I normally rush - in fact, it took me several games of STW before I managed to build heavy cavalry before winning the game.
I have just started a new campaign with a self-imposed handicap which has completely changed that, though. There are two aspects to it:
1) Conquered cities are only to be occupied, never enslaved or exterminated. We're bringing civilisation, after all ( I may be confusing the Roman empire with the British

)
2) Legions are made up of Roman citizens: that is their glory and their strength. Only citizens of pure Roman cities are given Roman citizenship. Therefore, legionary units may only be recruited or retrained in cities with NO culture penalty to public order. This includes hastati, principes, triarii, equites, and the various flavours of post-Marian cohorts and cavalry. Non-citizens may be recruited into ships, artillery and auxiliary units: peasants, town watch, velites, archers, and anything post-Marian with "auxilia" in the name. Mercenaries may of course be employed as normal.
The net effect is that I can send a couple of legions (each of three units) plus some mercs to take a city, but I have to keep it for quite a while before that army is able to move on to the next. Legionaries are precious - they can only be replaced by shipping out new units - and so should be reserved for critical moments, the brunt of the fighting being absorbed by mercenaries. Mercenaries are now required to make up armies, rather than being expensive and unecessary luxuries - previously, it has always been cheaper and more effective to build troops than to hire them, except for Cretans of course.
It is now 240 BC in my Scipii campaign, and I only have about 10 provinces. Marius has not yet made an appearance, and I have had several reverses and close calls due to not being able to make troops, nor ship them out to where they're needed, fast enough. This is unprecendented - it's nice :-)
Cheers,
Pell.R.
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