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Thread: Ultimate Challenge Mod: I - Brutii

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  1. #1
    Head Hurlers Rule! Member Bacchon's Avatar
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    Apr 2004
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    Default Re: Ultimate Challenge Mod: I - Brutii

    That's an excellent idea. I'm going to have to give this one a try.

    Just a thought, what about starting all factions off at this level? Really give the AI a test. Although it might just result in isolated factions, like Brittannia and Scythia, exploding whilst more cramped factions, (like GC and Macedon) getting screwed for territory. *shrug* Be a hella interesting game, though.
    And I heard, as it were, the noise of thunder,
    One of the four beasts sang, "Come and see,"
    And I saw, and behold, a white horse.

    And I heard a voice in the midst of the four beasts,
    And I looked, and behold, a pale horse,
    And his name it said on him was Death,
    And Hell followed with him.

  2. #2
    War Story Recorder Senior Member Maltz's Avatar
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    May 2001
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    Ottawa, Ontario, Canada
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    Default Re: Ultimate Challenge Mod: I - Brutii

    Thanks for your opinion. The beginning 5-10 battles are among the hardest & funniest battles I have ever fought.

    Peasants rush saved many days - Cretan archers, Spartan hoplites, general's bodyguards - peasants is all I have. I was very excited to grab Thermon (with my peasants). Not until I get Sparta could I produce my first ever hastati. One single unit now looks so precious.

    Now I have progressed into mid game, and things look a little too familiar with other Roman/Greek campaigns. Income can hardly be spent before end turn. Armies are full-stack and archer-rich. So it is just a matter of time of crusing through the continent, as in all other previous campaigns.

    I am thinking to improve this series of mod further by imposing stronger challenges throughout the campaign, especially mid and later game. I think will help to give more distant factions more advantage at the start, such as lots of cash, units and population. I will try to make up the 2nd mod soon.

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