Results 1 to 29 of 29

Thread: Forts???

  1. #1
    Member Member NicSO's Avatar
    Join Date
    Oct 2003
    Location
    Croatia, Rijeka/Lovran
    Posts
    92

    Default Forts???

    Any use of them???

    Dont think so...

  2. #2
    Member Member Parmenion's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham UK
    Posts
    109

    Default Re: Forts???

    I always use them to block choke-points. As the Julii for example, you can seal Italian Gaul off from attack through the alps with a couple of well-placed forts. You only need to man them with a unit or two of militia and the AI leaves them alone every time. I have yet to have a fort attacked by the AI.

    (I also managed to completely seal off Asia Minor from attack by land from the east with half-a-dozen forts in the valleys - playing as Pontus.)

  3. #3
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Forts???

    I use them a lot to block choke points and to protect my armies when they are advancing into enemy territory.

    In fact when opposed to superior numbers of enemy armies my generals usually end each day's march by building a new Fort.

    Unlike Parmenion I have had forts attacked, in one case by three full enemy armies. They don't provide as much protection from missile fire as cities but they do keep the enemy cavalry off your back and flanks.
    Last edited by Didz; 11-20-2004 at 10:45.
    Didz
    Fortis balore et armis

  4. #4
    Member Member NicSO's Avatar
    Join Date
    Oct 2003
    Location
    Croatia, Rijeka/Lovran
    Posts
    92

    Default Re: Forts???

    What in case of siege, if they decide to starve u to death....then u must attack them from the fort....

  5. #5
    Member Member Parmenion's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham UK
    Posts
    109

    Default Re: Forts???

    Yes, you need to sally forth from a fort when beseiged to avoid starving - much the same as a small city.
    But as I said, the AI has never attacked one of my forts so I wouldn't know for sure.

  6. #6
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Forts???

    The sally idea works in exactly the same way as it does for cities.

    The added advantage is that siege engines can actually fire from inside a fort much easier than from a city as the walls are lower. You just have to be careful not to position them too close to the walls otherwise they help your attackers by creating a breach from the inside.

    The way I usually use forts is to create one in the middle of a mass of enemy armies and use it as a base for launching targeted attacks on individual enemy armies that become detached and vulnerable. Provided you don't march too far from the fort you can then withdraw back into it before the enemy can counter attack.

    This strategy is working well in Northern Italy where my field army is operating from a fort to attack and destroy isolated Julii armies trying to reinforce their besieging armies further south.

    Also in North Africa my invasion army ends each move by building a fort whilst still driving westwards against three full Scipio armies. Every now and then they try and destroy it by attacking the fort and get shot to peaces.
    Last edited by Didz; 11-20-2004 at 13:20.
    Didz
    Fortis balore et armis

  7. #7

    Default Re: Forts???

    I place forts to allow 1 army to protect a group of settlements within one infantry move of the fort. They also become a resupply base and assembly point for building new armies.
    Don't shoot me - I'm just the texture artist.

  8. #8
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: Forts???

    When I´ve got money in the middle game I use them everytime my army runs out of movement points in hostile territory. Much like the real life roman armies. I build a fort everytime and everywhere I stop. And then I abandon them as long as they are not strategically important (not chokepoints, etc.)
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  9. #9
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Forts???

    As troops on the field do not suffer any attrition, even if you leave them/just forget them on the map for like ages, you need forts only when you want to buy time (by forcing the AI to lay siege) in a chokepoint. It's up to you to decide if you'll spend the 500 Denarii just to build walls around your army.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  10. #10
    Guest Es Arkajae's Avatar
    Join Date
    Aug 2004
    Location
    Imperium Australis
    Posts
    273

    Default Re: Forts???

    Quote Originally Posted by Didz
    The sally idea works in exactly the same way as it does for cities.

    The added advantage is that siege engines can actually fire from inside a fort much easier than from a city as the walls are lower. You just have to be careful not to position them too close to the walls otherwise they help your attackers by creating a breach from the inside.
    .
    You should do the opposite mate, put the onagers right up against the wall, their shots are always high enough that they go completely over the wall with no risk of breaching it, you get additional range to boot.

    You just have to be careful about enemy archers (which I suppose you should anyway).

  11. #11
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Forts???

    Quote Originally Posted by Es Arkajae
    You should do the opposite mate, put the onagers right up against the wall, their shots are always high enough that they go completely over the wall with no risk of breaching it, you get additional range to boot.

    You just have to be careful about enemy archers (which I suppose you should anyway).
    Yes, sorry should have made that point.

    You either have to place then right up against the wall as you suggest or so far back that the don't hit it by accident. It just that normally I place the archers along the wall so the former is not an option.

    Also of course the former doesn't work in cities as the walls are too high.
    Didz
    Fortis balore et armis

  12. #12
    Guest Es Arkajae's Avatar
    Join Date
    Aug 2004
    Location
    Imperium Australis
    Posts
    273

    Default Re: Forts???

    Better to put the archers way back to nail the bastards that almost inevitably come right on down to the gate 'under the guns' of your catapults.

    With my love of catapults I personally love the little game exploit that allows one to launch multiple sallies in one turn, one can wipe out entire armies just with ones onagers:p

  13. #13

    Default Re: Forts???

    I read on these forums that the AI never attacks forts. How wrong that poster was.

    I placed a huge stack in a fort led by a really good general. The AI laid seige to it with a massive army too. I waited for reinforcements, but by time they arrived, everyone in the fort has starved to death. I ended up getting crushed by the gauls and lost the game. Bastards!
    He was no longer to be addressed as Gaius Octavius Julius but insisted on being called Augustus Caesar and he now styled himself as 'divi filius' - 'son of god'.

  14. #14
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Forts???

