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  1. #1
    Barbarian Member Ldvs's Avatar
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    Default Re: Some suggestions for timer problem

    Quote Originally Posted by KiOwA
    As a side note, what factors determine the length of time assigned to you at the start of a battle? I've had anywhere from 13 mins to 34 mins for an assault on a city, and it doesn't seem to be really consistent.
    On the battle field I've never been granted more than 20 minutes whatever the size of the armies...whereas it varies on length when I assault a city. Each time it was according to the settlement size, not the garrison in it.

  2. #2
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: Some suggestions for timer problem

    I've never ran out of time, maybe once or twice now that I think about it, but I always have plenty of time...useually about 30 minutes...
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

  3. #3
    Member Member Didz's Avatar
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    Default Re: Some suggestions for timer problem

    I've turned the timer off and there's no way I could be persuaded to turn the stupid thing back on again.

    The game is much more enjoyable without the silly thing.
    Didz
    Fortis balore et armis

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Some suggestions for timer problem

    The re-setting of the timer, when as little as 1 routing inf runs straight through an urban cohort and reaches the square, has got to go IMO.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  5. #5

    Default Re: Some suggestions for timer problem

    In 5 campaings, I have not lost a single battle due to the timer.
    On the other hand, I won a few because of it.
    So, I like it.

  6. #6
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Some suggestions for timer problem

    Setting difficulty level aside, I find the timer against some specific things:

    (1) Phalanx. Phalanx are too slow, so phalanx users will find time always running out.

    (2) Larger unit size. Units took more time to die. A town center mob-up will take a good 5 minutes in huge unit size. In huge unit size also everything takes place slow...

    So if you like to play Greeks/Romans who have a lot of slower infantry and enjoy huge unit size, the timer should be always against you.

  7. #7
    Member Member Didz's Avatar
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    Default Re: Some suggestions for timer problem

    For me its more basic than that.

    My interest in military history began and evolved along with my interest in historical wargaming and so having to 'beat the clock' during battles is completely contrary to my interest in the game and I was only too pleased to banish it so that I could spend more time on tactics.

    In fact I would prefer the duration of a battle to be determined by the time of day it started and for the end to be signalled by the gradually closing in of darkness.

    IMO: The 30 minute timer is just a sop to the MP market which doesn't even begin to make up for the continued lack of a proper MP campaign option.
    Last edited by Didz; 11-29-2004 at 02:09.
    Didz
    Fortis balore et armis

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