Well if you are allowed to use captains to lead small fights and also allowed to hire mercs and also to mass retrain units back to max size then the only barrier is cash, in which case I would hardly build anything as most economic investments take about 10 turns or longer to repay you (ports excluded) but focus all cash on getting troops.Originally Posted by Razor1952
Therefore it would make sense to take the most financially stable faction with a sizable number of generals and troops to start with. The Greeks start with 5 provinces with good finances, so that's always a good choice. Romans can get hefty sums of money from the Senate (if they are lucky in being awarded cash) so that's another viable choice. Gauls start with lots of provinces so they are also in the running.
There's also always the measure of luck in the game. I managed to finish off Pontus by taking their 2 provinces which were weakly defended. My navy located their main army at Chersonesos. Apparently they sailed there to take that rebel town and also Byzantium but Byzantium was contested by Thrace and I suppose they decided to back off and before they could take Chersonesos, I took both Masaka and Sinope which eliminated them without any direct clash with their main army.
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