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Thread: Hooo boy, I sure am tired of killing rebels!!!

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  1. #1
    Member Member Satyr's Avatar
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    Default Hooo boy, I sure am tired of killing rebels!!!

    I sure wish I could actually engage my enemies! Instead I am spending most of my resources fighting rebels. As the Parthians I actually had to kill 11 rebel stacks in 2 1/2 years last night. This is totally out of balance. I would like to finish off the Selucids but every turn I have 2 or 3 new rebel stacks pop up. Is there anything I can do to discourage rebels?

  2. #2
    Member Member Barbarian King's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    *kill population
    *entetaiment
    *public health bonuses
    *mod away.................

  3. #3
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Barbarian King
    *kill population
    *entetaiment
    *public health bonuses
    *mod away.................
    Or just ignore them. Rebels popping up are both a result of and a cause of unrest. But ignore the rebels and go spank the seleucids when you win a few major battles the rebels will not appear as much.
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    robotica erotica Member Colovion's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    I like agressive rebels which popup frequently. If it's in a province which is well above 130% though, then that's rather odd.

    I've never figured out what the whole percentile thing means, though. It's no longer working in percent when it gets over 100% - so you really have no knowledge of how many of the citizens are loyal to you, just some odd number that the closer to 200% it gets, the better. I'd much rather a more accurate and more trustworthy scale that only goes to 100%, and has the possibility to have decimals. When you have 10% of the population who aren't loyal, it's very possible that some rebels might even take their loyalties and attempt to undermine your authority.

    The game is too easy already, more agressive rebels are a must for me.
    robotica erotica

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    Member Member Satyr's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    I am winning major battles. I have eliminated the Armenians, taken some Selucid towns and am constantly slaughtering Egyptian armies that invade my territory. I have 'epic battle' signs all over the place. My LEAST happy province has NO rebels ever. All of my provinces are at least yellow and the ones with the worst rebel uprisings have the highest happiness, so are we sure that unrest causes rebels?

  6. #6
    War Story Recorder Senior Member Maltz's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    You can bribe captain-led rebels with a incredibly cheap price even on VH. For 500 denari you get a HA, an Eastern infantry, some peasant and/or foot archer or something close. They will join you to become your fast reinforcement/garrison companion!

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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    There doesn't seem to be any way to control them. However, if you ignore them, new ones don't seem to appear as often. So if they aren't in the way I tend to ignore them...until I want to train some generals.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  8. #8

    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    There was some heresay and conjecture that building forts in rebel heavy areas would stifle the brigand outbreaks. Just pop a single unit in there to keep the fort in place.

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    Member Member Owen's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Red Harvest
    There doesn't seem to be any way to control them. However, if you ignore them, new ones don't seem to appear as often. So if they aren't in the way I tend to ignore them...until I want to train some generals.
    Don't you get a serious hit on income from devastation if you do that?

  10. #10
    What did I do? Member Lonewarrior's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    This is how I deal with the rebel problem. When attacking other lands, I ignore them or bribe them, whichever I'm in the mood for. Or I'll take the city first, 2 turns later, attack them.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

  11. #11
    Member Member Owen's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Well, my hunch is that the appearance of rebels depends on unrest, or possibly unrest plus culture penalty or something like that. This would explain why you still see rebels in areas near your capital that have that bizarre permanent 15% unrest problem. Mediolanium for the Julii springs to mind here.

    I'm not sure that watchtowers help, since I still have quite a few rebels and yet I have watchtowers all over the place. So many that I have encountered a bug where a couple of my watchtowers don't do any watching, and appear dark on the campaign map as if they belong to someone else.

  12. #12
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Owen
    I'm not sure that watchtowers help, since I still have quite a few rebels and yet I have watchtowers all over the place. So many that I have encountered a bug where a couple of my watchtowers don't do any watching, and appear dark on the campaign map as if they belong to someone else.
    I'm not sure that it is a bug. It appears to be a legitimate undocumented feature...I think. If you hover over a darkened watchtower, it says that it is your factions tower, but is under the control of another faction. I'm not sure how you establish control of another faction's tower though. I saw this yesterday, and all I did was send a unit out close to it and it reverted back to my control after that.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  13. #13

    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Red Harvest
    I'm not sure that it is a bug. It appears to be a legitimate undocumented feature...I think. If you hover over a darkened watchtower, it says that it is your factions tower, but is under the control of another faction. I'm not sure how you establish control of another faction's tower though. I saw this yesterday, and all I did was send a unit out close to it and it reverted back to my control after that.

    Hey thats pretty intereting Maybe a spy could steal an enemy tower?

    Oh, and ive had Rebels pop up right under a watchtower, so i dont think the towers have any effect on them

  14. #14
    Member Member Satyr's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    My main areas of difficulty with rebels in this Parthian game are in my capitol province and the ones closest to my capitol. Furthermore, they are the happiest provinces (> 100% on very high taxes). My least happy province is also the furthest away from my capitol and I have NEVER had a rebel army pop up there. So this is quickly getting down to being either entirely random or some propensity for rebels is preprogrammed into the game based on province.

  15. #15
    Member Member Owen's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Red Harvest
    I'm not sure that it is a bug. It appears to be a legitimate undocumented feature...I think. If you hover over a darkened watchtower, it says that it is your factions tower, but is under the control of another faction. I'm not sure how you establish control of another faction's tower though. I saw this yesterday, and all I did was send a unit out close to it and it reverted back to my control after that.
    I'm pretty sure it's a bug, given that I also had my city Mediolanium suddenly stop seeing any squares around it and also look like a foreign city in the fog of war (with usual square banner showing city owner but not the garrison size). I also lost sight of one of my large armies controlled by a general sat in the square next to it, and clicking on it in the armies tab showed the army at the base of the screen, but just a green circle on terrain that still showed as under fog of war. Then again, that problem seemed to be solved when I moved the three diplomats out who were sat in that city, so maybe that's an entirely different "undocumented feature".

  16. #16
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Hooo boy, I sure am tired of killing rebels!!!

    Quote Originally Posted by Satyr
    I sure wish I could actually engage my enemies! Instead I am spending most of my resources fighting rebels. As the Parthians I actually had to kill 11 rebel stacks in 2 1/2 years last night. This is totally out of balance. I would like to finish off the Selucids but every turn I have 2 or 3 new rebel stacks pop up. Is there anything I can do to discourage rebels?
    Yup! Just another ANNOYANCE that makes the game "not fun"!!

    Some seem to find Rebels useful in order to "build-up" their general's experience. I can appreciate this. My comments are directed toward CA, I, for one, don't really want or need this. There are a number of Mods which raise the bar/trigger for "General's Experience" (Command Stars), making it more difficult to achieve experience/stars. I play one of these mods.

    So, in this context what is the point of all the continually re-appearing Rebel stacks? NONE!

    Rebel Stacks are a COMPLETE waste of time. IMUHO, they increase the number of battles a player is *compelled* to fight by 25 - 33%. This in a game that already has TOO MANY unecessary and inconsequential battles to begin with; and, the ease by which a player can increase a general's "Experience" is ridiculously easy; as well as being out of balance in relation to the AI(, at least in my limited experience playing the Juii). In my experience it's QUITE rare to face an AI general with equal or greater experience.

    Not Fun!

    A method is needed allowing the Player to either disable the appearance/re-appearance of Rebels altogether (note, in my context, "Rebels" are separate from "Rebellions") and/or to *adjust* the frequency rate. A "Slider" would be perfect.
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