DEVOTEE SINCE 2004

  9. #9

    Default Re: Dacia

    We live in the same town, just. When littlegannon visits, if you will, my house we play the co-campaign..

    We are about to blitz the Romans, playing as Spain.. Well, when he next comes over

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