Well, that sounds great, except all three of my armies (town watch, peasants and assault army) withdrew when the AI beat one of them. I suspect but can't prove that this is because the other two armies were listed as reinforcements but then "didn't arrive in time".Originally Posted by oaty
I think that what is needed is for the time allowed for assaults to vary with city size, with those on huge cities taking something like three times as long as a normal field battle. I don't think the timer/notimer option is really sufficient.As far as the timer you can DL a mod for the timer, do a search in the dungeon. Theres a chance they will bring back the timer/notimer option with a future patch or recalculate time for a siege.
True. I'd already reduced the culture penalty a lot, and it was manageable. The reason I still did it was to boost my Italian cities and regional capitals towards 12000 population.26,000 people in Carthage is not a big problem to deal with. Of course not executing or enslaving upon first conquering it is a lesson well learned. It takes time to convert the city.
Look in the ludus magna forum for topics on better city management and you will see Carthage is managable.
That's a good point. I don't really consider the happiness penalties to be a problem, and I only mentioned it as background in this thread, nothing more.In my current campaign I was conquering Spain and Parthia at the same time. The key here it takes time and you need to be using a general with good traits especially influence. For each influence a governor has that adds 5 percent loyalty bonus. A 4 influence governor can just about keep any city under control and if I lose it I wait for that uber 8-10 influence general to smash them to pieces. For Carthage find a good general and put him there.
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