All right. This is like the notorious counter-part of the "Ironmen's rule", which is a nice inspiring, righteous thread. However, somehow I feel it is incomplete - yeah, there must have been many tips of darkness that were shamelessly hidden and applied every night.![]()
You might call them AI exploits, bug exploits, cheats, or anything that gives you a boost that could only happens in the current version of RTW world. For those of us who don't mind being condamned and burned to death on the cross, why not we also start a collection of these tips of darkness?![]()
Well I have been keeping a little record of them. So here you go! (I certainlly wish CA take a serious look at some of them, and change them in a future patch.)
[National Geography salesman offers new morgage deal!]
Sell your map is one thing, but sell your map for infinite amount of money is another. The AI always agree to pay you infinite turns of tribute, as long as you ask them. For example, when you sell your map for 5k and AI counters for 3k, you might want to ask a tribute of 2k for 99999999 turns. See what happens.![]()
[Let's reduce the font size of our banner and hang it on the arrow tower]
Sally against an AI enemy that is superior of your strength, whether besieged or not is fine. Watch AI charge forward as soon as you send any unit out of the door, or sometimes you even don't have to! See everybody die in front of the arrow tower. Yeah! For a 35 min stone castle battle you can probably kill 1000+ just by the arrow tower alone. By the time AI start to retreat, rush your cavalry out and kill the infantry! Har har har...
[Shield too big? Shoot their back!]
When AI is defending the town center with non-missle units, you may spend a little more time to run your archers/slingers to the street facing their back. They die a lot faster this way. Be careful, no foot to step ONTO the city square or they will angrily charge you! Also be careful that you don't want to position other units diagonal to your slingers because they will also be stoned to death.![]()
[Shoot their face!]
The AI lacks an algorithm to deal with arrow fires that comes farther than their tolerating distance. So you can slowly advance your archers, shoot them to very small unit sizes until they decide to charge you or retreat.
[Shoot the parade!]
The garrisons of a city is prone to arrow fire. One good thing is once you bring a onager to smash the arrow towers, you can position your archers wherever you want, and pin down all the AI units that parades into the range. In one battle a full-stack garrison was reduced to about 7 units when the arrows depleted. The streets were filled with corpses. Yeah!
[Stone castle with tons of garrison? I]
The AI sometimes positions small armies just outside of a castle. When you attack that army the garrison will come out as the reinforcement. If you defeat the reinforcement and win the field battle, then you can directly occupy the settlement in the same turn!
[Stone castle with tons of garrison? II]
Better not deploy your troop in the default position. The AI will concentrate everything there. Instead move them away to another spot and you will find the wall rather defenseless. There you can occupy the towers and take the gate, massacre strings of AI units that comes to challenge your horde.
[Encourage enemy general to commit suicide]
AI general loves to commit suicide, charging into your spears. But, sometimes they cherish their lives. We can encourage them to commit suicide by our light cavalry, walk close to them and let them chase you all the way into your ambush... har har har (this might be a valid tactics in the real world, but indeed AI generals are too dumb to take the bait all the time.)
[Lost and found]
Too rich because of that darn Rhode island, and your family members start to burn money to lit cigarette? Sure you have bribed every captain and diplomat you see, and build every blacksmith in towns you don't generate troops anyways. How about this: Bribe a town from your enemy, smash everything you can smash, then give it back as a gift.
[Choke points with choking old man]
Camp your diplomat on a bridge or any narrow passes to completely block off all enemy troops! *edited* --> For narrow mt. path you only need 1 man, but for bridges you need 2. The 2nd one is right beside the 1st, blocking his retreat route from the bridge. This way the first man cannot step aside...
[Drag your ally in the struggle!]
Start a battle with your ally's army beside you, so they will have to declare war to your opponent!
[Warm welcome]
When an enemy comes down a street trying to block you, put your men on both sides of the intersection, and swarm them once they entered it. What a warm welcome! (Well this is a valid tactics, but certainlly it is evil.)![]()
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If you get some evil tips, please share them! At least myself would like to try it out at home.![]()
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