    Never... Schmever... There has been enough instances where forts have indeed been attacked, but it seems to seldom.
    You may not care about war, but war cares about you!


  15. #15
    Takeda Kygona-san Member Medieval Assassin's Avatar
    Join Date
    May 2004
    Location
    Nova Scotia, Canada
    Posts
    458

    Default Re: Forts???

    If they wernt there, someone would complain.
    They are very usefull, and it just seems right.
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

  16. #16
    Guest Es Arkajae's Avatar
    Join Date
    Aug 2004
    Location
    Imperium Australis
    Posts
    273

    Default Re: Forts???

    Quote Originally Posted by Medieval Assassin
    If they wernt there, someone would complain.
    They are very usefull, and it just seems right.

    *looks at Medievals sig*

    I don't know man, those forts are a bit smaller than they historically would have been, and there should be ramparts along the palisade wall.

    This game is completely ruined!









  17. #17
    Takeda Kygona-san Member Medieval Assassin's Avatar
    Join Date
    May 2004
    Location
    Nova Scotia, Canada
    Posts
    458

    Default Re: Forts???

    0_o.
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

  18. #18
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Forts???

    Dude, that is one cool sig. Personally, i like the forts. As people say, they are handy for cutting off choke points. And handy for defending the watermelons.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  19. #19
    Takeda Kygona-san Member Medieval Assassin's Avatar
    Join Date
    May 2004
    Location
    Nova Scotia, Canada
    Posts
    458

    Default Re: Forts???

    My sig was different before, it said if I hear anyone bad mouthing RTW again, I would show them the true meaning of Medieval... But yeah, I changed it.


    I like forts...alot.
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

  20. #20
    Member Member LordKhaine's Avatar
    Join Date
    Oct 2002
    Location
    England
    Posts
    397

    Default Re: Forts???

    In my current game as the Scipii, I'm using a long chain of forts next to bridges to seperate Parthian provinces from my captured Egypt ones (alas, if only forts could be built right beside a bridge for extra defence). Nice to know that it's impossible for a would be attacker to move anything into my lands without attacking/bribing one of my forts. And each fort has a single unit of equites, three principes, three roman archers, and a unit of onagers. Should keep any attacking force pretty busy. Though maybe I should put agents in them too so they can't be bribed?

    And if they attack the fort, they should at least be tied up until I can field a decent army for defence. I'll admit it's a rather expensive way to defend a border, but hey I have the cash. And it's a very Roman thing to do.
    ~LordKhaine~

  21. #21
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Forts???

    Pretty good defense there Khaine. How close can they be, I mean even if they aren't fully up close to the bridges it could be uncrossable without fighting the fort.
    You may not care about war, but war cares about you!


  22. #22
    Member Member LordKhaine's Avatar
    Join Date
    Oct 2002
    Location
    England
    Posts
    397

    Default Re: Forts???

    I built them right next to the bridge, so you can't get past without fighting the Fort. But still.. I would have liked the fort on the same map as the bridge! I'd imagine a wall and a bridge together would be a pretty suicidal place to assault.
    ~LordKhaine~

  23. #23
    War Story Recorder Senior Member Maltz's Avatar
    Join Date
    May 2001
    Location
    Ottawa, Ontario, Canada
    Posts
    2,760

    Default Re: Forts???

    LordKhaine's technique (fort next to bridge) can be actually very nasty...

    You can avoid attacking a bridge by building a fort just before your enemy (who is on the bridge), then sally from it. The battlefield will be a regular fort sally instead of the bridge.

    I am not sure whether this counts as cheating or... just using a feature in the game. Subjective as usual

  24. #24
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Forts???

    I was getting fed up of spending a small fraction of my millions of denarii on retraining units all the time, so i went out and started defending all of the greek mainland. Now no one can get in. Ehehehe!!! I'm going to turn it into the maginot line, and have 4 onagers in all of them, so the romans can burn.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  25. #25

    Default Re: Forts???

    Quote Originally Posted by Maltz
    LordKhaine's technique (fort next to bridge) can be actually very nasty...

    You can avoid attacking a bridge by building a fort just before your enemy (who is on the bridge), then sally from it. The battlefield will be a regular fort sally instead of the bridge.

    I am not sure whether this counts as cheating or... just using a feature in the game. Subjective as usual
    I don't know.... that's pretty sneaky. This should be in the evilman's thread for exploits. Imagine never having to fight a bridge battle again!

  26. #26
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Forts???

    Yes but it costs you 500 florins to cross a contested bridge.
    You may not care about war, but war cares about you!


  27. #27
    Actual Person Member Paul Peru's Avatar
    Join Date
    Sep 2004
    Location
    Yurp
    Posts
    529

    Default Re: Forts???

    Quote Originally Posted by Kraxis
    Yes but it costs you 500 florins to cross a contested bridge.
    At least you don't have to answer 5 ehm, no THREE questions.

    Funny how I've still not had a fort attacked by the AI.
    I just leave a single unit in there, and consider the path blocked.
    They have assaulted a city, though, to go off topic again. I sallied some equites, and the hoplites dropped the ram to fight. Afterwards it seemed they couldn't get to the ram again. They stayed in phalanx, and the spears apparently kept them from reaching the ram.
    I think the AI is actually brilliant, and adapts to each individual player. That's why I get horrible AI, while others get slightly more intelligent behaviour thrown their way.
    Sono Pazzi Questi Romani
    Paul Peru: Holier than thy bucket!

  28. #28

    Default Re: Forts???

    Due to my financial situation during 90% of the game, I'll happily toss the 500 in to the change hopper and drive through!

  29. #29
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Angry Re: Forts???

    Hey guys why not spend all the units you are having sit in forts and taking your money attacking the neighboring provinces???

    CONQUER!
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO