For the problem of hoplites, pikemen, etc. not being able to push through a line, I've found that raising the unit's mass helps (ran 6 trials) just now - V1.2. Spartan vs. Hastati. I wanted a unit that could kill quick on offense along with one that would stand it's ground on defence to take less time. It isn't much of an increase when you first make contact (you'll shove the first two lines into one which makes them die rather quick) and it gives it enough to punch completely through a line. You may have to click attack a couple times during that units battle as once you get severely flanked (since a Hastati line is slightly wider, it will happen), they stop for some reason. While a good deal of the "push" comes from dead soldiers, once you break down an enemy formation into about two lines (Hastati being the tested enemy), you can see the Spartans pushing the formation (minus the flanks of it) back at spear point dramatically - I pushed completely through to the point that I had hastati approx. several ranks behind me - still in gaurd mode. Those that aren't in the front of the line will wind up flanking you without even moving.
Mass 1.3: Only the last line will show any real movement from being pushed, but there is some going on (Spartans). No real pushing at all (mass 1) (Militia Hoplites)
Mass 1.99: The last three lines show movement (BARELY), at two it is somewhat noticeable, and by the time you get down to the last line (intact that is), you'll have driven completely through the ranks and you'll have the last line pushed back several lines from it's start, and being pushed back considerably further. (Spartans). Seems a tad better, not much though (Militia Hoplites).
I had thought the mass variable only effected how calavry charges are absorbed - but going by the admittedly few runs I've made in testing, it doesn't seem to be the case. I'd have to run more trials (or someone else would) before I'd decide to stand behind this as fact. Six runs isn't a large sample size admittedly and I could have been getting some happy math in my favor during this.
EDIT: It appears there MIGHT be some correllation - just that all it takes is one to bring the whole line to a stop making testing this a pain. One Hastati past the initial spears stops everything - gaurd mode will prevent this though. Also tried with Militia Hoplites - they didn't really push worth a squat regardless of the setting, and by the time they did, they lost so many that they would route 2-3 lines in at half strength. 4 trials were done with militia hoplites each at 1 and 1.99 mass. Anytime I got penetration with them, they started dying VERY quickly and would route 2-3 lines in.
In the end, I can't truly say if it works or not.
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