Regardless of voicing/hearing complaints of numerous stupid AIs I had a fun battle last night. I guess we can also share some fun battle experiences?
I mod my Carthagian campaign so now every building only takes 1 turn to build. All 1-turn units now takes 0-turn to train (works like retrain), while 2-turn units take 1 turn. The AI seems to benefit from this quite much. Now I can see a good increase in AI's quality & quantity very early on. They are still bloody rich for whatever reason. I also get to fight with/against some high-end units before the campaign ends.
So it was about 264BC and Hansdrubal (Hanno's 1st son, the heir of Carthage) led a half-stack to Balkan. Now he had Macedon's Larissa in sight. It was only wooden walled, so his vanilla elephant is enough to breach in the first place. Garrison in Larissa was weak, only 2 units, but there were 2 stacks just oustide the town, a large stack like 12-13 units, and a 1-general stack.
There was a reinforcement delay for the larger stack - exactly what I hoped for. So I quickly rushed everybody in from the gate. The Macedon generals managed to kill 2 elephants before their fall under my mob rush.
3/4 of my Iberian infatry (man they suck) died at the town center fighting only one unit of pikeman. Just when there were 4 pikemen left standing, I thought "the day is ours", then reinforcement arrived. (took another 10 seconds for them to die) Now the blue-red bar shifts to AI's favor.
Ops, now I have to fight a city defense for 3 minutes. I rushed my elephant to take the gate entrance closest to the reinforcement, while sending two other round shield cavalry to take care of other entrances.
The one gate bumped open by my elephant can't be closed now, so I have to defend that. I rushed everybody there - just to find that AI's Macedon horse lancers runs so fast that I can't cover another entrance as well - so I have to defend both ends at the same time. All right.
When there was about 1:30 left, numerous Macedon lancers (on huge everything looks numerous, you know. I think they have a total of 7-8 units or so) charged in from both ends of Larrisa. I welcomed them with whatever I have had left. At the "elephant-bumped" gate, I have 2 units of round shield cavalry, Numidian merc. jav. cavalry, one unit of skirmisher, and 1 unit of 1/2 strength sucking Iberian infantry. On the "too late" end, I have 2 units of round shield cav. and Hansdrubal, the conquerer. Elephants are on their way.
I set up my units as bottlenecks, so when the AI units come in they are going to face at least two directions of charge (well, talking about charge bonus of 2 through out my army). I managed to rout 2 waves of black cavalry, killing their general. All right. I thought the battle is now won, just to find out that 2 routers actually fled through my horde and reached "my town center", so they the timer is gone when there was only 0:02 left! ARGH!!![]()
I killed these 2 as*oles with my 24 & 29 sucking Iberian infantry resting at the town center. Ok, another 3 minutes, and I should be fine. After taking care of one or two more waves of charges, Macedon had only infantry left, about 5-6 units of phalanx and 2 units of archers. They all come to the elephant-breached gate.
Just I was happy that the infantry was slow and they couldn't make it in time, my two sucking little Iberian infantry units set their foot out of the town center - and I lost it again! I never know I have to leave a unit there constantly to retain the control. So now it is again 3:00 left - and a lot of Macedon infantry are at the gate!![]()
Fortunately I already concentrated most my forces there. I waited till 2 groups of phalanx comes in and start my charge. Round shield cavalry charge phalanx - no other choice. Fortunately, they routed soon probably because they are surrounded and outnumbered. But not the following Macedon units stay put, so there comes a really, really crowded gate. The Macedon archers pond me crazily, and they aim for my general - every volley I lost 1 or 2 bodyguards.
I finallly pushed these pikemen outside the gate, but it turned out that my round shield cavalry is now surrounded in a bottleneck by Macedon units. The horses died so badly, as you can expect. The AI pikemen weren't really using their phalanx, they just stand there pushing and pushing.
The melee continued for a long time, and finally 3:00 was up and I opted to finish the battle. It turned out that the leftover Macedon soldiers were staying outside Larrisa without whatever they have left, so I assault them again only to lose 2 more elephant in bad charge.
It was really fun.