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Thread: Investigation of Experience Points (chevrons)

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  1. #2

    Default Re: Research suggestions and discussion

    Did some XP tests today (yes, I know I've got too much time on my hands).

    My Greek side had the following units: 1 General, 1 Mil.Cav, 1 Peltast, 2 Armored Hoplites (1 with 1XP and 1 with 2XP), 2 Archers
    The enemy rebels had 1 General, 2 Velites, 2 Peasants
    The odds were 20:9 in my favor. I thought it would be a nice battle to start tests since archers can easily avoid casualties.

    Below is the raw data for kills for the same battle above fought 5 times:
    All kills are made on non-routing units.

    Code:
    Archer1
    91 Peasants, 28 Velites		XP1
    69 Peasants			XP1
    59 Peasants			XP0
    65 Peasants			XP0
    3 Peasants, 66 Velites		XP1
    
    Archer2
    25 Peasants, 49 Velites		XP1
    51 Velites			XP0
    63 Velites			XP0
    6 Peasants, 68 Velites		XP1
    68 Peasants			XP0
    Conclusion: It takes exactly 69 kills to level up an archer unit from XP0 to XP1. Quality of kills do not seem to matter.


    I can upload the saved file if anyone is interested in helping to test. If there are enough interested parties, we might want to split this post off and make a separate thread titled say "XP and kills".

    EDIT: It occurs to me that 69 is a rather odd number and I'm not sure if there are other factors modifying this so I will qualify the above results as being played on VH/VH and on normal unit size (40 men for an archer unit).
    Last edited by zhuge; 12-11-2004 at 15:07. Reason: adding observation and comments

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