First off, this thread is exactly the same as the on I posted in .COM. But I know here have more people who do care about bugs and actually will do some research on them, so I decided to post it here too, in case the original thread in .com sunk to the bottom. Here's the link to it: http://p223.ezboard.com/fshoguntotal...ID=23928.topic
I've always surprised by how useless Companions are. They have a huge 16 charge bonus but their charge attack simply doesn't show any significance difference from, say, Round Shield Cavalry, who have a pathetic charge bonus of 2 for a cavalry. So I did some tests and I was shocked by the results.
At first I did some custom battles, used one group of Silver Shield Legionaries to pin down one group of Urban Cohort and then let one group of Companion to charge the Urban Cohort from the rear. I did the same test several times, either with the SS Legion + Companion combo and the Legionaries + Praetorian Cav combo. The results were disappointing: despite that the Companion's charge bonus is 7 points higher than the Praetorian, and minus the 2 extra normal damage the Praetorian have, the Companion's full charge damage is still 5 points higher, the Urban almost always suffer the same damage from either the Companions or the Praetorian. Sometimes it's even worse, the Companions could kill less in the first charge.
After that I did the same test with various cavalries, like the Round Shield, Macedonian, Light Lancers, Cataphracts, Sacred Band and so on. Except for the Cataphracts who did kill more Urbans in one hit thanks to their huge mass, all the other cavalry did more or less the same damage with each shock, despite how much differences their stats are.
Then I did another test. This time, first, I edited the Sacred Band Cavalry's charge bonus to 1, and kept the Companion's stats the same, and used them to charge one group of falxmen. The results were frusting beyond believe: the Sacred Band Cavalry with virtually no charge bonus at all can reduce the falxmen's number from 81 to 45 to 55 in the first clash, while the Companion's with the 16 charge bonus could kill only about 20 to 30 in the first charge!
Here I hope everyone with some patience, after reading this lot, can do some similar tests and see if the cavalry charge is broken or not. It's simply unacceptable that Companions with 16 charge does the same or even LESS damage than the Round Shield Cavalry. And please post any result you've got here.
In my opinion, if this is indeed a bug, then it's quite a serious one.
So now, go testing! Go go go! Please...
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