Quote Originally Posted by Aymar de Bois Mauri
Well, I had already told you a bit about this. EB uses a specific incremental system where all armour pieces are accounted for in regard to placement, quality and material used in it. The same goes for weapons who have different speed, lethality, power and are accounted for in accord to their performance as well as ease of use. Also the types of soldier are divided in several classes that reflect their conditioning/training as well as thier status.
Oh, right, I didn't understand well what you had said earlier
These are great news, I'm always attentive to bugs/gliches and so unit stat's are some of my main concerns. I even modded all vanilla units to make their stats realistic...