For many turn based strategy games, the question of fast completion arises once in a while. I certainly understand that fast completion is not a goal for some players. But just like others who like to have playing themes and house rules, this is basically just another target to aim for to make the game a bit more of a challenge by pushing the limit and by proving it is possible to blitz your way through and that battles and province management need to be adjusted to slow down the pace a little (to make it more like previous games in the series).
It is not at all intended to be some sort of bragging contest and there are no prizes involved nor any checks for validity via saves, but you can describe in some detail on how you did it if you want to.
I have thoroughly enjoyed the Carthage and Numidian short stories by Maltz which indeed show that blitzes are quite possible though I would have preferred if certain bugs like protectorate were not involved.
The goal: To complete the long campaign in 20 turns or less.
To help standardize matters, here's a list of playing conditions. Some border on being outright exploits but the rest are not necessarily fair, nor do most players use these house rules. They are merely suggestions on my part and what I adhere to so feel free to ignore and/or add new restrictions as you see fit.
General settings:
1)Playable faction of your choice
2)VH/VH
3)Timed battles
4)Unmodded
5)Units at regular size (most infantry at 40 men and most cavalry at 27 men)
The following is aimed to keep troop generation/troop strength within reasonable bounds:
1)No bribing
2)No merc hiring
3)No retraining/reequipping troops with upgraded weapons and armor (merging depleted units still allowed)
4)No elephants, no wardogs
The following are added to keep denarii production within reasonable bounds:
1)No diplomacy (allies, selling map info, protectorates, etc)(if approached by foreign diplomat, answer no to all requests)
2)No extermination (the most you can do to improve public order is enslavement)
3)No razing
Preventing too many promoted generals/too many lines of expansion:
1)All voluntary attacks on any enemy army or enemy town led by a general (captains may fight battles only if first attacked)
Additional rules:
1)Try as far as possible to keep all province loyalties at Content or better. You may not voluntarily move troops from a province if this results in dropping Loyalty below Content (so minimum is 85%)
2)No queueing up units (to reduce population only to cancel them later) and no queueing up buildings
3)If you sally from a besieged city, attempt as far as possible to NOT get any enemy troops shot by towers
4)No sieges past 2 turns (fighting is the aim here, not exhausting food supplies)
5)No forts, no watchtowers
Anyone want to take up the challenge? Or do you think the time should be shortened/lengthened.
There are lots of highly skilled veteran players here so I'm hopeful some will take up the challenge and show that in R:TW it is quite possible to simply blitz your way through (even with some house rules and what more without) and we therefore need a serious battle AI/management tweak to improve things.
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