Quote Originally Posted by Colovion
I played it on Easy and the computer was a joke. On the Hardest though I found the AI to really kick it up, take cover, throw grenades, flank around using covering fire.... I was shocked it was so good was more like it. I was actually afraid of them more than any other computer AI.... well besides those leaping bastards.
I love it when the headcrabs leap to their death! Hilarious.

But even on hard the AI wasn't very flattering, maybe I had too high a set of standards (especially after they boasted so much about it) but it did nothing to make it appear any more intelligent then any old bog standard FPS, if taking cover when I toss a grenade is brilliant use of the battlefield environment, they have been living under a rock for way to long. Perhaps I'm being petty, but this game doesn't seem like its worthy to be the heir of HL1, which apart from everything else breathed life into the mainstream FPS market, and showed that good story, scripting and game play wasn’t the realm niche shooters, HL2 is something special, but its neither innovative like HL1, or in anyway revolutionary.

I do really recommend you get a copy of HL1, it’s dated, but still has a lot of charm. Perhaps what gives so many people fond memories of HL1 is that it took the ideas of the 'heart and soul' developers like Raven and LGS, that there is more to FPS games then the number of frags per hour, but with out removing the simplicity that these more niche games came with. HL1 felt epic, it was like a huge interactive movie, the more you progressed, the more you learnt, and the more you wanted to learn.
I think that may be my biggest problem with HL2, what really spoils it for me, the more I progress, the more I want to learn, but it never teaches us anything.