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  1. #6
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Any reviews of realism Mod ?

    Quote Originally Posted by ranpiz
    i think what the previous poster (that's me) may have experienced was that his cavalry was out of stamina. i'm pretty sure units lose stamina a lot faster than the superhuman athletes in the released version.
    Hello:

    I experienced slow cavalry with the tutorial campaign - the first battle. The first unit that Gaul sends across the bridge are their bar. cavalry. I took it out with my triarii + general combo. They drop dead in seconds so nobody was tired. Then comes the archer, so I charged my general in, routing them.

    Then I can never catch these running archers. Gaius Julius trail behind them a little bit and never catch up. That was only the 2nd unit that the 8-experience cavalry faced ever, and their stamina was just "warmed up". That unit of archer ran a longer distance across the bridge, no rest in between, so there is no reason that they are any bit less tired than the cavalry. Also, the tutorial campaign shouldn't be a hard difficulty so I rule out that difficulty influence.

    I understand it is a good thing to let people run very slowly when they are tired. In the vanilla game, when units are "exhausted", they run very slowly, too. I find it satisfying enough.

    Apart from that I have to mention that the "one extra turn for all building" really kills my intention to continue using this mod. It is by no means a bad mod - it has all the best intentions and most elegant efforts. It really depends on play styles - if you think you like to expand fast and used to play AOE series where you always need to rush, then longer building time is a huge disaster. I could never see the fancy units, either on me and on the opponents. (as barbarians this might be OK since you reach the top earlier.)

    Many feedbacks I heard are that "this mod makes the game a lot harder; the original version is too easy". I think this is mainly because you can no longer rout the AI that easily, so you really have to wait longer to bring a strong army on and not rely on a small "penetrate force". That might be a good thing, or a reduction of signature "small wins big" battles. I am not sure whether you call that realistic or not, but right certainlly it is harder.

    Yet since sometimes people tend to brag about how hard they can win (hense your achievement is nothing to me), I am not sure how can you find a standard when the mod keeps improving and changing... that adds another kind of frustration maybe?

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