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Thread: How fast is it possible to blitz the game?

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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How fast is it possible to blitz the game?

    Short or Imperial campaign?
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2

    Default Re: How fast is it possible to blitz the game?

    Long (Imperial) campaign - acquire 50 provinces and take Rome

  3. #3
    Member Member mcveigh's Avatar
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    Default Re: How fast is it possible to blitz the game?

    I dont think its possible to take over +- 45 provences in 20 turns.
    I think your looking at about 50 turns before completing the long campaign.
    IMO i think the imperial campaign can be done in 20 turns.
    Honesty is the road to starvation....

  4. #4
    Senior Member Senior Member Jambo's Avatar
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    Default Re: How fast is it possible to blitz the game?

    I think what you just outlined is nigh impossible in 20 turns (10 years)...
    =MizuDoc Otomo=

  5. #5
    Member Member *Ringo*'s Avatar
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    Default Re: How fast is it possible to blitz the game?

    I'm with the general consensus here, pretty much impossible. Assuming you start with say 4 provinces, you would need to capture about two and a half regions a turn. Considering low populations, money and poor units you'd be hard pushed to produce enough units to garrison provinces alone!

    *Ringo*
    Denuone Latine Loquebar?

  6. #6

    Default Re: How fast is it possible to blitz the game?

    Ok, ok, perhaps I was a bit hasty putting the time limit at 20 turns. Still it wouldn't be called a blitz if one were to take one's time in completing the campaign. You needn't choose a faction that starts with few provinces and isn't completely fiscally sound initially. Some factions such as the Greeks start with 5 provinces, have a solid economy to boot and can potentially expand on more than 1 front, so it is possible to take multiple towns in 1 turn. Admittedly you will be spreading yourself rather thin and that's risky but well that's the challenge.

    Remember that you get instant cash for each town you take and an extra source of income so once you can take a few early towns, cash flow should stabilize. As for garrisoning these new provinces adequately, you may need to babysit the town for 1 turn but once you get a couple of peasant units, public order should be tolerable. I've had towns with no garrison (-15% public order) but with a low tax rate, sometimes you can still get by. Any province you take counts to the target of 50 provinces so you need not necessarily take highly populated provinces (despite the fact that they have very good income) if you think that they are too well guarded and hard to garrison (when you've taken them).

    Also I'm not saying I could do it and freely admit I probably couldn't. But even though I've played S:TW and M:TW before, my battle skills and experience are probably considerably inferior to some of the really hardened vets around here.

    I didn't say that you had to search blindly for town locations for provinces with no roads. I expect those who attempt the challenge to have completed the long campaign at least once and are therefore roughly familiar with town locations and will therefore zero in on the town upon entering the province.

    Lastly I'm sure you will not have failed to notice that I did not put some of the more demanding house rules like no pause and general's camera only. I don't or I rarely use them but some of the more skilled players (especially the MP ones) appear quite comfortable with it.

    So all things considered, I'll revise the goal as:
    To complete the long campaign in 30 turns or less (I did ask for opinions regarding the time limit since I wasn't too sure anyhow).
    That's quite a difference actually. Uhm... ok... any takers?

  7. #7
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: How fast is it possible to blitz the game?

    I just finished a Vh/Vh Scythia long campaign on 253BC or so, so that's ~35 turns.
    But I love bribing

    I don't see why not to hire mercenaries or bribe, sell maps and so on. If you want to finish a campaign as soon as possible, then you can do whatever you want to accomplish that goal. It is a fair game, still, if everybody can do whatever he wants. As long as you don't type a cheat code or mod the game to become your favor, we are also playing under the same restrains. If you are so good that you found a lot of ways to exploit the AI to finish a campaign in 20 turns, you are an evil genius.

  8. #8
    Member Member Empedocles's Avatar
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    Default Re: How fast is it possible to blitz the game?

    I ended a brutii campaing VH/H in 207BC without bribing armies, trying to take care of senate missions, and not hiring lots of merc. I defeated, dacia, pontus, greeks, macedonia and egypt. I was happy for the fast success I achieved and I believe I could have been faster.
    But I was lucky to have Marius reform around 260 bc.

    Diego, from Argentina

  9. #9

    Default Re: How fast is it possible to blitz the game?

    Nope, I think its still impossible.

  10. #10

    Default Re: How fast is it possible to blitz the game?

    Got bored and decided to finish off the job. Here's the final screen at turn 18:
    http://img83.exs.cx/img83/2711/262bcgreekvictory5xc.jpg

    16 Halicarnassus, Campus Iazyges, Aquincum, Chersonesos, Patavium, Cirta
    17 Salona, Damascus
    18 Segesta, Campus Scythii, Lovosice

    Thought there might be a few interested players replaying some of the more memorable battles, so I've selected 3 and put their saved files up.

    1)Dionysos Vs Carthage, near Lilybaeum
    http://www.sharemation.com/zhuge/DionysosCarthage.zip
    I consider myself lucky to come out of this battle alive. Managed to isolate their forces a little and got the first enemy general to charge into the Hoplite phalanx while they were chasing my general. Halfway through, I managed to rout the elephants with flaming arrows but couldn't follow through. When they rallied and returned along with reinforcements and the 2nd enemy general, it was dying time for my troops. Lost about 2/3rds of the Hoplites, but somehow got the elephants to rout again and finished the job for good.

    2)Antigonos Vs Thrace, near Thrace
    http://www.sharemation.com/zhuge/AntigonosThrace.zip
    Click end turn and the large captain led Thracian army will hit from the rear, with forces from Thrace as reinforcements. Another battle that is crucial to get rid of the first force ASAP before dealing with the second. Baited the Thracian generals into range of the Cretan Archers and ran my general in circles to give enough time to do damage. Finished off the job with Militia Hoplites holding the line and the rest charging in from the flanks.
    Originally, I just wanted to decimate the first force before withdrawing but the Cretan Archers did so much damage to the main enemy force from a small hill slope that the more I played on, the more I was convinced that I had a small chance. Used up all ammo for all units and ended up with everyone exhausted but managed to rout the Thracians probably partly due to their poor morale.

    3)Kleomenes Vs Brutii, near Croton
    http://www.sharemation.com/zhuge/KleomenesBrutii.zip
    This wasn't too tough a battle but it was certainly fun and considerably larger scale than the first two. As usual, placed my Hoplite line far away and baited the enemy generals from the first force with my own general and Militia Cavalry. Next came their Hastati and the Peltasts were sent to work, with cavalry clearing up sufficiently weakened units. Rushed the remaining Velites with cavalry and repeated the same for the second much smaller force of reinforcements.

    Basically, with the Greeks, so long as you can lure the opposing general to commit suicide on your phalanx, you will usually have the battle half won. Whittle down the enemy with Peltasts, hit from the rear/flanks with your general followed by cavalry and let Militia Cavalry do the rout chasing. At the risk of being repetitive, I must once again stress that archers and slingers, especially uber ones like Cretans and Rhodians are too powerful in the game and desperately need to be toned down to preserve game balance.
    Last edited by zhuge; 12-20-2004 at 15:51.

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