I just started a new game to try out the patch: So far it has rekindled some interest in this game.
Some preliminary observations (VH/VH):
Pros:
-Saw AI build a fort. Oh yes.
- Extra graphics in adjacent regions (although, with those soreeyes gray area in seashores).
- Minimum interface is a nice change (with drop down controls).
- AI doesn't seem to charge as much(Although I'm being cautious since I'm playing Brutii. I've attacked a stack of Germans in my old Julii save game (after patch 1.2) and it didn't attack until I got close as well).
- some minor bug where fleeing enemy unit get stuck inside an alley, and the siege never ends, until they die. It can't be reached by my skirmishers. I eventually killed the guy with my horse whom eventually managed to fit in there. This probably dates back to 1.0.
- Scrolling through the campaign map is smoother now.
- AI actually exchange maps now.
- Ships have longer range (which is good for transporting units).
Cons:
- HORSES are still way overpowered! They have a sick charge and still penetrate through my defensive units (Hastati and Triarii).If they get through, at least half should die. Instead, whole units are nearly intact....
- Machine-gun towers are still overactive. Even the sound is irritating.
- It is still difficult to navigate units that are in loose formation (i.e. Velites) on the streets and alleys.
- Units still rout too quickly.
- Pause button is hard to select. I click and it pause and unpause at the same time. When I try to unpause, the same thing happens.
- Build points seem to be disabled.
- I tried the widescreen option and It is very hard to click on anything! (anybody know how to use 1280 x 800, just holler).
- The AI general actually parks upfront during siege but they move when you shoot them.
I'll have to do some more battles to see if it is still unplayable to me.
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