Quote Originally Posted by R'as al Ghul
I don't see this much as a problem, but chances are that it will be balanced better after the patch!?

2. Reinforcements are delayed when they have run out of movement points. Forward planning is the solution. This is not a bug.
They had moved one square from the city to immediately outside. It is a bug.
3. If several armies besiege on different sides of the city, you can choose on which part/ side you attack. In the end you have to defeat all units who besiege. Not sure what you mean. This is not a bug.
Ah, well if the reinforcements don't turn up despite being camped just the other side of the city then you don't have to. Even though I had three separate armies besieging, they all ran to the boats after one was beaten. In some ways, 2 and 3 are just the same bug really.
4. So it is in my game. You do need to give the siege order, not just lurk around in the red zone. Again, no bug.
Ho hum. I did give the siege order.
Again, no bug. It may be too short, although I only had problems 1 or two times in about 50+ sieges.
It takes a third of the time to get onto the walls, another, say, sixth of the time to capture a gate, and most of the remaining time to get to the city square. You could shorten things slightly by using sappers to get in the walls, but that increases the distance from your entry point to the centre. If the only constraint on my battle tactics is the battle timer, I consider that is has such a significant impact on gameplay that it is a bug.

If you've only had problems once or twice, can I guess that this is the number of times you've assaulted a large or huge city?

Pathfinding in cities is a problem. Try to click only on the destination point. Leave out any waypoints. In my experience they find their way immediatly.
I'm not sure I follow you. Pathfinding is a problem, but in your experience they "find their way immediately"?

If you take the square and the timer begins to run with your flag, you'll win if the enemy doesn't capture the square back. I've won sieges with few enemies left.
Yes, but only if there is long enough left for your three minute timer to complete before the timer for the whole battle finishes.
True, but the AI may order them to do so.
Sorry to hear that you've had problems when attacking a city. I think all of us agree that it can be very challenging. On the other hand you use the word "bug" way to often too describe what annoys you. A bug is a programming error not something that could have been better designed.

R'as
I am aware of the difference, hence my use of the words "game issue" or "bug?" at certain points. I stand by all of what I wrote, though points 2, 3 and 4 could be mostly solved by a single bugfix.