Poll: What unit scale you use?

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  1. #1
    Member Member Szun's Avatar
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    Default Re: Poll: What unit scale you use?

    Huge all the way...
    what is unitdetails?:D I dont need details if I run a 20 unitarmy, wich gives me enough to think about in max overview camera setting. Only thing bothers me is the AI cheating...moveing troops outside the boundery of the map because it thinks it must form them in a single line no matter what :P

  2. #2
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Poll: What unit scale you use?

    large.

    On normal your units are so tiny you just can't put up a decent fight with em... Unless you have a Pike Phalanx type-Unit with extra men, your not going to have much fun and your men do not fight well in long battles.
    "Believe those who are seeking the truth; doubt those who find it."

  3. #3

    Default Re: Poll: What unit scale you use?

    on the campaign map it seems that the AI cannot deal with huge unit sizes.

    it will deplete the population of virtually all of its cities down to 400

  4. #4
    probably bored Member BDC's Avatar
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    Default Re: Poll: What unit scale you use?

    Huge.

    I love to see the bodies piling up in the streets. Well would be piling up, but they don't have any sort of physics on them, so sort of carpeting the street at any rate.

    Plays well considering it's on a P4 2.4ghz. Only time I had a problem was 4 armies, all with big units and elephants and stuff, around a huge city in a custom battle. 4 fps rocks!

  5. #5
    Member Member NicSO's Avatar
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    Default Re: Poll: What unit scale you use?

    I use large unit scale but modified so my unit has 100 soldiers, warbands 152 etc.

    I tryed t play with huge unit scale but its hard to control them in cities, even 100 soldiers in unit is almost to much.

    BDC, I think your problem is not in the Processor, It is in your GPU. Which one do u have?

  6. #6
    Member Member Owen's Avatar
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    Default Re: Poll: What unit scale you use?

    Quote Originally Posted by ranpiz
    on the campaign map it seems that the AI cannot deal with huge unit sizes.

    it will deplete the population of virtually all of its cities down to 400
    This is an issue on normal unit size for most of the barbarian cities as well. Only Patavia, Alesia and Corduba are definitely immune, though it's possible Londinium can also be added to that list.

    I have seriously considered switching to small units to reduce this problem and to decrease pathfinding problems during city assaults. That I haven't done so is because I think combat will throw up some very strange results and because I am concerned that the city garrison effect will not scale with unit size, an effect that would make playing with small units impossible.

  7. #7
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Poll: What unit scale you use?

    Normal size units. My PC can handle more, I just havent bothered to increase the unit size. Maybe I will do so when the patch comes out.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  8. #8
    Member Member Praylak's Avatar
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    Default Re: Poll: What unit scale you use?

    Quote Originally Posted by Owen
    This is an issue on normal unit size for most of the barbarian cities as well. Only Patavia, Alesia and Corduba are definitely immune, though it's possible Londinium can also be added to that list.
    Not just for Barbarians, but some Eastern nations as well. I rather like it, and gives a sense of realism unlike most other strategy games. The problem is with the AI. It tends to think of soldiers as a infinite resource and uses them as such. For example, it will send wave after waves of full stack armies against your well defended cities without changing it's tactics. It just figures the next stack of 1200 spearmen should break through, and if they don't another stack should do it next time. After 20 years, 10 attempts, and a lost of 10's of thousands, your now making your highest level troops but the AI isn't because its cities only have 1900 population. Some factions like Carthage don't have this problem because growth can keep up with the constant recruitment the AI policy uses.

  9. #9
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Poll: What unit scale you use?

    Large. Just tried it first time I launched a campaign and haven't changed it since. Perhaps I should try to play on huge once too; I guess my pc could handle that too (though not sure).
    TL

  10. #10
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Angry Re: Poll: What unit scale you use?

    I use large for campaign and huge for everything else, because if Rome is like the other 2 games the build times will increase if you up the unit size to huge, and I prefer to be able to build units faster.


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  11. #11
    Member Member Owen's Avatar
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    Default Re: Poll: What unit scale you use?

    Quote Originally Posted by Praylak
    Not just for Barbarians, but some Eastern nations as well. I rather like it, and gives a sense of realism unlike most other strategy games. The problem is with the AI.
    Well, the small cities in the north and northeast represent the fact that people in those areas didn't live in large settled cities, not that no-one lived there at all. Obviously the overall population was still considerably lower than in Italy, Egypt and Greece, for example, but it is hard, perhaps impossible for the game to model well.
    It tends to think of soldiers as a infinite resource and uses them as such. For example, it will send wave after waves of full stack armies against your well defended cities without changing it's tactics. It just figures the next stack of 1200 spearmen should break through, and if they don't another stack should do it next time. After 20 years, 10 attempts, and a lost of 10's of thousands, your now making your highest level troops but the AI isn't because its cities only have 1900 population. Some factions like Carthage don't have this problem because growth can keep up with the constant recruitment the AI policy uses.
    This is true.

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