Ranged units like archers appear to be much more potent in R:TW as compared to its predecessors. I've read that ranged shots do not take into account unit defence (only factoring in unit armor and unit shield (if shot from front/left)). Perhaps they should since archers appear to do a boatload of damage.
I was playing as the Greeks lately and had the chance to use both Cretan Archers and Rhodian Slingers.
First off, I feel the range of the Cretan Archers is just plain obscene (you can literally shoot units a mile off) and allows you to easily outrange any regular archers. The fact that they also seem to kill about 5 men per volley makes them really deadly.
As for Rhodian Slingers, they simply do tons of damage and their range isn't shoddy either. When I took a wall-less Ancyra (occupied by 3 enemy units of Naked Fanatics and 1 unit of Barbarian Cavalry, all units had 2 experience), my Rhodian Slingers basically did all the work (contributing 130 kills while my 2 Generals mopped up the rest). The town square AI needs to be tweaked so that units adjust their facing (to get a shield bonus) or to charge instead of just quietly being stoned to death.
Since the patch isn't out yet, here's a fervent request to get this tweaked. IIRC it wasn't so bad in M:TW and archers were handy but weren't really that effective in S:TW. Currently Cretan Archers and Rhodian Slingers tend to be a bit shafted due to the Stamina bug (they both have Good Stamina and as a result from the bug now tire more easily). Once this bug is fixed in the patch, they would be even more formidable.
Settings at VH/VH, with Cretan Archers and Rhodian Slingers having 2 and 1 experience respectively, normal unit size (40).
Bookmarks