Your post inspired me to take this faction! Taking up a challange was what I was looking for in my now previous campaign for the Dacians. Turns out it wasn't much of challange as there was just too much breathing room for the Dacians to expand quickly and get really dangerous. So, Spain it is on vhard/vhard.
Frankly, I expected a dire troop situation, but Spain starts with 2 decent armies. Merge these into one and you have an awesome army at start!
Your peninsula is like a bottle -- put an army up in Osca or ambushing in the passage, and you have secured your area, save from the sea invasions.
Furthermore, you only have 2 basic immediate challangers -- Gauls and Carthage. You have to take both their cities, but should do it in steps.
Carthage views itself as a world power, like the Romans, which makes them arrogant. That means that you should forget to extract large sums of money from them. In addition, they should get really busy elsewhere and probably won't have enough resources to reinforce their armies. Thus, the theory is that if you smash them before they get a chance to grow their presence on the peninsula, you won't be challanged too much by them. What I did was to send a diplomat to their ambushing army (he reaches it on the 2nd turn) and extract an alliance, trade rights and map information for a 2-turn tribute of 2,850 per turn. This gives me enough time to bring my Northern army (I left my old faction leader by himself to guard the town) and merge it with my Southern army, before paying a visit to my new ... 'allies.'![]()
Gauls are really not interested in a war with you, at least not from what I have seen. Their first action is to take their troops out of the peninsula, probably to support the war against the Britons! Although their town lies smack in the middle of your area and from both strategical and tactical standpoint should be your first conquest, I would advise you leave it for after you have dealt with Carthage. In contrast to Carthage, the Gauls immediately accepted my proposal for an alliance, trade rights and map information and coughed up 2-turn tribute of 5,000 without any haggling! Like Arnold, I kill the people I like last!![]()
The diplomatic haggling should bring you some early money. Your first priority is to build roads, followed by economic buildings. Disbanding units is not always recommendable, although I would partially agree with you in this case -- getting rid of one of the two townwatch units in each of the cities allows you to continue maintaining order even at highest tax rates. Begin to gear up your army production in Osca -- it's where the fighting is going to be!
Well, this is just my assessment of looking at the map and playing for 4 turns. In theory it looks so wonderfully simple and straight forward. Now I need to get back to my campaign and start executing! Good fighting to you soldier, hope my rambling helped you.![]()
Bookmarks