I just wonder what one thing people here would realistically most like to be implemented in a patch? I know people have different issues with RTW as it is (fast game speed, ahistorical Egyptian units etc), but which one currently is most likely to deterr people from playing it much longer?
To start the ball rolling, I think for me it would be tweaks to the campaign AI so that the AI confronted you with larger stacks. As it is the game is in danger of just being too easy, unless you use the higher difficulty settings which just "feel" wrong. At hard campaign, I hate my navy always losing; hard battles are ok, but v.hard battles skews things too much to cav/missiles. Somehow STW and MTW managed to get the difficulty level at a more challenging level without absurdly overpowering AI units (actually, I suspect it was the transition from a Risk style campaign map to a more open that has undermined the AI).
There are various tweaks that together might achieve what I want:
(1) Some of this should be easy - get the computer to avoid going near clearly superior enemy (Heroes of Might and Magic 3 - Homm3 - was good at this). For example, as Carthage, I have had to confront almost annual pathetic Julii landings in Sardinia (e.g. landing 1 hastati vs my stack of 12+ top notch garrison troops). That is just braindead - Shogun did much better, the AI effectively doing a Terminator style "I'll be back" and not returning until it could do so in much greater strength next time.
(2) In addition, it should surely be easy to programme it so that the computer used two stacks to attack in mutual support rather than committing them sequentially to be defeated detail in the same turn.
(3) Other changes might be more subtle - eg as Julii, the Gauls never seem to concentrate their numerically superior forces enough. Again Homm3 was good at this, designating a "main stack" that the AI single mindedly pumped up and used much more aggressively.
(4) Tweaking build priorities might help. In MTW, neglect of the sea was the AIs Achilles heel - in RTW, it is overcompensating. Less ships, more troops, would serve most factions well.
(5) Finally, I would really rather see some Civ-style AI economic cheats. Make the higher difficulty levels give the AI more resources (or the player less) rather than weight the dice.
A little bit of tweaking along the above lines might do wonders for the game's shelf-life - to be honest, most of the other things on people's patch lists either don't matter too much to me or could be left to modders.
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