We've been focusing on game killers...stuff that must be fixed to get the interest level back. But the next big issue is battle enjoyment. That one hangs on battle speed for the majority of us. Slow down the kill rate and you fix some of the unit imbalance (cav) and AI issues. Charges will lose some of their tremendous punch. Players will get back a sense of control where an action is ordered and they get to watch it carried out. At present the player is too busy issuing rapid orders to watch any of the fighting. And pause is a necessity. It's like watching a movie with alternating 4x speed and "still" with no 1x and no rewind.