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Thread: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

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  1. #1

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    Quote Originally Posted by Flavius67
    I have Barbarian Invasion installed. Could that hamper it?
    Are you installing on top of your BI install? Because that will mess it up for sure. Make sure you are installing to your RTW folder with version 1.2, not any other version or any changes or mods ect, and it should work for you.

  2. #2
    Counter-Revolutionary Member BerkeleyBoi's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    For some reason, my romans get the warmonger trait, then they get they the sated warmonger trait, but after a few more battles, he gets the warmonger trait and the sated warmonger trait at the same time. I think this might be a bug in that they're not set as anti-traits of each other?

    Also, for some reason the hesitant attacker trait pops up a little too often i think. I mean he didnt hesitate to attack 12 battles, and then he hesitated in one battle and he got the trait.
    Last edited by BerkeleyBoi; 03-25-2006 at 02:29.

  3. #3

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    Where can I get the 1.2 version of RTW?

  4. #4

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    You can get a zipped version of the 1.2 patch from www.europabarbarorum.com in the patches section, I think.

  5. #5

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    I dled the mod from the MOD secton in EB and unzipped the 1.2 version file, but when I try to install it I get this message saying:

    This application has failed to start because MSS32.DLL was not found. Re-installing the application may fix this problem.

    I have re-installed it several times and still nothing.

    I'm sorry to constantly bothering you all with this. Any help would very much be appreciated.

    Thanks,

    Scott.

  6. #6
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    You need a separate installation of RTW, because you can't install 1.2 on top of BI.

    You will have to install RTW somewhere else, then install 1.2, then EB. If you install BI at any time the program will be updated to 1.5 and EB cannot run on it, and if you try to install 1.2 on top of it, you will crash.

    That is why we state in no uncertain terms that you must have a clean install with only 1.2 on top of RTW; anything higher will cause a crash, even if you try to install 1.2 on top of it. And, if you try to install 1.2 on top of it, you won't be able to play RTW at all any longer.
    Cogita tute


  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    Quote Originally Posted by Flavius67
    I dled the mod from the MOD secton in EB and unzipped the 1.2 version file, but when I try to install it I get this message saying:

    This application has failed to start because MSS32.DLL was not found. Re-installing the application may fix this problem.

    I have re-installed it several times and still nothing.

    I'm sorry to constantly bothering you all with this. Any help would very much be appreciated.

    Thanks,

    Scott.
    Here's a few Yes/No questions to help you out (hopefully):

    1) Have you installed RTW Gold?
    - Yes: Sorry. That means you are starting off with v1.5, and EB is not yet compatible with that.
    - No: Good. Go to #2

    2) Do you have Barabarian Invasions Installed?
    - Yes: You will have to uninstall it. In fact you might be better off completely uninstalling RTW and starting from scratch.

    3) Follow the instructions in this post EXACTLY!
    Last edited by Kull; 03-25-2006 at 10:18.
    "Numidia Delenda Est!"

  8. #8
    EB Traiter Member Malrubius's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    Quote Originally Posted by BerkeleyBoi
    For some reason, my romans get the warmonger trait, then they get they the sated warmonger trait, but after a few more battles, he gets the warmonger trait and the sated warmonger trait at the same time. I think this might be a bug in that they're not set as anti-traits of each other?
    They shouldn't be antitraits. "Sated" and "Restless" Warmonger are antitraits, but are only available once the Warmonger trait is gained. It's possible that the conditions to become a warmonger and to be sated happen on the same turn, that's why you're getting both messages at the same time.

    Also, for some reason the hesitant attacker trait pops up a little too often i think. I mean he didnt hesitate to attack 12 battles, and then he hesitated in one battle and he got the trait.
    One of the antitraits is no longer available, so that trait probably needs some work to make it harder to get now. Thanks!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #9

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    guys can you modify the spear cavalry which have the swords aswel to bring out their swords a bit more often because in closae combat or when chasing down routers it's really annoying wasting my time directing the cavalrly when they could easily be slaughtered by swords

  10. #10
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    What´s with all theese movement-traits? I constantly get guys that are/ have "forced marching", "on his death bed", "vintercampaigning", "tired" etc etc stacked upon eachother. Upon 10 bad movement traits I get sometimes the handy "geographer" comes up once. The AI seems hellbent on handing out bad traits and I feel that this system isn´t working well. I do accept restrictions like seasoning and an occasional one due to my general gets wounded or something but this is not working well. Let me give you an example:

    In of my current campaign as the Seleukids I have 5 armygroups all led by generals that started with "good tactician", "well supplied" etc traits and all now have serious movement penalties.
    *One guy can only move some 1,5-2 cm on the stratmap each turn.
    *My general that I sent with really good traits to conquer the arabian peninsula got so severe traits after a couple of reb-battles and taking Dumatha that it took him over 12 turns (4 years!!!!) to get from Dumatha to the next one in the south part (north of Ma´rib). This is NOT fun nor realistic.
    *My general in asia minor took three turns to get from Ancyra to Sinope which in my book is one turn too much etc etc.

  11. #11
    Member Member Bonny's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    @psrammses
    if your generals get to many bad movement traits (like forced marching and so on...), you have to let them rest for one or two turns, or move slowlier ( dont use all movement points) to recover from their exhausting travel. If your generals are supplied badly (because they were in enemy territory) then you can go back to your on province, pillage (if you are to far away from an city), or capture a settlement.

    @Voevod al Moldovei
    until the port to 1.5 lances are better in close combat than swords, it has
    something to do with the bugged charge bonus and unit stats, and has nothing to do with traits.
    Last edited by Bonny; 03-25-2006 at 16:31.


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